Starfield:All That Money Can Buy

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Purchase an Artifact from a shady source in Neon.
Mission Giver: Walter Stroud
Location(s): The Lodge, Neon
ID: MQ105
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XP: 400
Credits ?: Template:Credit Reward
Other Rewards: Fiscal Quarter, 22 x 6.5mm CT
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Mission Stages[edit]

All That Money Can Buy (MQ105)
Stage Finishes Mission Mission Entry
0(DEBUG STAGE)
1(DEBUG STAGE - Start on Neon)
2(DEBUG STAGE - Astral Lounge Meeting)
3(DEBUG STAGE - Slayton Aerospace)
4(DEBUG STAGE - Investigate the Seller / Ask about Security)
5(DEBUG STAGE - Confront Nicolaus Slayton)
10(Walter Forcegreets)
Walter Stroud wants to talk to me.
15(Player can turn down Walter and we jump back to this part on return)
Walter has asked me to come with him to Neon, where he intends to purchase an Artifact. I'll need to tell him when I'm ready to head out.
17(TEMP - move Walter to the player's ship)
20(Walter tells player to go to Neon)
Walter has asked me to come with him to Neon, where he intends to purchase an Artifact. He'll be riding as a passenger in my ship until we get there.
30(Player arrives on Neon)
35(Walter mentions the drug from chasmbass)
40(Walter Tells player to go to the Stroud-Eklund Offices)
Walter needs to head to the Stroud-Eklund offices here on Neon before we can meet with our Artifact seller.
45(Walter unloads, move him to the offices)
50(Player arrives, queue scene between Walter and Receptionist)
52(Stroud Eklund door opens)
55(Update QT to point to Issa)
60(Player is close enough to Issa)
65(player hears about Walter's speech)
70(Player is told to investigate the seller and case the Astral Lounge)
Walter and Issa want me to investigate the seller and case the Astral Lounge. The seller was connected to us by James Newill. The Astral Lounge is in the Trade Tower.
95(Player pays Newill)
100(Investigate Sleepcrate)
105(James Newill Speech Challenge Success)
107(James Newill speech challenge failure)
110(Found info on Seller)
200(Talked to the Bartender)
205(Bartender Speech Challenge Success)
207(Bartender speech challenge failure)
210(Checked the Door Controls)
215(Door controls reworked)
217(Player pays Boone Large)
218(Player pays Boone Small)
220(Playe is an Astral Lounge VIP)
300(Return to Walter)
I should talk to Walter about what I've found, and let him know we're ready to meet the seller.
305(Walter unloads - move him to Astral Lounge)
310(Go back to Astral Lounge)
I need to head over to the Astral Lounge and find the person selling the Artifact.
320(Talk to Walter)
330(Find the Seller)
The seller will have a large security briefcase and will respond to the code phrase "Ramsay and Travers."
340(Talk to Walter)
I found the seller. Time to meet with him and Walter.
342(Talking to Walter; move Musgrove)
350(Go to Meeting Room; place Artifact; enable briefcase)
352(Player on second floor of Astral Lounge)
355(Arrived at Meeting Room)
360(Player elects to sit)
365(Player sits)
370(Player elects to stand)
375(Briefcase scene starts)
377(Force briefcase open)
380(Player grabs Artifact)
390(Player shuts door)
400(Combat starts for any reason)
405(Player threatens to attack Musgrove)
410(Musgrove is dead - Slayton Aerospace)
420(Player has the Aritfact for any reason)
430(Negotiation resolves peacefully)
500(Negotiation is resolved)
We have the Artifact. Time to leave.
510(Trigger Slayton Ambush)
515(Slayton Agent Speech Challenge Success)
517(Slayton Agent Speech Challenge Failure)
520(Slayton Agent Combat starts for any reason)
530(Slayton Agent dead)
535(Neon security called over)
540(Ambush resolved peacefully)
550(Ambush is resolved)
We were ambushed by an agent from Slayton Aerospace, the original owner of the Artifact. We should get out of Neon quickly.
560(Player out of the Lounge; fire Issa Scene)
570(Go to Slayton Aerospace HQ)
Slayton has impounded my ship at Neon's spaceport. I'll need to confront him and get him to free my ship before we can leave.
580(Arrived at Slayton Aerospace)
585(Receptionist Speech Challenge Success)
587(Receptionist Speech Challenge Fail)
590(Combat on the first floor starts for any reason)
592(First Floor Gate Closes)
594(First Floor Gate Opens)
595(Player has a legitimate way to the next floor)
600(Player at next floor)
602(Second Floor Alternative Elevator)
610(Start Hacker sequence)
615(Hacker opens elevator doors on middle floor.)
617(Player enters hallway)
618(Second Floor Guard now hostile)
620(Hacker Door Closes - 02)
621(Hacker - across elevators)
622(Hacker - Conduit scene)
623(Hacker - climb up)
624(Hacker - drop down)
625(Hacker - open door two)
626(Hacker - Door opens)
627(Hacker - Turn Left)
628(Hacker - Wait for Robot)
629(Hacker - Across the hall)
630(Hacker - shutters)
631(Hacker - Robot 03)
632(Hacker - Open Last Door)
633(Hacker- Lab Vent)
634(Hacker - almost there)
635(Player at the Exec floor)
650(Tactical Bot 01 enters combat)
660(Tactical Bot 02 enters combat)
670(Tactical Bot 03 enters combat)
680(Tactical Bot shut down)
685(Assigned dead bot is killed)
690(Combat in the second floor starts, Hacker Sequence is shortened)
700(Player reaches the window)
710(Player outside Trade Tower)
720(Player near the door to Slayton's office)
800(Nicolaus Slayton Scene Starts)
810(Player is told to decide Musgrove's fate)
820(Player lets Musgrove go)
822(Player jails Musgrove)
825(Player decides to kill Musgrove)
830(Musgrove is dead step actually handled in Stage 410)
850(Combat with Slayton starts for any reason)
860(Slayton is dead)
890(Slayton Conflict resolved peacefully)
895(Player is free to go - Make sure no one is hostile)
900(Slayton conflict is resolved)
Our ordeal with Slayton is over and we're finally free to leave Neon and get the Artifact back to the Lodge.
905(Player has left Slayton Exec level)
910(Player back at the ship)
915(Start Walter Scene - Murder)
920(Walter wrap-up scene finished)
1000(Player in Orbit, trigger MQ106)
1100(Set in MQ106 - Clear Enable Layer)

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