Starfield:Sam Coe/Affinity Reactions Table

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Main Mission Reactions[edit]

Mission Reaction Event
SF-qico-Constellation.svgUnity  Likes (+25 Affinity) The player has the Raised Enlightened trait and talks about their background with the House of the Enlightened. Player says they were rebelling and the Enlightened gave them a place to be themselves.
SF-qico-Constellation.svgUnity  Likes (+25 Affinity) The player is talking to a House Va'ruun Zealot about the beliefs of House Va'ruun. Player jokes that the Zealot looks lonely.
SF-qico-Constellation.svgUnity  Dislikes (-15 Affinity) The player is talking to a House Va'ruun Zealot about the beliefs of House Va'ruun. Player argues that a cosmic snake is a poor answer to the universe's problem.
SF-qico-Constellation.svgUnity  Dislikes (-15 Affinity) The player has the Serpent's Embrace trait and tells the Va'ruun Zealot about their own belief in the Great Serpent. The player talks about finding the Great Serpent in the cold of space.
SF-qico-Constellation.svgUnity  Dislikes (-15 Affinity) The player has the Serpent's Embrace trait and tells the Va'ruun Zealot about their own belief in the Great Serpent. Player says the received a vision from the Great Serpent directly.
SF-qico-Constellation.svgUnity  Dislikes (-15 Affinity) The Player and Keeper Aquilus talk about the nature of divinity. Player says gravity is a miracle just like life itself.
SF-qico-Constellation.svgUnity  Likes (+25 Affinity) The Player and Keeper Aquilus talk about the nature of divinity. Player argues that the Unity is greater than any natural force.
SF-qico-Constellation.svgUnity  Likes (+25 Affinity) The Player and Keeper Aquilus talk about the nature of science vs belief. Player argues that the benefit of science is that thoughts can be tested.
SF-qico-Constellation.svgUnity  Likes (+25 Affinity) The Player and Keeper Aquilus talk about the nature of conviction vs belief. Player says they won't find answers if they doubt themselves.
SF-qico-Constellation.svgAll That Money Can Buy  Likes (+25 Affinity) Walter Stroud has just asked the player to go with him to Neon, where he intends to purchase an Artifact from a thief. Player uses their Neon Street Rat trait to say this will end in backstabbing and death.
SF-qico-Constellation.svgAll That Money Can Buy  Likes (+25 Affinity) The player is challenging Issa Eklund, Walter Stroud's wife, about the rampant poverty on the streets of Neon. Player demands she use her wealth to help.
SF-qico-Constellation.svgAll That Money Can Buy  Likes (+25 Affinity) The player is challenging Issa Eklund, Walter Stroud's wife, about the rampant poverty on the streets of Neon. Player says "Self-awareness doesn't make you right. People are suffering below."
SF-qico-Constellation.svgAll That Money Can Buy  Dislikes (-15 Affinity) The player is challenging Issa Eklund, Walter Stroud's wife, about the rampant poverty on the streets of Neon. Player concedes that Issa has a point that she's not personally responsible.
SF-qico-Constellation.svgAll That Money Can Buy  Likes (+25 Affinity) Walter Stroud's wife Issa has just revealed that Walter secretly likes to recite the famous speech's of Constellation's founder, Sebastian Bank. Player jokes that they need to hear Walter recite it.
SF-qico-Constellation.svgAll That Money Can Buy  Dislikes (-15 Affinity) Nicolaus Slayton, the ruthless business leader of Slayton Aerospace, asks the player to decide the fate of a thief. Player says they will let the thief go free.
SF-qico-Constellation.svgAll That Money Can Buy  Likes (+25 Affinity) Nicolaus Slayton, the ruthless business leader of Slayton Aerospace, asks the player to decide the fate of a thief. Player says the authorities should deal with the thief.
SF-qico-Constellation.svgAll That Money Can Buy  Dislikes (-15 Affinity) Nicolaus Slayton, the ruthless business leader of Slayton Aerospace, asks the player to decide the fate of a thief. Player says Slayton clearly wants the thief dead.
SF-qico-Constellation.svgAll That Money Can Buy  Dislikes (-15 Affinity) The player just killed Nicolaus Slayton, the ruthless business leader of Slayton Aerospace.
SF-qico-Constellation.svgAll That Money Can Buy  Dislikes (-15 Affinity) The player decides to let Musgrove, the thief, go free.
SF-qico-Constellation.svgAll That Money Can Buy  Likes (+25 Affinity) The player decides to send Musgrove, the thief, to jail.
SF-qico-Constellation.svgAll That Money Can Buy ⏬︎ Hates (-35 Affinity) The player decides to kill Musgrove, the thief.
SF-qico-Constellation.svgAll That Money Can Buy  Dislikes (-15 Affinity) The player decides to let Musgrove, the thief, go free.
SF-qico-Constellation.svgAll That Money Can Buy  Likes (+25 Affinity) The player decides to send Musgrove, the thief, to jail.
SF-qico-Constellation.svgAll That Money Can Buy  Dislikes (-15 Affinity) The player demands that Musgrove, the thief, tell them where all the money is.
SF-qico-Constellation.svgAll That Money Can Buy  Likes (+25 Affinity) The Player and Walter reflect on the mission in Neon. Killing was kept to a minimum, so the conversation is more light-hearted. Player says the city of Neon is full of terrible people.
SF-qico-Constellation.svgAll That Money Can Buy  Likes (+25 Affinity) The Player and Walter reflect on the mission in Neon. Killing was kept to a minimum, so the conversation is more light-hearted. Player Walter and his wife are cute together.
SF-qico-Constellation.svgAll That Money Can Buy  Dislikes (-15 Affinity) The player and Walter reflect on the mission in Neon. Walter is upset that cold-blooded murder was employed. Player says getting the Artifact is all that matters.
SF-qico-Constellation.svgAll That Money Can Buy  Dislikes (-15 Affinity) The player and Walter reflect on the mission in Neon. Walter is upset that cold-blooded murder was employed. Player says life goes on.
SF-qico-Constellation.svgNo Sudden Moves ⏫︎ Loves (+50 Affinity) Player uses Sam's companion check option to try to talk their way into the ship.
SF-qico-Constellation.svgNo Sudden Moves  Dislikes (-15 Affinity) Player is stopped by one of the guards on the Scow and chooses to attack them.
SF-qico-Constellation.svgNo Sudden Moves  Likes (+25 Affinity) Player successfully speech challenges one of the Scow guards to not attack them.
SF-qico-Constellation.svgNo Sudden Moves  Likes (+25 Affinity) Player talks to one of Petrov's guards and picks the neutral response.
SF-qico-Constellation.svgNo Sudden Moves  Likes (+25 Affinity) Player talks to one of Petrov's guards and picks the joking response.
SF-qico-Constellation.svgNo Sudden Moves  Likes (+25 Affinity) Player is in Captain Petrov's vault, about to steal an Artifact. Player tells Petrov he doesn't deserve the Artifact's power.
SF-qico-Constellation.svgNo Sudden Moves  Dislikes (-15 Affinity) Player is in Captain Petrov's vault, about to steal an Artifact. Player chooses to attack Petrov.
SF-qico-Constellation.svgNo Sudden Moves  Likes (+25 Affinity) Player is in Captain Petrov's vault. He refuses to hand over the Artifact and the player has no choice but to take it from him. Player warns Petrov they will take the Artifact if they need to.
SF-qico-Constellation.svgNo Sudden Moves  Likes (+25 Affinity) After a fight, Captain Petrov surrenders to the Player.
SF-qico-Constellation.svgNo Sudden Moves  Likes (+25 Affinity) After a fight, Captain Petrov surrenders to the Player. Player lets Petrov go and apologies.
SF-qico-Constellation.svgNo Sudden Moves ⏬︎ Hates (-35 Affinity) After a fight, Captain Petrov surrenders to the Player. The Player decides to kill Petrov anyway.
SF-qico-Misc.svgInfinity's End ⏬︎ Hates (-35 Affinity) The Hunter tells the player he needs to kill Keeper Aquilus. The player agrees to do it.
SF-qico-Misc.svgInfinity's End ⏬︎ Hates (-35 Affinity) The Player is working with the Hunter and has just killed Keeper Aquilus.
SF-qico-Misc.svgInfinity's End  Likes (+25 Affinity) The Player is working with the Hunter but let Aquilus go instead of killing him.
Starborn  Likes (+25 Affinity) Companion and the player are ambushed by a group calling themselves the Starborn. They demand the Artifact the player has in their possession. Player says them mean them no harm.
Starborn  Dislikes (-15 Affinity) Player is considering letting the Starborn take the Artifact. Player says they might have the greater right to the Artifacts.
Starborn  Likes (+25 Affinity) Player is considering letting the Starborn take the Artifact. The player says they'll somehow get the Artifact back.
Starborn  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
Starborn  Likes (+25 Affinity) Player sides with Sam's theory about who the Starborn are. Barrett disagrees. "I'm with Sam. That starship design could easily be human."
Starborn  Likes (+25 Affinity) Player uses Diplomacy to agree with everyone (Barrett, Sam, Matteo) about their Starborn theories
SF-qico-Constellation.svgIn Their Footsteps  Dislikes (-15 Affinity) The Emissary and the Hunter tell the player they foresee the player tipping the scales in their eternal conflict over the Artifacts. Player responds neutrally.
SF-qico-Constellation.svgIn Their Footsteps  Likes (+25 Affinity) The Emissary and the Hunter tell the player they foresee the player tipping the scales in their eternal conflict over the Artifacts. Player says they won't help the Hunter since he murdered the player's friend.
SF-qico-Constellation.svgIn Their Footsteps  Likes (+25 Affinity) The player and the Starborn Hunter argue about whether killing is morally right when collecting the Artifacts. Player says murder isn't justified.
SF-qico-Constellation.svgIn Their Footsteps  Dislikes (-15 Affinity) The player and the Starborn Hunter argue about whether killing is morally right when collecting the Artifacts. Player agrees they won't hesitate to murder the Hunter and take his Artifacts.
SF-qico-Constellation.svgIn Their Footsteps  Likes (+25 Affinity) The player and the Starborn Hunter argue about whether killing is morally right when collecting the Artifacts. Player ignores the question and demands to know more about the Unity.
SF-qico-Constellation.svgThe Empty Nest  Likes (+25 Affinity) Player apologizes for being rude to Cora earlier.
SF-qico-Constellation.svgThe Empty Nest  Dislikes (-15 Affinity) Player is still upset that Cora Coe is coming with them on the mission
SF-qico-Constellation.svgThe Empty Nest  Likes (+25 Affinity) Player is nice to Cora when they first meet.
SF-qico-Constellation.svgThe Empty Nest  Likes (+25 Affinity) Player meets Cora for the first time, and says they're glad to see young people taking an interest in space.
SF-qico-Constellation.svgThe Empty Nest  Dislikes (-15 Affinity) Player meets Cora for the first time and is mean to her.
SF-qico-Constellation.svgThe Empty Nest  Likes (+25 Affinity) The Player meets Cora Coe for the first time, and is nice to her.
SF-qico-Constellation.svgThe Empty Nest  Likes (+25 Affinity) The Player meets Cora Coe for the first time, and is happy to see a young person interested in space.
SF-qico-Constellation.svgThe Empty Nest  Dislikes (-15 Affinity) The Player meets Cora Coe for the first time, but says they're uncomfortable taking a kid into danger.
SF-qico-Constellation.svgThe Empty Nest  Likes (+25 Affinity) Player succeeds in persuading Sam to open up to them about Jacob.
