Starfield:Companion - Sam Coe
| Talk with Sam Coe | |
| Started by: | Wants to talk |
|---|---|
| Points to: | Sam Coe |
| Location(s): | None |
| ID: | COM_Companion_SamCoe |
Wants to talk[edit]
While Sam is a follower, he will from time to time ask to talk. These talks each have an opportunity to change his affinity.
For players with the Empath trait, choosing answers that he likes will temporarily improve your combat and persuasion. Instead of flirting, it is usually better to choose these answers. This will also increase affinity more quickly.
There are additional options depending on career, skills, and starborn status.
Note that there are more than other companions.
| Key | Meaning |
|---|---|
| ⏫︎ | +50 affinity |
| ▲ | +25 affinity |
| ▼ | -15 affinity |
| ⏬︎ | -35 affinity |
| 🗣︎ | talk more, loop |
| X | to [END] scene |
| [QB###] | set quest flag ### before beginning |
| [QE###] | set quest flag ### after ending |
| [Q-###?] | quest flag ### is not set? |
| [Q+###?] | quest flag ### is set? |
| [-condition?] | condition is not set? |
| [+condition?] | condition is set? |
Personal conversations[edit]
First conversation[edit]
- To edit this section: Companion - Sam Coe/Story SG01
Sam Coe:
- "So, how much of a thrill has it been traveling with the one, and only, last descendant of the great Solomon Coe?"
- "Is it everything you imagined?"
| ... | Player | Response |
|---|---|---|
| [+Starborn?] It feels like we've been traveling together forever. |
I don't know whether to be flattered or concerned. | |
| I think you're doing your family proud. | Haha. Well, that's a first. | |
| Such an honor. You should see my diary. | Yeah, but no autographs, OK? | |
| It doesn't matter to me you're a Coe. | Ha. You're something else. | |
| X | I'd like to pick this up later. | Oh, bad time? Got it. Later, then. |
| 🗣︎ | The last Coe? What about Cora? And your father? | Ain't you ever heard sarcasm, friend? So how is it traveling with one of the great Coes? That better? |
- "I gotta say, it's a relief being with you... So many people hear "Coe" and they expect me to pull some miracle out of a hat."
- "Time has a way of just building on itself. Solomon was a good man. A great one, even."
- "But if he ever heard all the bullshit being talked about him these days... Well, he'd flat out deck them."
| ... | Player | Response |
|---|---|---|
| [+Professor?] Solomon Coe was remarkable. But his legend outstrips his documented accomplishments. |
So that's just your fancy way of saying he ain't all cracked up what he's supposed to be? But fully deserved or not, the Coe name carries weight. | |
| It sounds like you aren't happy being related to Solomon. | I am, and I'm not. | |
| Well, then, I want my miracles. | It appears I left them in my other jacket. Sorry. But... for some people. It ain't a joke. They have serious expectations. | |
| 🗣︎ | Why do they revere Solomon so much? | There's books about him. Lots of them. A couple high notes: He was one of the first grav jump explorers, back when they had no idea of the dangers... First solo jump out of Sol system: all him. He explored all the planets in Cheyenne and settled Akila. Plus he formed the whole Freestar Collective with Volii. So as you can see - the name's got serious heft. |
- "There was a time, well, before Cora... Where it really weighed on me."
- "It felt like every little thing I did or didn't do was a reflection on our "great legacy." It's enough to drive you crazy."
- "Now, I just hope I can help Cora to... I don't know."
| ... | Player | Response |
|---|---|---|
| ▲ | Every parent wants their children to learn from their mistakes. | Well, then Cora's going to get a five star university education from me. [QE105] |
| That's some serious parenting thoughts there, Sam. | Yeah, yeah. See if you can do better with her. Some days I think she's half feral. [QE110] | |
| How you raise Cora is none of my business. | No judgment, I appreciate it. [QE115] | |
| ▲ | Cora's great. You're doing a good job. | Your kind words are appreciated. [QE120] |
- "For my father, Cora, and me everything starts and ends with Solomon Coe. He looked out at the stars, and he dreamed a way to get there."
