Starfield:Family Reunion

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Deliver a message to a long lost relative of a colonist aboard the ECS Constant.
Given by: Abe Levitz
Location(s): ECS Constant
ID: FFConstantR02
Radiant: FFConstantR02_CitizenMarker_LocRef
Repeatable: immediately, 20 times
Success Rewards
XP: 125
Credits ?: 0
Additional: Antique Earth Baseballs
Antique Earth Duck Figure
Antique Piggy Bank
XM-2311 (5% chance)
Did not convince the relative to stay in touch with the crew member,
and did not lie about it to Abe,
and have not finished the mission 20 times.
XP: 125
Credits ?: 0
Additional: None

Prerequisites: First Contact
← Previous
(mission log)
Prerequisites: First Contact
← Previous (mission log)

 

Official Summary[edit]

"Abe Levitz, the cabin manager on board an old colony ship, the ECS constant has asked the player to track down his crew's relatives after finding out the ship was not alone in the universe as they previously thought. The player finds the relatives and delivers the news, but the relative is skeptical, and so it is up to the player to convince them and report back to Abe."

Mission Stages[edit]

Family Reunion (FFConstantR02)
Stage Finishes Mission Mission Entry
10(DEBUG: Give the player the message slate)
99(Relative said they were excited)
100(Deliver the news to the relative)
Abe Levitz has asked me to find one of his crewmember's relatives and deliver a message letting them know they'd like to meet with them.
101(Relative wants to connect)
102(Relative is indifferent)
103(Relative doesn't want to connect)
104(Player progressed past the speech challenge.)
105(Speech Challenge Success)
106(Speech Challenge Failure)
107(The player lied to Abe)
110(Remove the message slate)
200(Return to Abe)
I need to report back to Abe and let him know how the relative reacted to the news about having a long lost relative.
998(Add 1 to the NumTimesCompleted value)
999(NumTimesCompleted has been adjusted)
1000Finishes quest☑(Quest End)
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage FFConstantR02 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest FFConstantR02.
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