SF-qico-Constellation.svgThe Empty Nest  Likes (+25 Affinity) Player convinces Sam to open up to them about who Jacob Coe is.
SF-qico-Constellation.svgThe Empty Nest  Dislikes (-15 Affinity) Player convinces Sam to open up about who Jacob Coe is, but challenges him about bringing Cora along.
SF-qico-Constellation.svgThe Empty Nest  Likes (+25 Affinity) Player meets Jacob Coe after he and Sam argue. The player defends Constellation.
SF-qico-Constellation.svgThe Empty Nest  Likes (+25 Affinity) Player picks the option to let Sam talk for them.
SF-qico-Constellation.svgThe Empty Nest  Likes (+25 Affinity) Player opts to go with Sam's plan to distract Jacob.
SF-qico-Constellation.svgThe Empty Nest  Likes (+25 Affinity) Player asks Sam if he's okay after his fight with Jacob.
SF-qico-Constellation.svgThe Empty Nest  Dislikes (-15 Affinity) Player insists on asking Cora to help with Jacob.
SF-qico-Constellation.svgThe Empty Nest ⏬︎ Hates (-35 Affinity) Player goes to Cora and asks her to go to the Coe Estate to help with Jacob
SF-qico-Constellation.svgThe Empty Nest  Likes (+25 Affinity) Player succeeds in persuading Locke to let them go.
SF-qico-Constellation.svgHigh Price to Pay ⏫︎ Loves (+50 Affinity) Player just rescued Sam and was kind
SF-qico-Constellation.svgHigh Price to Pay  Likes (+25 Affinity) Player just rescued Sam but was stern.
SF-qico-Constellation.svgRevelation  Likes (+25 Affinity) Player has just killed both the Hunter and the Starborn Emissary
SF-qico-Constellation.svgRevelation  Likes (+25 Affinity) Player convinces both the Emissary and the Hunter to surrender the Artifacts peacefully.
SF-qico-Constellation.svgRevelation ⏬︎ Hates (-35 Affinity) Player has just killed the Starborn Emissary
SF-qico-Constellation.svgRevelation ⏫︎ Loves (+50 Affinity) Companion is with the player when they kill the Hunter.
SF-qico-Constellation.svgBack to Vectera  Dislikes (-15 Affinity) Lin is telling the player how Barrett faced the pirates on his own, risking certain death. Player jokes that they would've run away.
SF-qico-Constellation.svgBack to Vectera  Likes (+25 Affinity) The player finds Heller at a crashed ship. Player uses their Medicine skill to diagnose his injuries.
SF-qico-Constellation.svgBack to Vectera  Likes (+25 Affinity) The player finds Heller at a crashed ship. Player offers to help patch him up.
SF-qico-Constellation.svgFurther Into the Unknown  Dislikes (-15 Affinity) Matteo and Noel are debating whether the continued hunt for the Artifacts is worth the cost. Player agrees with Matteo that it might not be worth it.
SF-qico-Constellation.svgFurther Into the Unknown  Likes (+25 Affinity) Matteo and Noel are debating whether the continued hunt for the Artifacts is worth the cost. Player says that we can't abandon the quest for discovery now.
SF-qico-Constellation.svgInto the Unknown  Likes (+25 Affinity) Player meets Vladimir Sall for the first time. Player is amazed with Vladimir's muscles.
SF-qico-Constellation.svgInto the Unknown  Likes (+25 Affinity) Vladimir asks the player to look for Andreja. Player agrees.
SF-qico-Constellation.svgInto the Unknown  Likes (+25 Affinity) Noel and Matteo are arguing the value of Science vs Dreams. Player refuses to take sides.
SF-qico-Constellation.svgInto the Unknown  Dislikes (-15 Affinity) Noel and Matteo are arguing about competing for discovering the Artifacts. The Player sides with Matteo and agrees that a little friendly competition helps everyone perform better.
SF-qico-Constellation.svgInto the Unknown  Likes (+25 Affinity) Noel and Matteo are arguing about competing for discovering the Artifacts. The Player sides with Noel and agrees that a competition within Constellation would cause people to undermine each other.
SF-qico-Constellation.svgInto the Unknown  Likes (+25 Affinity) Noel and Matteo are arguing about competing for discovering the Artifacts. The Player takes no sides.
SF-qico-Constellation.svgInto the Unknown  Likes (+25 Affinity) The Player enters the center and is given an Artifact Power.
SF-qico-Constellation.svgInto the Unknown  Likes (+25 Affinity) Player demonstrates their new powers. Player says they need to keep the existence of this secret.

Freestar Mission Reactions[edit]

  • Deputized, Sam likes it if you tell Emma you want to join the Freestar Rangers.
Mission Reaction Event
SF-qico-Freestar Rangers.svgShadows in Neon  Dislikes (-15 Affinity) Confronted by an informant who has vital information, but is clearly fishing for a favor in return, the player threatens to use force to get the information.
SF-qico-Freestar Rangers.svgShadows in Neon  Likes (+25 Affinity) Confronted by an informant who has vital information, but is clearly fishing for a favor in return, the player offers a bribe to get the info.
SF-qico-Freestar Rangers.svgShadows in Neon  Dislikes (-15 Affinity) When Marshal Blake suggests that the player, a Freestar Ranger Deputy, is making good progress in an investigation, the player can respond by saying "I think I've earned a promotion." At only halfway through the quest line, this could be seen as presumptuous and greedy, or it could be viewed as assertive and ambitious.
SF-qico-Freestar Rangers.svgShadows in Neon  Likes (+25 Affinity) The player, as a Freestar Ranger Deputy, is on Neon confronting a loan shark who's been threatening an information. In this choice, the player used the Bargaining perk to resolve the situation peacefully by pointing out if that if the loan shark cooperates, the Freestar Rangers will owe him a favor in the future.
SF-qico-Freestar Rangers.svgShadows in Neon  Likes (+25 Affinity) The player, as a Freestar Ranger Deputy, is on Neon confronting a loan shark who's been threatening an informant. In this choice, the player offered to pay the debt owed by the informant, which shows great generosity and charity.
SF-qico-Freestar Rangers.svgShadows in Neon  Likes (+25 Affinity) The player is a Freestar Ranger Deputy confronting a starship thief on Neon. The thief has information the player needs to solve a case, and in this choice the player used the Persuasion perk to try to appeal to the thief's conscience, avoiding a more violent route.
SF-qico-Freestar Rangers.svgShadows in Neon  Likes (+25 Affinity) The player is a Freestar Ranger Deputy confronting a starship thief on Neon. The thief has information the player needs to solve a case, and in this choice the player used the Intimidation skill to scare the thief into submission.
SF-qico-Freestar Rangers.svgShadows in Neon  Likes (+25 Affinity) The player is speaking to Ranger Jaylen Pryce on Neon. Jaylen just told the payer, a newly-minted Ranger deputy, not to cause trouble because the law is more flexible on Neon. The player agrees not to cause trouble
SF-qico-Freestar Rangers.svgShadows in Neon  Dislikes (-15 Affinity) The player is speaking to Ranger Jaylen Pryce on Neon. Jaylen just told the player, a newly-minted Ranger Deputy, not to cause trouble because the law is more flexible on Neon. The player says the law is absolute, not flexible
SF-qico-Freestar Rangers.svgOne Riot, One Ranger ⏫︎ Loves (+50 Affinity) The player has been doing a ton of Ranger jobs. The Senior Ranger asks why. Here the player says they did it to help.
SF-qico-Freestar Rangers.svgOne Riot, One Ranger  Likes (+25 Affinity) The player has been doing a ton of Ranger jobs. The Senior Ranger asks why. Here the player says they did it to further their career.
SF-qico-Freestar Rangers.svgOn the Run  Likes (+25 Affinity) Confronting a smuggler baron who tries to make a make a deal with the player the player uses their bargaining skill to make a counter offer, agreeing to let the smuggler baron go if they stay out of Freestar space.
SF-qico-Freestar Rangers.svgOn the Run  Likes (+25 Affinity) Confronting a smuggler baron who tries to make a make a deal with the player the player refuses the deal and demands the information they're looking for, taking a hard-line stance against the criminal.
SF-qico-Freestar Rangers.svgOn the Run  Likes (+25 Affinity) Confronting a smuggler baron who tries to make a make a deal with (IE bribe) the player, the player chooses the attack prompt and begins combat
SF-qico-Freestar Rangers.svgOn the Run  Likes (+25 Affinity) After running the dangerous Red Mile the player says it was a cake walk, expressing bravado and confidence.
SF-qico-Freestar Rangers.svgOn the Run  Likes (+25 Affinity) After running the dangerous Red Mile the player says they barely got out of there alive, expressing worry and fear
SF-qico-Freestar Rangers.svgOn the Run  Likes (+25 Affinity) When the player hears the description of how Red Mile works (people bet on whether runners will survive - most don't survive), the player says "That's barbaric," indicating disapproval and judgement
SF-qico-Freestar Rangers.svgDeputized  Likes (+25 Affinity) The player just said they want to join the Freestar Rangers
SF-qico-Freestar Rangers.svgDeputized  Dislikes (-15 Affinity) The player just joined the Freestar Ranges as a Deputy. Upon hearing about a farmer being threatened by thugs, the player said "Time for some rough justice," implying violence. The ranger the player is talking to then chastised them for it, saying violence is a last resort for Rangers.
SF-qico-Freestar Rangers.svgDeputized  Likes (+25 Affinity) After a firefight with some bandits, the player is asked "Are you okay?" by the Freestar Ranger who's doing the player's field evaluation. In the first response, the player said "It's not my first firefight, indicating previous combat experience and displaying cool confidence.
SF-qico-Freestar Rangers.svgDeputized  Dislikes (-15 Affinity) The player just said "I thought we were dead for sure" after a gunfight. This could be viewed as a lack of faith or a statement of cowardice.
SF-qico-Freestar Rangers.svgWhere Hope is Built  Likes (+25 Affinity) The player used the soldier perk to explain that they know another soldier when they see one. How does the companion feel about the player being a soldier?
SF-qico-Freestar Rangers.svgWhere Hope is Built  Dislikes (-15 Affinity) Asked how they dealt with some mercenaries, the player boasted about killing them, showing a preference for violence.
SF-qico-Freestar Rangers.svgWhere Hope is Built  Dislikes (-15 Affinity) The player states they were not paying attention while on duty, showing they don't care much about being a Ranger Deputy, or take the job very seriously.
SF-qico-Freestar Rangers.svgWhere Hope is Built  Likes (+25 Affinity) The player just called the Council of Governors, which is the ground that governs the Freestar Collective, a clique of wealthy elites.
SF-qico-Freestar Rangers.svgWhere Hope is Built  Likes (+25 Affinity) The player promises to help Ron Hope, which could be seen as sucking up or being obsequious, or as taking their duty to the Freestar Collective very seriously
SF-qico-Freestar Rangers.svgWhere Hope is Built  Dislikes (-15 Affinity) The player says they don't give a damn about Ron Hope's position of authority, which a rebellious statement and might show disrespect for the Freestar Collective as a whole
SF-qico-Freestar Rangers.svgWhere Hope is Built  Likes (+25 Affinity) The player confidently offers to help by destroying the pirate ships that ambushed Nia, asking nothing in return
SF-qico-Freestar Rangers.svgWhere Hope is Built  Dislikes (-15 Affinity) The player offers to help Ranger Nia Kalu by destroying the pirate ships that ambushed her, but asks for a favor in return. In response to the this, Nia says "Rangers help each other, always."