- "Imagine being the first person to jump to a new system and set foot on a new world? Well, I get it. That's powerful stuff."
- "And now... I'm just getting sappy. You're a bad influence, you know that?"
| ... | Player | Response |
|---|---|---|
| I'm the worst. | Heh. That's what I like about you. | |
| There's hidden depths to you. | Aww, now you're going to make me blush. | |
| ▲ | You really do have the heart of an explorer. | You say the damnedest things. |
| [Flirt] Oh, I have my wiles, Mr. Coe. | I believe that might be the most honest thing you've ever said. *chuckle* |
- "Well, I hope the comic book they make up about our adventures is better than that rag on Solomon."
- "The stuff they publish is just downright embarrassing."
Second conversation[edit]
- To edit this section: Companion - Sam Coe/Story SG02
Sam Coe:
- "Sorry, I plain forgot what I wanted to talk with you about."
- "That girl. If Cora leaves her tools out one more time."
- "I mean, I love her more that life itself but I can only say the same damned thing so many times."
| ... | Player | Response |
|---|---|---|
| Kids know how to push all the right buttons. | That's Cora to a T. | |
| Go easy on her. | Oh, next time I see her I'll paste on a smile and ask her ever so nicely to pick them up. Again. | |
| ▼ | If she keeps doing it, it could be a real hazard. | I know, I'm on it. Trust me, it won't get in the way when it counts. *sigh* |
| X | Now isn't a good time. | Got it. We can get into this later. |
- "I mean, this is between me and you, but Cora wasn't exactly planned."
- "I don't know if I mentioned, but I served a spell in the Freestar Rangers."
- "Had a partner, Lillian Hart... We were like fire and ice, but... Well, that wasn't all bad."
| ... | Player | Response |
|---|---|---|
| [+Starborn?] I wondered when you'd get around to talking about Lillian. |
Wait... You know about her? Small galaxy, I guess. Anyway. | |
| ▲ | Whether you wanted to be a Dad or not, you seem to have taken to it. | It wasn't always like it is now... |
| Must've been tough juggling being a Ranger and a father. | Understatement of the century. | |
| [Flirt] You had a partner before? I'm jealous. | If anything I think she should be jealous of you. Maybe some other time I'll get into the whole Lillian chapter. | |
| Cora being unplanned is a hell of a thing to lay on me. | Is it? Shit. Sorry. But... what I'm talking about doesn't make sense if you don't, well, know that. | |
| 🗣︎ | How did you wind up being a Ranger of all things? | It wasn't by choice - and it was a lousy fit. Maybe some day I'll get into it. I'm just happy I found Constellation. Best damned organization in the Settled Systems, if you ask me. |
| 🗣︎ | [+Ranger?] How come I haven't seen Lillian at the Rock? |
She's one of their top Rangers, so they keep her in the field a lot. That's how she likes it. |
- "When Cora was born, I was completely out of my depth."
- "For the first few months I kept thinking what a colossal mistake I made. Me, a father?"
- "But one late night, early morning, whatever, little Cora gave me my first smile. And I knew I'd do anything for that girl."
| ... | Player | Response |
|---|---|---|
| ▲ | Cora's lucky to have you. | It sure don't feel like it. |
| I knew you were a big softy. | Yeah, yeah - big old mean Sam Coe loves his daughter. Alert SSNN. *chuckle* | |
| I can't imagine having kids. | People say it changes everything, and it does. And no matter how much you think you are prepared... Haha. | |
| 🗣︎ | Where was Lillian during this? | Well, Missus Lillian Coe was right there with me. And as bad as I had it, with nursing at all hours... I know I had it comparatively easy, but that don't mean those first few months were "good" by any stretch of the imagination. |
- [Q+105?]
- "Something you said to me... About parents wanting children to learn from their mistakes."