SF-qico-Freestar Rangers.svgWhere Hope is Built ⏬︎ Hates (-35 Affinity) Ranger Nia Kalu asks the player to take on the pirate ships that ambushed her, the player agrees, but asks for some credits, which is very mercenary since the player is also a member of the Rangers.
SF-qico-Freestar Rangers.svgThe Hammer Falls  Likes (+25 Affinity) The player chose to let Ron Hope off the hook for the sake of his employees, who'd be out of work with the probably collapse of HopeTech if the player had chosen to expose Hope's scheme against the farmers of the Freestar Collective. This demonstrates that the player is so compassionate toward the workers that they're willing to place their fates above justice, letting Hope off the hook so his workers and their families won't suffer. It also shows great principles, since the player turned down a bribe to keep Hope's secret, but kept the secret anyway out of concern for the employees.
SF-qico-Freestar Rangers.svgThe Hammer Falls ⏫︎ Loves (+50 Affinity) Confronting the villainous Ron Hope at the culmination of the quest line, the player turns down a large bribe that Hope offers in exchange for the player's silence. Instead the player says Hope is going to face justice. This is a big moment at the end of the quest line.
SF-qico-Freestar Rangers.svgThe Hammer Falls ⏬︎ Hates (-35 Affinity) The player just accepted a bribe from Ron Hope, agreeing to help cover up Hope's crime of stealing farm land for use in his plot to cut costs. This occurs at the culmination of the quest line and is a big moment. The player is letting the main antagonist off the hook here.
SF-qico-Freestar Rangers.svgSurgical Strike  Dislikes (-15 Affinity) The player acts impatient and a little rude to a Freestar Ranger, saying they don't want to waste time having to explain something.
SF-qico-Freestar Rangers.svgSurgical Strike  Dislikes (-15 Affinity) Talking to an old woman in a hospital to gather information, the player impatiently says "Enough about the husband!" to shut her up. (She's been talking constantly about her husband, who's she's unhappy with for supposedly abandoning her)
SF-qico-Freestar Rangers.svgSurgical Strike  Dislikes (-15 Affinity) The player accepts a bribe from a data thief and promises not reveal that she's a criminal, or to do anything about it.
SF-qico-Freestar Rangers.svgSurgical Strike  Likes (+25 Affinity) The player rejects a bribe from a data thief, and says they're going to tell the local Freestar Ranger about her.
SF-qico-Freestar Rangers.svgSurgical Strike  Dislikes (-15 Affinity) The player is trying to get information from a medical patient who is not being cooperative. The player employs intimidation, saying "You'd better tell me everything."
SF-qico-Freestar Rangers.svgJob Gone Wrong ⏫︎ Loves (+50 Affinity) The player used Diplomacy perk to offer to end a hostage situation with diplomacy
SF-qico-Freestar Rangers.svgJob Gone Wrong  Dislikes (-15 Affinity) Confronted with a hostage situation the player said "The time for negotiation is over. You know what needs to be done." This implies the player is willing to use violence and kill the hostage-takers.
SF-qico-Freestar Rangers.svgJob Gone Wrong  Dislikes (-15 Affinity) The player used the soldier perk and promised to clear out the enemies before they know what hit them. This is very risky because the enemies have hostages.
SF-qico-Freestar Rangers.svgJob Gone Wrong  Likes (+25 Affinity) The companion reacts to the player having just persuaded some hostage-takers to release their hostages and surrender peacefully.
SF-qico-Freestar Rangers.svgJob Gone Wrong  Likes (+25 Affinity) Confronted with a kidnapping situation, the player just said "If people are in trouble, I want to help."
SF-qico-Freestar Rangers.svgFirst to Fight, First to Die  Likes (+25 Affinity) Confronting Major Paxton Hull of the first, the player chooses to arrest him, saying "I'm bringing you in." (The other option was to kill him on the spot, making this the more merciful choice.) Notably, Paxton Hull replied to this choice by saying "Don't bother," implying he does not plan to come quietly. Violence might be imminent.

Ryujin Mission Reactions[edit]

  • Top Secrets, Sam likes it if you tell Malai that you are about to safe her life.
  • Top Secrets, Sam dislikes it if you don't negotiate a deal with Malai.
Mission Reaction Event
SF-qico-Ryujin Industries.svgGuilty Parties  Dislikes (-15 Affinity) Dalton told the player if Imogene tries to resist, it must mean she's guilty of being the mole and a traitor to the company so the player needs to kill her. The player agrees, saying "Understood. We can't allow a traitor to run free."
SF-qico-Ryujin Industries.svgGuilty Parties ⏬︎ Hates (-35 Affinity) Dalton told the player if Imogene tries to resist, it must mean she's guilty of being the mole and a traitor to the company so the player needs to kill her. The player agrees, saying "If Imogene is guilty, she'll pay with her life."
SF-qico-Ryujin Industries.svgGuilty Parties  Dislikes (-15 Affinity) When being asked to choose a side between the current CEO Masako or Ularu, who has framed Imogene and obviously has a larger unhanded plan to get rid of Masako and take her place, the players states that they only care about who is paying them the most credits.
SF-qico-Ryujin Industries.svgGuilty Parties  Dislikes (-15 Affinity) Player officially agrees to help Ularu in both framing Imogene and getting rid of Masako as CEO. It's using underhanded tactics to get what she wants rather than finding legit ways to do it.
SF-qico-Ryujin Industries.svgGuilty Parties  Likes (+25 Affinity) Player has tricked Ularu into confessing she is the "mole" and is now going to make sure she doesn't get away with it.
SF-qico-Ryujin Industries.svgBackground Checks  Likes (+25 Affinity) Player is asked to infiltrate Ryujin and not kill anyone since they are fellow employees. The player has said they'll be careful.
SF-qico-Ryujin Industries.svgBackground Checks  Dislikes (-15 Affinity) Player is asked to infiltrate Ryujin and not kill anyone since they are fellow employees. The player has said they can't guarantee anyone's safety and they better stay out of their way.
SF-qico-Ryujin Industries.svgBackground Checks  Dislikes (-15 Affinity) Nyx is asking the player to get information on a co-worker named Camden Cho. The player says no problem. Just a quick stop along the way. Information is for Bayu that could be used against Cho.
SF-qico-Ryujin Industries.svgBackground Checks  Dislikes (-15 Affinity) When Nyx discovers that all things point to Imogene being the mole, the player's immediate reaction is to look forward to killing her.
SF-qico-Ryujin Industries.svgExecutive Level  Dislikes (-15 Affinity) Player has sided with Ularu and is going to make sure the other Board members vote out Masako, the rightful and great CEO, and make sure no one votes to acquire Infinity LTD to save the jobs of thousands. But siding with Ularu will make Ryujin even more powerful/profitable but have zero morals when it comes to getting what she wants.
SF-qico-Ryujin Industries.svgExecutive Level  Dislikes (-15 Affinity) Player is saying they have every intent on using Manipulation skill to force the Board members into ousting Masako and not buying Infinity LTD.
SF-qico-Ryujin Industries.svgExecutive Level  Likes (+25 Affinity) Player is refusing to use the Internal Neuroamp again, based on how it controls another person and removes their free will.
SF-qico-Ryujin Industries.svgExecutive Level  Likes (+25 Affinity) Player is to try and convince Alexis to vote yes on acquiring Infinity LTD in order to save jobs and gain public faith.
SF-qico-Ryujin Industries.svgExecutive Level  Dislikes (-15 Affinity) Player is solidifying Alexis' desire to vote NO on acquiring Infinity LTD to save jobs.
SF-qico-Ryujin Industries.svgExecutive Level  Dislikes (-15 Affinity) Player is using the Internal Neuroamp to force Alexis into voting YES on Internal Neuroamp production.
SF-qico-Ryujin Industries.svgExecutive Level  Likes (+25 Affinity) Player is solidifying Alexis' desire to vote NO on continuing Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level  Dislikes (-15 Affinity) Player is using Manipulation to force Alexis to vote Masako out as CEO and put Ularu in charge.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level  Likes (+25 Affinity) Player is solidifying Alexis' belief that Masako should remain CEO vs Ularu.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level  Dislikes (-15 Affinity) Player is using Manipulation to force Dalton to vote YES on continued Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level  Likes (+25 Affinity) Player is solidifying Dalton's decision to vote NO on continued Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level  Dislikes (-15 Affinity) Player is solidifying Dalton's decision to vote NO on acquiring Infinity LTD, so everyone there will lose their job.
SF-qico-Ryujin Industries.svgExecutive Level  Likes (+25 Affinity) Player is solidifying Dalton's decision to vote YES on acquiring Infinity LTD which will save thousands of jobs and gain public faith.
SF-qico-Ryujin Industries.svgExecutive Level  Dislikes (-15 Affinity) Player is trying to convince Dalton to vote Masako out as CEO and put Ularu in charge.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level  Likes (+25 Affinity) Player is solidifying Dalton's decision to keep Masako as the current CEO vs Ularu.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level  Dislikes (-15 Affinity) Player is using Manipulation skill to force Genevieve to vote NO on acquiring Infinity LTD which means thousands of people would lose their jobs.
SF-qico-Ryujin Industries.svgExecutive Level  Likes (+25 Affinity) Player is solidifying Genevieve's decision to vote YES on acquiring Infinity LTD to save thousands of jobs and gain public faith.
SF-qico-Ryujin Industries.svgExecutive Level  Dislikes (-15 Affinity) Player used Manipulation to force Genevieve to vote NO on keeping Masako as CEO.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level  Likes (+25 Affinity) Player is solidifying Genevieve's decision to vote YES on keeping Masako as CEO.
SF-qico-Ryujin Industries.svgExecutive Level  Dislikes (-15 Affinity) Player solidified Genevieve's decision to vote YES on continued Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level  Dislikes (-15 Affinity) Player is using Manipulation to force Genevieve to vote NO on continued Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level  Dislikes (-15 Affinity) Player is using Manipulation to force Genevieve into voting YES on acquiring Infinity LTD to save thousands of jobs.
SF-qico-Ryujin Industries.svgExecutive Level  Dislikes (-15 Affinity) Player is solidifying Genevieve's decision to vote NO on acquiring Infinity LTD to save thousands of jobs and avoid public backlash.
SF-qico-Ryujin Industries.svgExecutive Level  Likes (+25 Affinity) The player is solidifying Linden's decision to vote YES on keep Masako as CEO. Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level  Dislikes (-15 Affinity) Player is swaying Linden to vote NO on keep Masako as CEO. Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level  Dislikes (-15 Affinity) Player solidified Linden's decision to vote NO on acquiring Infinity LTD and saving jobs.
SF-qico-Ryujin Industries.svgExecutive Level  Dislikes (-15 Affinity) Player used Manipulation to force Linden to vote YES on acquiring Infinity LTD, saving thousands of jobs and gaining public faith.
SF-qico-Ryujin Industries.svgExecutive Level  Dislikes (-15 Affinity) Player used Manipulation to force Linden to vote NO on Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level  Dislikes (-15 Affinity) Player used the Manipulation on Ularu to vote YES on acquiring Infinity LTD, saving jobs and gaining public faith.
SF-qico-Ryujin Industries.svgExecutive Level  Dislikes (-15 Affinity) Player solidified Ularu's decision to vote NO on acquiring Infinity LTD so people will lose jobs.
SF-qico-Ryujin Industries.svgExecutive Level  Likes (+25 Affinity) Player used Manipulation on Ularu to force her to vote NO on continued Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level ⏬︎ Hates (-35 Affinity) Player is solidifying Ularu's decision to vote YES on Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level  Dislikes (-15 Affinity) Player is solidifying Veena's decision to vote YES on the Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level  Likes (+25 Affinity) Player is attempting to get Veena to vote NO on Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level  Likes (+25 Affinity) Player is swaying Veena to vote YES to keep Masako as CEO. Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level  Dislikes (-15 Affinity) Player is swaying Veena to vote NO on keeping Masako as CEO in favor of Ularu.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level  Likes (+25 Affinity) Player is swaying Veena to vote YES to acquiring Infinity LTD which will save jobs and gain public faith.
SF-qico-Ryujin Industries.svgExecutive Level  Dislikes (-15 Affinity) Player is swaying Veena to vote NO on acquiring Infinity LTD which will result in thousands of jobs lost.
SF-qico-Ryujin Industries.svgExecutive Level  Dislikes (-15 Affinity) Player told Masako they live for corporate espionage jobs: stealing, hacking, bribing, lying, etc.
SF-qico-Ryujin Industries.svgExecutive Level  Likes (+25 Affinity) Player told Masako the job isn't for them. Not really into stealing, hacking, bribing, lying, etc.
SF-qico-Ryujin Industries.svgExecutive Level ⏬︎ Hates (-35 Affinity) Player told Ularu they live for these types of jobs: stealing, hacking, killing people.
SF-qico-Ryujin Industries.svgExecutive Level  Likes (+25 Affinity) Player isn't sure the life of corporate espionage is for them. Assuming they are against stealing, hacking, killing, etc.
SF-qico-Ryujin Industries.svgTop Secrets  Dislikes (-15 Affinity) Player is saying their job at Ryujin is right up their alley, meaning they must be enjoying the corporate espionage lifestyle.
SF-qico-Ryujin Industries.svgTop Secrets  Dislikes (-15 Affinity) Player is saying being a Ryujin operative is their dream job, meaning they must be enjoying the corporate espionage lifestyle.
SF-qico-Ryujin Industries.svgTop Secrets  Likes (+25 Affinity) Player is saying they prefer more legitimate work, rather than the corporate espionage lifestyle.
SF-qico-Ryujin Industries.svgTop Secrets  Dislikes (-15 Affinity) Simon asked the player to kill a bounty hunter that's after him to waive his fee for the info the player needs. The player responds with: Finding people is my speciality. Consider her disposed of.
SF-qico-Ryujin Industries.svgTop Secrets  Likes (+25 Affinity) Simon asked the player to kill a bounty hunter that's after him to waive his fee for the info the player needs. The player responds with: I'm not going to kill someone for you.
SF-qico-Ryujin Industries.svgTop Secrets  Dislikes (-15 Affinity) Simon asked the player to kill a bounty hunter that's after him to waive his fee for the info the player needs. The player responds with: Fine. If that's what it takes.
SF-qico-Ryujin Industries.svgTop Secrets  Dislikes (-15 Affinity) Player chose to attack Malai on her ship (rather than speech challenge or skill check their way out of it), after she announced her intent to never give up her gun and kill the player
SF-qico-Ryujin Industries.svgSabotage  Dislikes (-15 Affinity) Player used Manipulation (the Internal Neuroamp) to control someone for the first time and loved it. Think of how they'd feel about mind controlling someone.
SF-qico-Ryujin Industries.svgSabotage  Likes (+25 Affinity) Player used Manipulation (Internal Neuroamp) on someone for the first time and said it was too easy, and the tech should be banned. Think of how they'd feel about mind controlling someone.
SF-qico-Ryujin Industries.svgSabotage  Likes (+25 Affinity) Player is finally going to take down Infinity LTD and says they want to make Lucas Drexler, the CEO behind the illegal human trials and wiping out of the innocent miners/researches at a mining station, pay with his life.
SF-qico-Ryujin Industries.svgSabotage  Likes (+25 Affinity) Player is finally going to take down Infinity LTD and says they want to make Lucas Drexler, the CEO behind the illegal human trials and wiping out of the innocent miners/researches at a mining station, is put behind bars.
SF-qico-Ryujin Industries.svgSabotage  Likes (+25 Affinity) Player tells Masako they never used the Internal Neuroamp (mind control) on their assignment because they weren't going to force people to do things against their will.
SF-qico-Ryujin Industries.svgSabotage  Likes (+25 Affinity) Player suggests that Ryujin Industries buys Infinity LTD so no one loses their job.
SF-qico-Ryujin Industries.svgSabotage  Likes (+25 Affinity) Player doesn't think Infinity LTD deserves to be saved due to their terrible CEO running illegal human trials and hiring mercenaries to wipe out a mining station, but the employees themselves had no knowledge of this.
SF-qico-Ryujin Industries.svgThe Key Ingredient  Likes (+25 Affinity) Player discovered Sean and Dr. Lane were performing illegal human trials, but were also led to believe that they'd get approval any day from Infinity LTD. They are hoping the player will not expose them, but instead the player says, Tough. Enjoy prison.
SF-qico-Ryujin Industries.svgThe Key Ingredient  Dislikes (-15 Affinity) Player discovered Sean and Dr. Lane were performing illegal human trials, but were also led to believe that they'd get approval any day from Infinity LTD. They are hoping the player will not expose them and the player says, "If you stop now, I can find a way to keep your names out of this."
SF-qico-Ryujin Industries.svgThe Key Ingredient  Likes (+25 Affinity) Player discovered Sean and Dr. Lane were performing illegal human trials, but were also led to believe that they'd get approval any day from Infinity LTD. They are hoping the player will not expose them, but instead the player says, Corporations can't be trusted. Congrats on learning the hard way.
SF-qico-Ryujin Industries.svgThe Key Ingredient  Dislikes (-15 Affinity) Player discovered Sean and Dr. Lane were performing illegal human trials, but were also led to believe that they'd get approval any day from Infinity LTD. The player agreed to help not expose them, but now changes their mind, saying they were just kidding.

UC Vanguard Mission Reactions[edit]

Mission Reaction Event
SF-qico-UC Vanguard.svgThe Devils You Know ⏫︎ Loves (+50 Affinity) The player has been asked by Vae Victis - a once executed war criminal - to kill another that's fled trial. The player told Vae Victis' they're not going to kill him - they're going to bring him in to justice.
SF-qico-UC Vanguard.svgThe Devils You Know  Dislikes (-15 Affinity) The player has been asked by Vae Victis - a once executed war criminal - to kill another that's fled trial. The player told Vae Victis' they will kill this criminal for him.
SF-qico-UC Vanguard.svgHostile Intelligence  Likes (+25 Affinity) The Player and Hadrian are discussing how the UC should proceed dealing with the Terrormorph menace. There are two options on the table: using a natural predator (Aceles) to wipe them out (the natural way) or to introduce a microbe into the Terrormorph environment that will essentially sterilize them, killing them over time (the science path). This isn't the actual final choice. In this instance, Player is favoring the Aceles option.
SF-qico-UC Vanguard.svgHostile Intelligence  Dislikes (-15 Affinity) The Player and Hadrian are discussing how the UC should proceed dealing with the Terrormorph menace. There are two options on the table: using a natural predator (Aceles) to wipe them out (the natural way) or to introduce a microbe into the Terrormorph environment that will essentially sterilize them (the science path). This isn't the actual final choice. In this instance, Player is favoring the microbe option.
SF-qico-UC Vanguard.svgHostile Intelligence  Dislikes (-15 Affinity) The player suggested that the Freestar Collective might've triggered the Terrormorph attack on New Atlantis using a rare plant because they hate the UC.
SF-qico-UC Vanguard.svgHostile Intelligence  Likes (+25 Affinity) The player suggested that the United Colonies might've triggered the Terrormorph attack on New Atlantis themselves because they want to use the Lazarus Plant as a weapon.
SF-qico-UC Vanguard.svgHostile Intelligence  Likes (+25 Affinity) The player suggested that House Va'ruun might've triggered the Terrormorph attack on New Atlantis using a rare plant because they're "the worst."
SF-qico-UC Vanguard.svgHostile Intelligence  Likes (+25 Affinity) The player and Hadrian are discussing the fact that Vae Victis very likely knew about the Lazarus' plant's use as a weapon and covered it up by killing his own men. The player calls him a monster.
SF-qico-UC Vanguard.svgHostile Intelligence  Dislikes (-15 Affinity) The player and Hadrian are discussing the fact that Vae Victis very likely knew about the Lazarus' plant's use as a weapon and covered it up by killing his own men. The player says he was just a commander making a hard decision.
SF-qico-UC Vanguard.svgWar Relics  Dislikes (-15 Affinity) Hadrian just asked the player how they feel about becoming a UC citizen. The player said "Feels good" and Hadrian responded "it should. You earned it."
SF-qico-UC Vanguard.svgWar Relics  Likes (+25 Affinity) Hadrian just asked the player how they feel about becoming a UC citizen. The player said they're not thrilled about being associated with a group like the UC. Hadrian acknowledged the UC's got some skeletons in its closet.
SF-qico-UC Vanguard.svgWar Relics  Likes (+25 Affinity) Player and Kaiser are deciding on approaches to deal with Unit 99, who is in the hands of the hostile merc group Ecliptic, who may be planning to use the creature as a weapon. The player has decided to go in guns blazing and kill everyone - Unit 99 (the xenoweapon) and the Ecliptic mercenaries (jerks).
SF-qico-UC Vanguard.svgWar Relics  Likes (+25 Affinity) Player and Kaiser are deciding on approaches to deal with Unit 99, who is in the hands of the hostile merc group Ecliptic, who may be planning to use the creature as a weapon. The player has requested Kaiser attempt to wipe Unit 99's control interface without killing the creature. Kaiser agreed.
SF-qico-UC Vanguard.svgGrunt Work  Likes (+25 Affinity) The player and their companion have just killed the Terrormorph that wiped out a settlement on Tau Ceti. There are a variety of methods by which this could've happened, but anyone killing a Terrormorph on their own is a big deal.
SF-qico-UC Vanguard.svgA Legacy Forged  Likes (+25 Affinity) When deciding what to do with the Lazarus Plant - a type of flora that can be weaponized to turn a Heatleech instantly into a Terrormorph - the player stated to the UC Cabinet that the Freestar Collective should be involved in securing the plant from being used, as it'll prove the UC isn't trying to hide anything.
SF-qico-UC Vanguard.svgA Legacy Forged ⏫︎ Loves (+50 Affinity) When deciding what to do with the Lazarus Plant - a type of flora that can be weaponized to turn a Heatleech instantly into a Terrormorph - the player stated to the UC Cabinet that the Freestar Collective should be involved in securing the plant from being used, as the UC doesn't have a great track record and this will ensure good behavior - from the UC and the FC.
SF-qico-UC Vanguard.svgA Legacy Forged  Likes (+25 Affinity) When deciding what to do with the Lazarus Plant - a type of flora that can be weaponized to turn a Heatleech instantly into a Terrormorph - the player stated to the UC Cabinet that they should destroy any trace of the plant to ensure it can never be used to perform more attacks.
SF-qico-UC Vanguard.svgA Legacy Forged  Likes (+25 Affinity) When deciding what to do with the Lazarus Plant - a type of flora that can be weaponized to turn a Heatleech instantly into a Terrormorph - the player stated to the UC Cabinet that the Freestar Collective should be involved in destroying the plant to prove the UC has no bad intentions.
SF-qico-UC Vanguard.svgA Legacy Forged  Likes (+25 Affinity) The player's made the final choice in the UC questline - whether to deploy a microbe to wipe out the Terrormorphs or to deploy a large creature called an Aceles to hunt them down and eliminate the species in a more natural way. The player chose the Aceles.