- "Now that Cora's getting older... That's what haunts me."
- [Q+110?]
- "I really appreciate you trying to keep it light, and cheer me up about Cora."
- "But with her getting older. Well, I'm scared she may take after me too much."
- [Q+115?]
- "You said it's none of your business what I do with Cora. "'
- "You know us both, though, better than anybody. I know she takes after me, but maybe too much?"
- [or]
- "You said Cora's great - and I think so, too."
- "But I see so much of myself in her."
- --
- "I've... I've done things I'm not proud of. Said things even worse."
- "I try to be better for Cora, but is she going to fall into the same traps?"
| ... | Player | Response |
|---|---|---|
| [+Empath?] You've given Cora a solid foundation. You don't need to worry about this particular problem. |
That's... really reassuring. I do the best I can by her. | |
| You should talk to her about all this. | ...Maybe. When's she's older. | |
| I have a feeling she'll find her very own mistakes. | Well isn't that a drop of sunshine. | |
| You worry too much. Enjoy it, she'll be grown up before you know it. | And that's the truth there. | |
| 🗣︎ | Is your past really that bad? | Well, it's bad enough, let me put it that way. |
- "I know it seems crazy towing her across the stars. But I'm not exactly swimming with options here."
- "Her mother... Like I said, another story, another time."
- "And what, have her raised by Jacob? My dad? I'd sooner ship her off to Vladimir."
| ... | Player | Response |
|---|---|---|
| I think Cora is thriving growing up with Constellation. | You think? Well, she does say the damnedest things. [QE205] | |
| Might be good to have a place she can go if things get dangerous. | I'll think about it. But for now, she's happy. You know, she just goes on and on about you? [QE210] | |
| X | I really don't know if her being on my ship is a great idea. | I have all the faith in the world in you, you'll keep us safe. And trust me, I'll make sure Cora is fine, too. [QE215] |
| 🗣︎ | There really isn't anyone else that could take her? | No, not really. Lillian and me don't have any siblings. We'd have to start looking into really extended family for other relations. I... I wouldn't want to any way. Looking after Cora... Well, that's not something I want to pawn off on someone. |
- "And if she just learned to pick up after herself she just might live until she's 13."
Third conversation[edit]
- To edit this section: Companion - Sam Coe/Story SG03
Sam Coe:
- "Sorry if I'm a little out of it. Didn't get much sleep last night."
- "Lillian and me... Well, I tried talking with her and I lost my cool."
- "Got a little heated. I know I woke Cora up. *sigh*"
| ... | Player | Response |
|---|---|---|
| On a small ship, everyone hears everything. | That statement's going to keep me up at night. Everything, everything? Just so you know there's a long, uh, proud tradition of singing in the shower. | |
| I hope Cora didn't hear anything. | No. I'm careful about that. I mean, I try and not put down Lillian within earshot - which... well, isn't that hard, really. | |
| X | Sorry, I'm busy right now. | I'll be here when you're ready. |
| 🗣︎ | How does Cora feel about all this? | Up until a few years ago, she kept hoping we'd get back together. I mean, Lillian and I stayed married longer than we should've for Cora's sake. But we weren't really doing Cora favors there. |
- "Lillian. She's an incredible woman, truly."
- "But it is always, and I mean always, about the job. When she bleeds Freestar colors spill out."
- "Back when I was a Ranger, we were quite the team."
| ... | Player | Response |
|---|---|---|
| ▲ | [+Freestar Collective Settler?] I'm still a little in awe of Rangers. I heard so many stories about them growing up. |
I was, too. It's one of the things that kept me going, longer than I probably should've. |
| There must be a story behind why you stopped being a Ranger. | I'm meant to be on my own exploring the great beyond. It calls to me. Maybe it's Solomon saying "hello." | |
| I bet you were good at being a lawman. | I could do the job, sure. That wasn't the problem. Traveling, exploring, seeing new crazy things. It calls to me. | |
| [Flirt] I don't know, I think we're quite the item, too, Sam. | Oh, don't worry. You're in a category all your own. Where was I? | |
| 🗣︎ | Did you like being a Ranger? | I never had much passion for law enforcement. But there were days I was damned proud to wear the uniform. And others... Too messy, I mean, we always walked the line well. Lillian is good that way. But some laws I think are horseshit. Ruining lives because some bar room brawl got out of hand. That never sat well with me. |
- "But one day... I was just done. No particular reason, it had been building a long time."