SF-qico-UC Vanguard.svgFriends Like These  Likes (+25 Affinity) A member of the UC Diplomatic Corp stated "Claiming to understand how House Va'ruun members think is quick way to earn yourself to a private psych eval." The player agreed, stating House Va'ruun are madmen.
SF-qico-UC Vanguard.svgFriends Like These  Likes (+25 Affinity) The House Va'ruun ambassador has asked the player to ensure the knowledge they're collecting from the Armistice Archives - a repository of banned weapon knowledge - is used for good. The player has informed the ambassador they needn't just take the player's word - there will be independent observers ensuring good behavior.
SF-qico-UC Vanguard.svgFriends Like These  Likes (+25 Affinity) The player has assured the House Va'ruun ambassador that they will ensure the knowledge they're collecting from the Armistice Archives - a repository of banned weapon knowledge - is used for good.
SF-qico-UC Vanguard.svgDelivering Devils  Likes (+25 Affinity) Oktai Enbayar, ruthless head of the Martian Trade Authority office asked the player to collect the money that Percival Walker, his former employee, owes them. The player tells him "I'm not your bill collector" and demands to know where Percival is, which disappoints Oktai.
SF-qico-UC Vanguard.svgDelivering Devils  Dislikes (-15 Affinity) Oktai Enbayar, the ruthless head of the Martian Trade Authority office asked the player to collect the money that Percival Walker owes them. The player said they'll think about it. This pleases Oktai.
SF-qico-UC Vanguard.svgDelivering Devils  Dislikes (-15 Affinity) Someone has asked the player if they're planning to help out Percival Walker with his debt. The player threatened that person to get information about Percival's location.
SF-qico-UC Vanguard.svgDelivering Devils  Likes (+25 Affinity) Someone has asked the player if they're planning to help out Percival Walker with his debt. The player said "yes" they plan to help him out.
SF-qico-UC Vanguard.svgDelivering Devils  Likes (+25 Affinity) Hadrian just told the player about her background - she used to run the UC Xenoweapons group before the practice was banned. The player responded "I don't care what you did, so long as you're trying to do right now."
SF-qico-UC Vanguard.svgEyewitness  Likes (+25 Affinity) Hadrian told the player about her father - Vae Victis, who was executed for war crimes after the end of the Colony War - and told the player that one of the reasons she wants the player present as they speak to the heads of the UC is so that those leaders aren't just thinking about her father the whole time. The player responded sympathetically.
SF-qico-UC Vanguard.svgEyewitness  Dislikes (-15 Affinity) Hadrian told the player about her father - Vae Victis, who was executed for war crimes after the end of the Colony War - and told the player that one of the reasons she wants the player present as they speak to the heads of the UC is so that those leaders aren't just thinking about her father the whole time. The player responded by saying "Not sure I can really blame them. You and your "father" don't sound like you're paragons of virtue."
SF-qico-UC Vanguard.svgEyewitness  Likes (+25 Affinity) When asked by the President of the UC if they should open the Armistice Archives - the repository of all the technology banned after the Colony War - the player said yes. If attacks like the one that happened on Tau Ceti could happen elsewhere, it was worth granting the request.
SF-qico-UC Vanguard.svgEyewitness  Likes (+25 Affinity) When asked by the President of the UC if they should open the Armistice Archives - the repository of all the technology banned after the Colony War - the player said yes. The player states correctly that the Terrormorph Xenoweapon project failed, so that there's minimal risk to accessing the Archives.
SF-qico-UC Vanguard.svgEyewitness  Dislikes (-15 Affinity) When asked by the President of the UC if they should open the Armistice Archives - the repository of all the technology banned after the Colony War - the player said they're not qualified to make that call.
SF-qico-UC Vanguard.svgEyewitness  Dislikes (-15 Affinity) When asked by the President of the UC if they should open the Armistice Archives - the repository of all the technology banned after the Colony War - the player said no. The things in the Archives are sealed for a reason.
SF-qico-UC Vanguard.svgEyewitness  Likes (+25 Affinity) The player, Hadrian, and the Companion just took down the last remaining Terrormorph menacing the New Atlantis spaceport. This is a big moment - they all just saved the city.
SF-qico-UC Vanguard.svgEyewitness  Likes (+25 Affinity) Player just made a smart ass remark to the President of the United Colonies after she apologized to Hadrian and the player for not believing them sooner.

Crimson Fleet Mission Reactions[edit]

Mission Reaction Event
SF-qico-Crimson Fleet.svgAbsolute Power  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgAbsolute Power  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgAbsolute Power  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgAbsolute Power  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgAbsolute Power  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgAbsolute Power  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgAbsolute Power  Likes (+25 Affinity) The Player is speaking to Breyson Bayu, Benjamin's brother. Benjamin is horrible to Breyson, sticking him in a job that's impossible for him to do and altogether being mean to him. Player is suggesting ways that Breyson could stick it to Benjamin. Companion is reacting to the severity of the suggestions.
SF-qico-Crimson Fleet.svgAbsolute Power ⏫︎ Loves (+50 Affinity) The Player is speaking to Breyson Bayu, Benjamin's brother. Benjamin is horrible to Breyson, sticking him in a job that's impossible for him to do and altogether being mean to him. Player is suggesting ways that Breyson could stick it to Benjamin. Companion is reacting to the severity of the suggestions.
SF-qico-Crimson Fleet.svgAbsolute Power  Likes (+25 Affinity) The Player is speaking to Breyson Bayu, Benjamin's brother. Benjamin is horrible to Breyson, sticking him in a job that's impossible for him to do and altogether being mean to him. Player is suggesting ways that Breyson could stick it to Benjamin. Companion is reacting to the severity of the suggestions.
SF-qico-Crimson Fleet.svgAbsolute Power  Likes (+25 Affinity) The Player has made a choice here of who to "throw under the bus" when speaking to Benjamin Bayu about who is profiting from the virus. Player lies and takes the blame.
SF-qico-Crimson Fleet.svgAbsolute Power ⏬︎ Hates (-35 Affinity) The Player has made a choice here of who to "throw under the bus" when speaking to Benjamin Bayu about who is profiting from the virus. Player lies and implicates Breyson Bayu (Ben's brother) which is a jerk move since Breyson is being oppressed by Benjamin all the time and isn't that bad of a guy.
SF-qico-Crimson Fleet.svgAbsolute Power  Dislikes (-15 Affinity) Player is speaking to Estelle Vincent, the CF Captain in charge of Neon. Since Benjamin Bayu discovered her virus in the system, she's now up to her neck in debt (the virus cost a lot of money). She asked the Player to offset the cost. In this version, Player paid, but not very much.
SF-qico-Crimson Fleet.svgAbsolute Power  Likes (+25 Affinity) Player is speaking to Estelle Vincent, the CF Captain in charge of Neon. Since Benjamin Bayu discovered her virus in the system, she's now up to her neck in debt (the virus cost a lot of money). She asked the Player to offset the cost. In this version, Player paid, a decent break-even amount.
SF-qico-Crimson Fleet.svgAbsolute Power  Likes (+25 Affinity) Player is speaking to Estelle Vincent, the CF Captain in charge of Neon. Since Benjamin Bayu discovered her virus in the system, she's now up to her neck in debt (the virus cost a lot of money). She asked the Player to offset the cost. In this version, Player paid, more than they needed to (very generous).
SF-qico-Crimson Fleet.svgAbsolute Power  Dislikes (-15 Affinity) Player is speaking to Estelle Vincent, the CF Captain in charge of Neon. Since Benjamin Bayu discovered her virus in the system, she's now up to her neck in debt (the virus cost a lot of money). She asked the Player to offset the cost. In this version Player refused to chip in, which is crappy to a fellow CF pirate (maybe Companion liked that?)
SF-qico-Crimson Fleet.svgAbsolute Power  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgRook Meets King ⏬︎ Hates (-35 Affinity) Player destroyed a defenseless ship carrying medical supplies for New Homestead on Naeva Mora's order as a test to get into the Crimson Fleet.
SF-qico-Crimson Fleet.svgRook Meets King  Likes (+25 Affinity) Player was ordered to attack a defenseless ship for New Homestead by Naeva Mora as a test to get into the Crimson Fleet. On the ship is a man named Austin Rake, a former Fleet member who Naeva wants dead.
SF-qico-Crimson Fleet.svgRook Meets King  Dislikes (-15 Affinity) The Ragana was destroyed, killing everyone on board. Kibwe Ikande from UC SysDef has just reprimanded the player, saying they need to be better than the pirates. The player responds by saying they have no choice.
SF-qico-Crimson Fleet.svgRook Meets King  Dislikes (-15 Affinity) The Ragana was destroyed, killing everyone on board. Kibwe Ikande from UC SysDef has just reprimanded the player, saying they need to be better than the pirates.Player says, You knew who I was when you brought me on. Don't act surprised now. Kibwe says he gets that but you agreed to abide by UC SysDef rules going forward
SF-qico-Crimson Fleet.svgRook Meets King  Likes (+25 Affinity) Kibwe applauds the player for finding a way to spare the crew of the Ragana, despite being ordered to destroy it. Player says they didn't want to kill anyone
SF-qico-Crimson Fleet.svgRook Meets King  Likes (+25 Affinity) Player shows off their knowledge of starstations here to Naeva who rolls her eyes.
SF-qico-Crimson Fleet.svgRook Meets King  Likes (+25 Affinity) The Player talking to Naeva takes a jab at the UC
SF-qico-Crimson Fleet.svgBreaking the Bank  Likes (+25 Affinity) Player is aboard the starliner and speaking to a woman (Swist) who is having an affair with an absolute jerk named Dumbrosky (who, in turn, is a manipulative embezzler). Player is asking why have an affair with a man like that. Companion can respond in various ways. In this one, Player used their Empathy to notice how enraged Swist is.
SF-qico-Crimson Fleet.svgBreaking the Bank  Likes (+25 Affinity) Player is aboard the starliner and speaking to a woman (Swist) who is having an affair with an absolute jerk named Dumbrosky (who, in turn, is a manipulative embezzler). Player is asking why have an affair with a man like that. Companion can respond in various ways. In this case, Player threw an insult saying she's as bad as he is.
SF-qico-Crimson Fleet.svgBreaking the Bank  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank  Likes (+25 Affinity) Whew. The notion of tampering with the life support me worried for a moment there, but it sounds like you know what you're doing.
SF-qico-Crimson Fleet.svgBreaking the Bank  Dislikes (-15 Affinity) Player is aboard the starliner and along with Captain Rokov, hatch a plan to get all of the passengers into their quarters, so the Player can safely skulk about. The plan involves tampering with the ship's life support to cause a false positive alarm. The scary part is messing with the life support at all. Prompts differ, so check them out how the Companion might react.
SF-qico-Crimson Fleet.svgBreaking the Bank  Likes (+25 Affinity) Player is aboard the starliner and along with Captain Rokov, hatch a plan to get all of the passengers into their quarters, so the Player can safely skulk about. The plan involves tampering with the ship's life support to cause a false positive alarm. The scary part is messing with the life support at all. Prompts differ, so check them out how the Companion might react.
SF-qico-Crimson Fleet.svgBreaking the Bank  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank  Likes (+25 Affinity) Player decided to honor his deal with Rokov by at least cutting him in for some of the pay from the job, evem though Player didn't recommend he join the Crimson Fleet. It was honorable for the Player to not welch on that part of the deal.