- "I tried to convince Lillian to leave it behind come with me."
- "She shot me down, hard. Hurt my pride. More than a little. But she was probably right."
| ... | Player | Response |
|---|---|---|
| ▲ | If you were that unhappy, you did the right thing. | We were making each other miserable. And that wore on poor Cora, too. |
| I feel bad for Cora. | *sigh* Separation ain't known to be kind on little ones. | |
| 🗣︎ | She didn't even consider it? | Not for a second. And she's right. Lillian is where she's meant to be. She always wants to fight the good fight, the Rangers are lucky to have her. |
- "It's funny, our latest argument started because Lillian thinks I'm putting Cora in too much danger traveling with you."
- --
- [Q+205?]
- "I told her what you told me, that Cora's just blossoming with all this. With Sarah, you, heck, even Walter..."
- "I just know Cora has futures I could never dream of."
- "But Lillian - not so much of a fan of you. That kinda set me off."
- [Q+210?]
- "I mentioned the idea you had... About maybe Cora staying with Lillian if things got too dangerous."
- '"Suddenly she was all excuses. She's always going on that she doesn't see Cora enough."
- "And then I try to take her up on that... Yeah, fireworks."
- [or]
- "After you told me the same thing... well, I asked if it was even possible for Cora to live with her for a time."
- "Not saying I'd do it, just seeing if it were an option."
- "And then she just went off on me. I fought hard to keep custody, and suddenly changing my mind. "
- "The argument got messy and complicated fast."
| ... | Player | Response |
|---|---|---|
| I'm sorry I caused an argument. | Don't be. It's always something. | |
| ▼ | If I met Lillian, I have a feeling I wouldn't like her. | You are getting one very biased half of it. I'm sure her friends feel the same about me. And Lillian loves that girl fierce. But... |
| Separation sounds like so much fun. | Yeah, they should have t-shirts for it and everything. I mean, Lillian loves Cora. To pieces. But... | |
| 🗣︎ | Why did you even get together with Lillian in the first place? | Late night stakeouts, shootouts with a lot of left over adrenaline. Well, we were never lacking in chemistry. Compatibility on the other hand... |
- "Cora's been stood up a time or two by Lillian."
- "Always for the best of reasons, last time I think Lillian got a medal for it."
- "But at a certain point Lillian's excuses don't matter. Poor Cora cried for a week. I don't want to put her through that again."
| ... | Player | Response |
|---|---|---|
| Lillian's part of her life. It's not healthy to keep them apart. | You are just too damned wise for your own good. Well, something to think about. [QE305] | |
| Tell Lillian that. Give her a chance, but make her understand she has to follow through. | If I do that, you all might want to invest in some industrial strength ear plugs. [QE310] | |
| I think Cora's better off with us. | That's what I think, too. [QE315] | |
| I'm sorry things are so complicated for you. | Sorry to vent. But, you're... a good friend. It really helps to talk it out. [QE320] |
- "For now, Lillian's going straight to the voice mail. So everyone can sleep easy."
Fourth conversation[edit]
- To edit this section: Companion - Sam Coe/Story SG04
Sam Coe:
- "Traveling with you has been something else. But the best part is when we're charting course for the next jump."