SF-qico-Crimson Fleet.svgBreaking the Bank  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgThe Best There Is  Likes (+25 Affinity) Huan Daiyu has just told the Player they will be flying into UC space and to let her do the talking. Player used the Introvert trait to say they are good at staying quiet. Huan says "That'll serve you well here. Some people mistake silence for weakness, or at worst, compliance. But to me, it's the loud ones who leave themselves vulnerable."
SF-qico-Crimson Fleet.svgThe Best There Is  Likes (+25 Affinity) Huan Daiyu has just told the Player they will be flying into UC space and to let her do the talking. The player just said they will be silent as cargo. / Huan replies "Good. Say nothing and let their minds fill in the gaps."
SF-qico-Crimson Fleet.svgThe Best There Is  Likes (+25 Affinity) Player says "I'd never take the lives of my fellow soldiers." Kibwe says Honor, loyalty, and valor are attributes we look for in a SysDef soldier. Undercover or not, you have them."
SF-qico-Crimson Fleet.svgThe Best There Is  Likes (+25 Affinity) Player says it was tricky going through that whole station without getting caught. Kibwe says "But you did it with grace and aplomb. You'd make a fine spy, if we were still at war."
SF-qico-Crimson Fleet.svgDeep Cover  Likes (+25 Affinity) The Player is speaking to a Trade Authority representative in Cydonia. They're trying to sell an Aurora shipment (that was given to them by UC SysDef as a "buy in") to get into the Crimson Fleet. Player is using all the leverage they can to convince her to point them the right way. In this case, the Player was clever and talked her into it using Industrialist skill. Very clever.
SF-qico-Crimson Fleet.svgDeep Cover  Likes (+25 Affinity) The Player is dealing with Adler Kemp, the person that can get them into the Fleet. He said he'll help, but in typical CF fashion, he wants a favor first (taking advantage). This is the only way Player can get into the CF. The favor is to get an owed debt from a drunk. The Player agrees to help in different ways. In this version, the Player mentions his Bouncer past and how he can deal with drunks.
SF-qico-Crimson Fleet.svgDeep Cover  Likes (+25 Affinity) The Player is dealing with Adler Kemp, the person that can get them into the Fleet. He said he'll help, but in typical CF fashion, he wants a favor first (taking advantage). This is the only way Player can get into the CF. The favor is to get an owed debt from a drunk. The Player agrees to help in different ways. In this version, the Player offers to pay off the drunks debt at that moment (before even confronting him).
SF-qico-Crimson Fleet.svgDeep Cover  Dislikes (-15 Affinity) The Player is dealing with Adler Kemp, the person that can get them into the Fleet. He said he'll help, but in typical CF fashion, he wants a favor first (taking advantage). This is the only way Player can get into the CF. The favor is to get an owed debt from a drunk. The Player says he'll just kill the drunk and take the money off his corpse. Harsh!
SF-qico-Crimson Fleet.svgDeep Cover  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgDeep Cover  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgDeep Cover  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgDeep Cover  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgEchoes of the Past  Dislikes (-15 Affinity) The Player is aboard the Key after they successfully made it through the Lock. They are speaking with Mathis, who accompanied them on the journey. During the mission, they told Delgado Mathis was no help at all. This reflected badly on him, and he was booted from the Fleet. Now, Mathis is in Player's face and Player responds in various ways. In this version, Player said Mathis should take his best shot, antagonizing him further.
SF-qico-Crimson Fleet.svgEchoes of the Past  Likes (+25 Affinity) The Player is aboard the Key after they successfully made it through the Lock. They are speaking with Mathis, who accompanied them on the journey. During the mission, they told Delgado Mathis was no help at all. This reflected badly on him, and he was booted from the Fleet. Now, Mathis is in Player's face and Player responds in various ways. In this version, Player is flippant and turns it into a joke, saying it was "nice of Mathis to see them off"
SF-qico-Crimson Fleet.svgEchoes of the Past  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgEchoes of the Past  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.

Miscellaneous Reactions[edit]

  • Sam loves it if you give Cora 50 credits when she asks for book allowance.
  • Sam loves it if you donate 100 credits to Amira Wolf in Akila.
Mission Reaction Event
SF-qico-Activity.svgCompanion - Sam Coe  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe ⏬︎ Hates (-35 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe ⏫︎ Loves (+50 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Activity.svgCompanion - Sam Coe  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Misc.svgDead Stop  Likes (+25 Affinity) The player has found Kilman - a kidnapped construction worker from the Eleos Retreat - and was extremely empathic towards him (should get better results from kind-hearted companions).
SF-qico-Misc.svgDead Stop  Likes (+25 Affinity) The player has found Kilman - a kidnapped construction worker from the Eleos Retreat - and was compassionate towards how shaken up the young man is.
SF-qico-Misc.svgStart-Up Stopped  Likes (+25 Affinity) The player just successfully negotiated with Ecliptic mercenaries to work out a beneficial deal for everyone involved. The player gets Jane's ship and pilot back, and the Ecliptic mercenaries get to lie to their client about the ship being destroyed, and they get paid anyway.
SF-qico-Misc.svgStart-Up Stopped  Likes (+25 Affinity) Combat's about to start, so this should be real quick. The player decided to attack the Ecliptic mercenaries and take the ship back by force.
SF-qico-Misc.svgStarsap Tours  Likes (+25 Affinity) The player has just taken a tour of New Homestead with Bill Starsap, a friendly and knowledgeable, but long-winded tour guide. The player enjoyed the tour and just gave Bill an extra 100 credit tip.
SF-qico-Misc.svgThe Showdown ⏬︎ Hates (-35 Affinity) The player has just agreed to betray the Strikers for a lot of credits. The Strikers are a gang - so they're not good guys, but the Disciples are psychopaths - so this is deciding to make the situation for Neon's poor worse for personal gain.
SF-qico-Misc.svgThe Showdown  Likes (+25 Affinity) The Striker gang is offered a chance to go legit and given a real job. It's a little shady, but undoubtedly better than what they were doing. Here the player urges them to take the job.
SF-qico-Misc.svgRed Tape Runaround  Dislikes (-15 Affinity) The player has completed a task for Governor Hurst, and told him they destroyed his ship for him. But, they've also discovered why Hurst wanted it destroyed. the player found a note from Hurst to the pirates, that implicates that he originally hired the pirates to destroy the ship and his mistress in an attempt to cover up both the fact that he has a mistress and that she stole his government-issued ship, which obviously looks bad for the Governor of Cydonia. Now, the player is blackmailing Hurst.
Final Thoughts  Likes (+25 Affinity) Player says "sorry for your loss" when returning an audio log of a widow's dying husband. (shows sympathy)
Final Thoughts  Likes (+25 Affinity) Player says "It sounds like he loved you and your son very much" when returning an audio log of a widow's dying husband. (shows empathy)
Final Thoughts  Likes (+25 Affinity) Player says "you need to be strong now" when returning an audio log of a widow's dying husband. (shows toughness and grit, could also be read as a little callous... but also just a "keep a stiff upper lip" kind of advice)
SF-qico-Misc.svgLast Resort  Likes (+25 Affinity) The player managed to successfully convince Akachi Blum via speech challenge to release a shipment of air purifier parts to the player instead of following protocol and doing the proper paperwork, which would have forced the player to wait around for a day for the computer system to be fixed. The companion is addressing the player here.
SF-qico-Misc.svgLast Resort  Likes (+25 Affinity) The player has used their Security skill to fix a computer issue for Akachi Blum, and thus bypassed the need to wait a day for a technician to fix it.
SF-qico-Misc.svgDebt Forgiveness  Likes (+25 Affinity) Addressing the player. The player just donated a bunch of credits to pay off Janet Yang's debt to Paradiso, a very generous action. Then again, Janet has had a pretty sour attitude up until now, so maybe this is unwarranted.
SF-qico-Misc.svgDebt Forgiveness  Likes (+25 Affinity) Addressing Oliver Campbell. The player has successfully negotiated with Oliver to release Janet Yang from her debt to Paradiso. The player made the case that this would be better for everyone involved, because Janet is so unhappy, she may actually be a liability. Oliver has agreed on the condition that the player not tell any other of the ECS Constant colonists about this one-time deal.
SF-qico-Misc.svgOperation Starseed  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Misc.svgOperation Starseed  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Misc.svgOperation Starseed ⏬︎ Hates (-35 Affinity) The player has chosen to wipe out a whole settlement full of clones. Some of the clones are pretty nasty (like Genghis Khan) - but the player is choosing to kill nice people, too, like Amelia Earhart. This is a pretty extreme response - the player could easily have chosen to just leave them alone.
SF-qico-Misc.svgOperation Starseed  Likes (+25 Affinity) The player has chosen to help Amanirenas in the Civil War
SF-qico-Misc.svgOperation Starseed  Likes (+25 Affinity) The player is helping FDR in a Civil War. She doesn't specify why.
SF-qico-Misc.svgOperation Starseed  Likes (+25 Affinity) The player is helping FDR in a Civil War because she believes Genghis is just dangerous
SF-qico-Misc.svgOperation Starseed  Dislikes (-15 Affinity) PC is supporting Genghis Khan in the Civil War.
SF-qico-Misc.svgTop of the L.I.S.T.  Likes (+25 Affinity) Player talks about their past and independent living saying about it: "No hand outs. No taxes. No one but your own conscience telling you what to do. Life on your terms."
SF-qico-Misc.svgTop of the L.I.S.T.  Likes (+25 Affinity) Player describes background of living a rugged independent life, saying: "It's hard. But rewarding. You're beaten down until everything but the real you is stripped away."
SF-qico-Misc.svgTop of the L.I.S.T.  Likes (+25 Affinity) Player describes background of independent living, getting in touch with nature saying: "It's a beautiful life. Clean, serene, prefect. Get's you in touch with nature and your own soul. "
SF-qico-Misc.svgSupply Line  Dislikes (-15 Affinity) After getting caught by Benjamin Bayu, the player is still game to create more drugs for Yannick (and now Benjamin Bayu).
SF-qico-Misc.svgSupply Line  Likes (+25 Affinity) After getting caught by Benjamin Bayu, the player is done making drugs for Yannick and now Bayu.
SF-qico-Misc.svgDrinks on the House ⏬︎ Hates (-35 Affinity) The player has been asked to deal with squatters in a section of the Well in New Atlantis. These squatters have already put one acquaintance in the hospital, and are occupying a space that a questgiver needs to expand her business. Rather than attempt to engage in diplomacy, the player has elected to jump straight into combat. Interjection should be short, as a fight is imminent.
SF-qico-Misc.svgJuno's Gambit  Likes (+25 Affinity) The player tells Juno that they believe it to be a person, with its own thoughts and desires.
SF-qico-Misc.svgOverdesigned  Likes (+25 Affinity) Addressing the player. The player has just managed to convince Frank to cut some of the more expensive luxury components out of his design proposal, which will help reduce the cost of the ship and lead it towards more of a sensible design outcome. Frank has been established as a pretty stubborn guy, so the player's negotiation skills are impressive.
SF-qico-Misc.svgOverdesigned  Likes (+25 Affinity) Addressing Jules. The player has just managed to convince Jules to go back to the board and advocate for a bigger budget, which and lead the ship design towards more of a versatile/ostentatious design outcome. The player could use some backup here, or some criticism.
SF-qico-Misc.svgOverdesigned  Likes (+25 Affinity) The player solved the budget issue by going around Jules' back and hacking into the Stroud-Eklund system, then approving a much higher budget than originally planned. This should not be known by Jules, so the companion should not out the player or mention the hacking specifically.
[[Starfield:[Dialogue for the Eleos Retreat]|[Dialogue for the Eleos Retreat]]]  Likes (+25 Affinity) The player and someone else are debating whether the Eleos Retreat - a facility built to help the incarcerated turn their lives around - is something worth supporting. The player has put forward an excellent argument that the other person actually agrees with the purpose of the Retreat and just doesn't realize it (this is the best outcome of the scene).
[[Starfield:[Dialogue for the Eleos Retreat]|[Dialogue for the Eleos Retreat]]]  Likes (+25 Affinity) The player and someone else are debating whether the Eleos Retreat - a facility built to help the incarcerated turn their lives around - is something worth supporting. The player has put forward the argument that just throwing people in prison doesn't help them fix their lives. The other person disagrees.
[[Starfield:[Dialogue for the Eleos Retreat]|[Dialogue for the Eleos Retreat]]]  Dislikes (-15 Affinity) The player and someone else are debating whether the Eleos Retreat - a facility built to help the incarcerated turn their lives around - is something worth supporting. The player agrees with the other person that this place is a bad idea. People who commit crimes should be punished, not pampered.
[[Starfield:[Dialogue for the Eleos Retreat]|[Dialogue for the Eleos Retreat]]]  Dislikes (-15 Affinity) Player is speaking to a retired pirate who now rehabilitates other former convicts. The player has stated they would like to be a pirate.
SF-qico-Misc.svgRunaway  Dislikes (-15 Affinity) Rivkah is a miner in Cydonia. She ran away from her father, who had become controlling and manipulative. She punched him out and stole his ship, so he put a bounty on her and she disappeared. Natan is Rivkah's father. The player failed to convince Natan and decided to attack him. This should be a very short line since combat is about to start, and should have a consequence with the companion.
SF-qico-Misc.svgRunaway  Likes (+25 Affinity) The player convinced Natan to reconcile with Rivkah. This is the best, most diplomatic, empathetic ending.
SF-qico-Misc.svgRunaway  Likes (+25 Affinity) The player failed to convince Natan of anything, and Natan is now calling Security. The companion may be impressed that the player is sticking to their promise with Rivkah.
SF-qico-Misc.svgRunaway  Dislikes (-15 Affinity) The player agreed to tell Natan where Rivkah is. This is the opposite of what Rivkah wanted, and it will be bad for her.
SF-qico-Misc.svgRunaway  Likes (+25 Affinity) The player convinced Natan to leave Rivkah be via diplomacy, but then threatened Natan, just to make sure.
SF-qico-Misc.svgExorcism  Likes (+25 Affinity) The player has been sent to deal with a group of bounty hunters harassing a retreat trying to reform the incarcerated. The player chose to try and talk to them, rather than just attacking them.
SF-qico-Misc.svgExorcism  Dislikes (-15 Affinity) The player has been sent to deal with a group of bounty hunters harassing a retreat trying to reform the incarcerated. The player chose to attack them, rather than try and talk to them.
[[Starfield:[Holder Quest for Earth Dialogue]|[Holder Quest for Earth Dialogue]]]  Likes (+25 Affinity) Player and Starborn are discussing the destruction of Earth. Player says that sacrificing Earth wasn't worth having Grav-Drive technology.
[[Starfield:[Holder Quest for Earth Dialogue]|[Holder Quest for Earth Dialogue]]] ⏬︎ Hates (-35 Affinity) Player and Starborn are discussing the destruction of Earth. Player says that sacrificing Earth was worth it since the Grav-Drives allowed humanity to go out into the stars.
[[Starfield:[Holder Quest for Earth Dialogue]|[Holder Quest for Earth Dialogue]]]  Likes (+25 Affinity) Player and Starborn are discussing the Artifacts. The player agrees with the Emissary that they need to only be in the right hands.
[[Starfield:[Holder Quest for Earth Dialogue]|[Holder Quest for Earth Dialogue]]]  Dislikes (-15 Affinity) Player and Starborn are discussing the Artifacts. The player agrees with the Hunter that the only rule is who gets them first.
[[Starfield:[Holder Quest for Earth Dialogue]|[Holder Quest for Earth Dialogue]]] ⏫︎ Loves (+50 Affinity) Player and Starborn are discussing the Artifacts. The player disagrees with both the Emissary and the Hunter and says it's time someone else made a decision on them.
[[Starfield:[Holder Quest for Earth Dialogue]|[Holder Quest for Earth Dialogue]]]  Likes (+25 Affinity) The Hunter and the Emissary demand the player choose sides. Player sides with the Emissary.
[[Starfield:[Holder Quest for Earth Dialogue]|[Holder Quest for Earth Dialogue]]] ⏬︎ Hates (-35 Affinity) The Hunter and the Emissary demand the player choose sides. Player sides with the Hunter.
[[Starfield:[Holder Quest for Earth Dialogue]|[Holder Quest for Earth Dialogue]]] ⏫︎ Loves (+50 Affinity) The Hunter and the Emissary demand the player choose sides. Player sides with neither of them.
SF-qico-Misc.svgDisplay of Power  Likes (+25 Affinity) The player has been caught gang tagging by a corrupt Security Guard. In this option, the player refuses to back down (which will probably mean combat).
SF-qico-Misc.svgDisplay of Power  Likes (+25 Affinity) The player has been caught gang tagging by a corrupt Security Guard. In this option, the player is a former Gang Member and intimidates the guard.
SF-qico-Misc.svgDisplay of Power  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Misc.svgDisplay of Power  Likes (+25 Affinity) The player is willing to fight in a gang war, but balks at hurting any innocents.
SF-qico-Misc.svgDisplay of Power  Likes (+25 Affinity) The player is eager to get involved in a gang war - and is OK if there is some collateral damage.
SF-qico-Misc.svgLate Bloomer  Dislikes (-15 Affinity) The player lies to Nadia, telling her that House Varuun will attack and hurt people if Nadia doesn't upload a radio broadcast to SSNN. This is an illegal action, and it bypasses having the player do it themselves.
SF-qico-Misc.svgLate Bloomer  Likes (+25 Affinity) The player tells Nadia Muffaz the truth about what's happening with a tree, and gets her to broadcast the radio broadcast that will save the tree. This bypasses having the player do it themselves, which is technically illegal.
[[Starfield:[Gagarin Settlement Dialogue]|[Gagarin Settlement Dialogue]]]  Likes (+25 Affinity) The player has told this former mech pilot - who wants to interview her fellow former pilots for a book - that they'd love to read her book.
[[Starfield:[Gagarin Settlement Dialogue]|[Gagarin Settlement Dialogue]]]  Dislikes (-15 Affinity) The player has suggested this former mech pilot - who wants to interview her fellow former pilots for a book - is trying to glorify slaughter.
[[Starfield:[Gagarin Settlement Dialogue]|[Gagarin Settlement Dialogue]]]  Dislikes (-15 Affinity) A UC military recruiter has asked the player to pass out some recruitment materials for her. The player said they're happy to lend a hand.
[[Starfield:[Gagarin Settlement Dialogue]|[Gagarin Settlement Dialogue]]]  Likes (+25 Affinity) A UC military recruiter has asked the player to pass out some recruitment materials for her. The player said they're not interested.
SF-qico-Misc.svgFishy Business  Likes (+25 Affinity) In this version, the player is being very apologetic to Bayu's threat.
SF-qico-Misc.svgFishy Business  Likes (+25 Affinity) In this version, the player throws Yannick under the bus to Bayu's threat. This isn't as cowardly or bad as you might think. Yannick was being reckless and full of himself. The player could've said as much before, and so this is a big "I told you so."
SF-qico-Misc.svgMantis UNSET
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TTEMPLATE - Do Not Change UNSET!
SF-qico-Misc.svgThe Audition  Likes (+25 Affinity) Beggar asked for a tip after giving Player info - Player said yes and gave generous tip.
SF-qico-Misc.svgThe Audition  Dislikes (-15 Affinity) Beggar asked for a tip after giving Player info - Player said they refuse and they do have enough money.
SF-qico-Misc.svgFailure to Communicate ⏬︎ Hates (-35 Affinity) The player has been working with a shady character named Alban, a possibly reformed conman. In this choice the player is willing to kill Alban to avenge someone he took advantage of.
SF-qico-Misc.svgFailure to Communicate  Likes (+25 Affinity) The player has been working with a shady character named Alban, a possibly reformed conman. In this choice the player is completely unwilling to assassinate Alban.
SF-qico-Misc.svgFailure to Communicate  Dislikes (-15 Affinity) The player has been working with a shady character named Alban, a possibly reformed conman. In this choice the player is willing to kill Alban to avenge someone he took advantage of. In this version the player is doing it for the greater good, not credits.
SF-qico-Misc.svgOut On a Limb  Likes (+25 Affinity) After a successful speech challenge, the player tells a shady character to hand over an important data slate. Normally, if the player failed this speech challenge, they'd have to do something illegal for it.
SF-qico-Misc.svgOut On a Limb  Dislikes (-15 Affinity) The player agrees to do something shady and illegal for a man named Emilio in order to get a data slate from them. The player might not know for sure what they're supposed to do just yet, but they know it's shady.
SF-qico-Misc.svgOut On a Limb  Dislikes (-15 Affinity) If the player wins the speech challenge, Emilio will offer the player more money to do something illegal for them, and he seems a bit desperate.
SF-qico-Misc.svgFirst Contact  Likes (+25 Affinity) The player has just told Oliver Campbell that he is going to help resettle the ECS Constant colonists to Paradiso, but this is going to effectively turn them into indentured servants, forced to stay until they work off their debts. While this does solve the problem, it's not ideal. There is no perfectly ideal solution here, though, given the alternatives: Buying the Constant a grav drive, but relegating them to searching for a new home, or blowing up the ship. The companion probably has an opinion about the player's choice, or they might just say "Well, at least you're not blowing them up..." (which is still technically an option).
SF-qico-Misc.svgFirst Contact  Likes (+25 Affinity) The player has just told Oliver Campbell that he is going to help outfit the ECS Constant with a grav drive at their own expense. While this does solve the problem, it's not ideal because the Constant has to give up on their home and go searching endlessly through space for a new one. There is no perfectly ideal solution here, though, given the alternatives: resettling the Colonists on Paradiso but turning them into indentured servants, or blowing up the ship. The companion probably has an opinion about the player's choice. Maybe they think it's generous. Maybe they see the actual problem with it, or they might just say "Well, at least you're not blowing them up..." (which is still technically an option).
SF-qico-Misc.svgFirst Contact ⏬︎ Hates (-35 Affinity) The player discreetly asked Oliver how they could go about making the ECS Constant disappear (blow up). The companion likely has an opinion on this, since it's kind of sociopathic for the player to even consider as an option.
SF-qico-Misc.svgRough Landings  Dislikes (-15 Affinity) The player just arranged for a smuggler to have the equivalent of a fake ID and papers to freely smuggle things into Akila City. This is to ostensibly help her poor family who really, really need it, though.
SF-qico-Misc.svgSpace Frog from Outer Space ⏫︎ Loves (+50 Affinity) The player just finished helping a little girl, Renee, put up cute pictures of her character, Space Frog, around Cydonia in order to help cheer people up. The player was glad to help and didn't expect anything in return, but Renee gave them a reward anyway.
SF-qico-Misc.svgSpace Frog from Outer Space  Dislikes (-15 Affinity) The player just finished helping a little girl, Renee, put up cute pictures of her character, Space Frog, around Cydonia in order to help cheer people up. In this scenario, the player greedily asked for a reward for helping, even though Renee is just a kid. She did end up giving the player something, but she was disappointed that the player asked.