- "I never feel at home planetside. How about you?"
| ... | Player | Response |
|---|---|---|
| [+Terra Firma?] I spent most my life in plus G. Space does a number on me. |
And you join Constellation in spite of that? That takes guts. | |
| [+Spaced?] Being planet bound really messes me up. I was born and bred in the stars. |
Then for you - being in a ship must be like being home. | |
| They both have their charms. | How noncommittal of you. | |
| [Flirt] I like anywhere as long as I'm with you. | Now that's the right answer there. Ha. | |
| ▲ | Space is the only home I need. | I figured you were a kindred spirit. |
| I don't give it much thought. | Suit yourself. | |
| X | Actually, I can't do this right now. | Whenever you get a chance, then. |
- "The people I don't get are the ones who never go anywhere. They stay in their own home town and just live and die there."
- "There is a whole galaxy full of wonder and things you could never imagine."
- "How can they be satisfied with one tiny sliver of it?"
| ... | Player | Response |
|---|---|---|
| People have different priorities. That doesn't make them wrong. | I mean, you're right but... | |
| Not everyone gets the opportunity. | There are unfortunates that have little to no choice in anything. They have my sympathy. But there are so many people that think it's out of reach, when it isn't. | |
| If they only knew what they were missing. | I mean, right? |
- "I think everyone should at least get out once. And go someplace, meet people."
- "Get out of your comfort zone so you can really see that the worlds are more than just little issues and bickering."
- "There is a mess of ugly out there, but my god, there is grandeur, too."
| ... | Player | Response |
|---|---|---|
| I never knew you were that poetic. | Space. That great void. That's the stuff for me. | |
| ▲ | New cultures, new experiences can be deeply enriching. | It helps you understand how this crazy place fits together. |
| I think you're getting a little carried away. | Haha. Maybe a little. | |
| If they don't come, it leaves more of the galaxy for the two of us. | I never thought of it that way. |
- "I want to be the Coe that finds something deep out there. Solomon got us here, in a big way."
- "I'd like to discover something that... Moves people. Makes them feel just a bit of what I feel when I jump systems - not knowing what's next."
| ... | Player | Response |
|---|---|---|
| You always surprise me. | Always keep them guessing. | |
| ▲ | That's what Constellation is all about. | Exactly! |
| Be real careful what you wish for. | Haha. Fair point there. | |
| ▲ | [Flirt] I could listen to you talk like that for hours, handsome. | Then you are a glutton for punishment. *chuckle* But I do love the way you listen. |
- "It's funny, as much as Jacob, my dad, cashes in on the family name - he's got no adventure in him."
- "And I get it. It's dangerous, sometimes scary out there. But that's what exploration is."
- "Going off the map and seeing if there truly be dragons."
| ... | Player | Response |
|---|---|---|
| Here's to discovery, Sam. | I couldn't ask for better company. [QE450] | |
| We should get back to it. | On it. [QE450] | |
| 🗣︎ | Jacob has none of that Coe family spirit in him, then? | Not one drop. He's always been about making deals, keep goods moving. Despite his many, many flaws I think deep down he is trying to do good for Akila City. But if you're going to be name dropping Solomon all the damned time, you should act a little more like him. [QE450] |
Fifth conversation[edit]
- To edit this section: Companion - Sam Coe/Story SG05
Sam Coe:
- "I know I yammered on about my... unfortunate past. But really, this isn't about me."
- --
- "I don't have many friends, and I figure I have to level with you."
- "My past keeps showing up. I should get ahead of it before I get behind it."
- "Oh, hell, this is tougher than I thought it was going to be."
| ... | Player | Response |
|---|---|---|
| Just take the leap and start talking. | Right, right. | |
| ▲ | No matter what happened, Sam, I'm in your corner. | That... That means a lot. |
| Uh oh. I don't like the sound of this. | Oh good, now I'm not nervous at all. *sigh* | |
| X | Now is not a good time. Maybe later. | Of course, of course. When you have a chance, then. |
- "When I turned 18, my dad used one of his many connections to get me my first real job."
- "That plus the magical "Coe" family name meant I was shipping freight out of Akila. If there is a way to take the wonder out of space it was working for that outfit."