Neon Main Dialogue  Likes (+25 Affinity) Player is speaking to BorealUS (a DJ) in Neon, who is lamenting about all the crowds she has to deal with that demand autographs and don't appreciate her music. Player responds that she should be flattered that she has so many fans (trying to make her feel better).
Neon Main Dialogue  Likes (+25 Affinity) Player is speaking to a shopkeeper who is lamenting that they're overhead is so high due to their shop location and it's financially distressing them. Player responds that he has a nice shop and he should be making a fortune (trying to be complimentary).
Neon Main Dialogue  Likes (+25 Affinity) Player is in Madame Sauvage's Place (a bar) on Neon, and the owner has just stated the "rules" of the establishment. The Player responds that they completely understood the rules, and won't be any trouble.
Neon Main Dialogue  Dislikes (-15 Affinity) Player is in Madame Sauvage's Place (a bar) on Neon, and the owner has just stated the "rules" of the establishment. The Player responds that they don't like being told what to do.
Neon Main Dialogue  Likes (+25 Affinity) Player is speaking to the tough owner of a weapon's shop who has a Model A for protection. He refers to the Model A as his "complaint department" and the Player responds they prefer dealing with humans and don't like speaking to emotionless robots.
Neon Main Dialogue  Likes (+25 Affinity) Player is speaking to a shopkeeper on Neon who claimed that they're closed, there's something bothering her and she doesn't want to talk about it. Player uses the Empath trait to sympathize which shortcuts into her spilling the beans (otherwise Player comes back the next day if they want).
Neon Main Dialogue  Likes (+25 Affinity) Player is speaking to a shopkeeper on Neon who claimed that they're closed, there's something bothering her and she doesn't want to talk about it. Player uses the Leadership trait to sympathize which shortcuts into her spilling the beans (otherwise Player comes back the next day if they want).
Neon Main Dialogue  Likes (+25 Affinity) Player is speaking to a shopkeeper on Neon who claimed that they're closed, there's something bothering her and she doesn't want to talk about it. Player uses the Diplomat trait to sympathize which shortcuts into her spilling the beans (otherwise Player comes back the next day if they want).
Neon Main Dialogue  Likes (+25 Affinity) Player is speaking to the Trade Authority vendor in Neon. They clearly allude that they'll deal in stolen goods. Player responds by saying that buying and selling stolen goods is illegal.
Neon Main Dialogue  Dislikes (-15 Affinity) Player is speaking to the Trade Authority vendor in Neon. They clearly allude that they'll deal in stolen goods. Player responds that stolen goods are their specific area of interest (saying they dont mind crime).
Neon Main Dialogue  Likes (+25 Affinity) Player is speaking to the co-owner of a food place in Neon. He's been complaining about the corruption that runs rampant in the city saying that Bayu makes it hard for honest people to earn a living. The Player says something should be done about Bayu (in heavy agreement).
Neon Main Dialogue  Likes (+25 Affinity) Player is speaking to the co-owner of a food place in Neon. He's been complaining about the corruption that runs rampant in the city saying that Bayu makes it hard for honest people to earn a living. The Player suggests he gets the Freestar Rangers involved.
Neon Main Dialogue  Dislikes (-15 Affinity) Player is speaking to the co-owner of a food place in Neon. He's been complaining about the corruption that runs rampant in the city saying that Bayu makes it hard for honest people to earn a living. The Player can say that "maybe honest people shouldn't work here" (which is rude)
Neon Main Dialogue  Likes (+25 Affinity) Player is speaking to the person in charge of security at the Neon Starport entry who explains that the transport of Aurora is illegal (it has to stay in the city). It's just a warning, explaining the situation, but Player responds that they wouldn't dream of transporting Aurora.
Neon Main Dialogue  Likes (+25 Affinity) Player is speaking to the person in charge of security at the Neon Starport entry who explains that the transport of Aurora is illegal (it has to stay in the city). It's just a warning, explaining the situation, but Player responds that only use it for medicinal purposes, being flippant. Companion may or may not be amused.
Neon Main Dialogue  Dislikes (-15 Affinity) Player is speaking to the person in charge of security at the Neon Starport entry who explains that the transport of Aurora is illegal (it has to stay in the city). It's just a warning, explaining the situation, but Player responds that the security people have no right to dictate what can and can't be transported.
Neon Main Dialogue  Dislikes (-15 Affinity) Player is speaking with a shopkeeper in Neon who runs a very high-end boutique, who comes off as a bit snotty and rude. He is complaining that a gang member constantly comes into his place and harasses him. Player says that the shopkeeper should kill the gang member.
Neon Main Dialogue  Likes (+25 Affinity) Player is speaking with a shopkeeper in Neon who runs a very high-end boutique, who comes off as a bit snotty and rude. He is complaining that a gang member constantly comes into his place and harasses him. Player says that the shopkeeper should learn to defend themselves (not as aggressive as "go kill the guy")
SF-qico-Misc.svgFalse Positives  Dislikes (-15 Affinity) The player just shook down a Security Guard for a bribe to conceal her making a robot to screw up some Ashta research to please her boss. It's kind of a shitty thing to do, and companions might care (or even approve - hey more credits).
SF-qico-Misc.svgFalse Positives  Dislikes (-15 Affinity) A guard has put people in danger to help out her boss and agitated the dangerous Ashta in Akila. The player says they won't do anything if they are bribed.
SF-qico-Misc.svgFalse Positives  Likes (+25 Affinity) A guard has put people in danger to help out her boss and agitated the dangerous Ashta in Akila. The player says they will cover up her mistake.
SF-qico-Misc.svgThe Akila Run  Dislikes (-15 Affinity) The player has just agreed to smuggle an unknown item from HopeTown to Akila City from an extremely shady character named Mr. Sood. Who knows what's being transported.
SF-qico-Misc.svgDefensive Measures  Dislikes (-15 Affinity) The player seems willing to commit some serious mischief to help a scientist test something that could help Akila City out.
SF-qico-Misc.svgPeacemaker  Dislikes (-15 Affinity) The player has just finished dealing with two bounty hunters who were harassing a retreat to help the formerly incarcerated and was asked by its silent founder "What do you think could've been done to prevent this?" The player then replied "I think letting criminals run around in a place like this is a terrible idea."
SF-qico-Misc.svgDistilling Confidence  Dislikes (-15 Affinity)
SF-qico-Misc.svgDistilling Confidence  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Misc.svgCaptain's Bounty  Dislikes (-15 Affinity) A Tracker thinks the player is Captain Faheem and has asked the player to give up. In this case, the player tries to bribe the Tracker off to avoid a fight.
SF-qico-Misc.svgRed Tape Reclamation  Likes (+25 Affinity) Hank stole the new mining equipment because he was pissed at how the other miners treated him. He led the player to his ship out in the Martian wilds and proceeded to turn a gun on them. The player successfully talked Hank out of killing them. Now the player can choose to convince Hank to turn himself in to security (GetStageDone 860) or they can tell Hank they'll lie for him and paint Hank as a hero who found the stolen goods (GetStageDone 830).
SF-qico-Misc.svgRed Tape Reclamation  Dislikes (-15 Affinity) Hank stole the new mining equipment because he was pissed at how the other miners treated him. He led the player to his ship out in the Martian wilds and proceeded to turn a gun on them. The player successfully talked Hank out of killing them. Now the player can choose to convince Hank to turn himself in to security (GetStageDone 860) or they can tell Hank they'll lie for him and paint Hank as a hero who found the stolen goods (GetStageDone 830).
SF-qico-Misc.svgRed Tape Reclamation  Dislikes (-15 Affinity) Hank stole the new mining equipment because he was pissed at how the other miners treated him. He led the player to his ship out in the Martian wilds and proceeded to turn a gun on them. The player has chosen to either attack Hank instead of trying to talk him out of it (GetStageDone 840 == 1) or failed their speech challenge and Hank attacked the player (GetStageDone 840 == 0). In either case, the player has just killed Hank.
SF-qico-Misc.svgMissed the Mark  Likes (+25 Affinity) The player and a kidnap victim are in the process of confronting their captor. The captor has asked the player to leave and let the captor kill the victim in exchange for a pile of credits. The player has refused, siding with the victim.
SF-qico-Misc.svgMissed the Mark  Dislikes (-15 Affinity) The player and a kidnap victim are in the process of confronting their captor. The captor has asked the player to leave and let the captor kill the victim in exchange for a pile of credits. The player has agreed, siding with the captor and allowing the captor to kill the victim.
SF-qico-Misc.svgMatters of the Hart  Likes (+25 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Misc.svgMatters of the Hart  Dislikes (-15 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
Cora's dialogue when Sam is a companion ⏫︎ Loves (+50 Affinity) Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Constellation.svgKeeper Aquilus Return  Likes (+25 Affinity) Keeper Aquilus and the Player are discussing the fact that Aquilus and the Hunter are versions of the same person. The player says their head hurts with all this multiverse alternate versions of people talk.
SF-qico-Constellation.svgKeeper Aquilus Return  Likes (+25 Affinity) Keeper Aquilus asks the player if they'll keep hunting the Artifacts and eventually enter the Unity. Player says yes they will.
SF-qico-Constellation.svgKeeper Aquilus Return  Likes (+25 Affinity) Keeper Aquilus asks the player if they'll keep hunting the Artifacts and eventually enter the Unity. Player says they don't want to, but they can't let the Starborn get them all either.
SF-qico-Constellation.svgKeeper Aquilus Return  Dislikes (-15 Affinity) The player recognizes that Keeper Aquilus, who previously asked the player to talk to all the major spiritual groups, did so to teach them a lesson about the Unity. Player says they learned that Aquilus was teaching them there are multiple perspectives on the Unity, just like the spiritual groups have perspectives on life.
SF-qico-Constellation.svgKeeper Aquilus Return  Likes (+25 Affinity) The player recognizes that Keeper Aquilus, who previously asked the player to talk to all the major spiritual groups, did so to teach them a lesson about the Unity. Player cracks a joke about wise people never answering direct questions.
SF-qico-Misc.svgEscape from the Endless Voyage  Likes (+25 Affinity) Addressing Captain Diana Brackenridge. The player just traded a sack of potatoes to Captain Brackenridge to make up for the temporary loss of food production that the ECS Constant would face by letting Janet Yang go off by herself. Janet is now free to go. This was a generous, though strange deal. There's also the issue that the fragility of the ship's ecosystem: if letting one person go would impact them so much.
SF-qico-Misc.svgEscape from the Endless Voyage  Likes (+25 Affinity) Addressing Captain Diana Brackenridge. The player has successfully negotiated with Captain Brackenridge to allow Janet Yang to leave the ECS Constant, even though she insists that none of the other colonists leave the ship. Brackenridge is young and inexperienced, so letting her know she made the right choice here might help her.
SF-qico-Misc.svgWanted Guest  Likes (+25 Affinity) Addressing the player. The player has successfully convinced a belligerent hotel guest to leave Paradiso peacefully via speech challenge instead of using violence.
SF-qico-Misc.svgWanted Guest  Dislikes (-15 Affinity) Addressing Jiro. The player has returned to Jiro after helping him with a belligerent hotel guest. In this case, the player has subdued the guest through violence. There are two potential paths that led the player here. In this case, the player attacked first without trying a more diplomatic approach first. The companion might be upset with the player's approach especially since Jiro told them not to make a scene, but they might appreciate that at least the player didn't kill the guest.