- "Every milligram of Helium-3 accounted for, timetables down to the second, too busy to ever really appreciate anything or even look up. Ugh."
| ... | Player | Response |
|---|---|---|
| That sounds truly terrible. | And the pay... Well, it paid for my apartment - but that's about all I could say for it. | |
| For a first job you could do a lot worse. | That's the way Dad looked at it. On paper, I see your point. But it was rough. | |
| All the charm of accounting wrapped up in bureaucracy. Joy. | Haha. That's about the size of it. |
- "So, an opportunity comes by from the boss man - run this job, don't ask questions, and there's a bonus."
- "Hell, I was still just a kid. I jumped on it."
- "I knew what I wasn't shipping some dried mangos, but... suddenly, God help me, it was fun."
| ... | Player | Response |
|---|---|---|
| Oh, this will not end well. | Haha. You think? | |
| I could see the appeal. | And you're a hell of a lot smarter than I was. | |
| 🗣︎ | What was fun about it? | Up until then I tried my best to be the dutiful son, hated it, but man I tried. But this... It was a rush, a thrill. Lying through my teeth to customs, even that shady delivery guy. It felt like I was finally truly living. |
- "So more jobs started coming. And everywhere I went suddenly dangerous people were much better armed."
- "I'd hear about armed conflicts and civilian casualties... Innocent casualties... And I'd pretend that wasn't me."
- "Maybe I wasn't smuggling weapons. Maybe I was carrying something else."
- "As long as I never opened the boxes, I could keep pretending."
| ... | Player | Response |
|---|---|---|
| ▲ | [+Gangster?] That's the way they rope you in. Don't think, get rich. All too soon you're in over your head. |
Yes. Exactly. I'm glad I'm not alone. |
| You know you didn't kill those people. | Not directly. And I'd tell myself, they'd get guns from someone else. But in my heart, I knew blood was on my hands. | |
| Go on with your story, Sam. | ||
| What you did was reprehensible. I'm shocked. | I was young, I was stupid. Anything you say... Anything you feel... I feel all that and more. *sigh* |
- "Soon the boss man's relying on me, and the pay... was nice. We also started partying a lot together. Hard. There are whole weeks that are blank."
- "Never had a lick of trouble, until I did."
| ... | Player | Response |
|---|---|---|
| Sounds like your boss took advantage of you. | Yeah, but it takes two to tango. | |
| You can't keep playing with fire without getting burned. | You're right, of course. | |
| 🗣︎ | Didn't you know you were walking a very dangerous path? | I had booze enough and drugs enough to never really have to look too hard in the mirror. I knew if I did, I wouldn't like what I saw or where it was going. |
| 🗣︎ | Were you that good at it? | At the time I thought I was the bee's knees. But looking back, a lot of it was dumb luck. I swear my damned name got me out of trouble most of the time. "Oh, you're a Coe? Like Solomon?" Then they'd just wave me through. |
- "To this day I don't know what I was running that last job, but it was tasty enough a whole mess of Crimson Fleet jumped me at the rendezvous."
- "A sane man would've been scared, but I looked at my pissant trading skiff's dual cannons and shouted, "Oh, this is on!""
- "I blew up one of the pirates before they realized that I was out of my gourd. I managed to get them down to two left before every system I had was fried. I was done."
- "That should've been the end. But that's when the Rangers showed up."
| ... | Player | Response |
|---|---|---|
| ▲ | [+Ballistic Weapon Systems?] Taking out Fleet vessels with a skiff's cannons is impressive as hell. |
I don't even know how I did it. Pure instinct. But it wasn't enough. |
| You must've been incredibly relieved. | *chuckle* You think? | |
| I could absolutely see you doing that. | *chuckle* Well, I don't flinch from living life on the edge a little. Anyway. | |
| ▼ | You are crazy. Literally crazy. | Hey, I'm not proud of it, OK? I'm not that same punk anymore. *sigh* |
| 🗣︎ | With those odds, why did you even try? | It just felt right. Like this, this is what I was meant to be. And I was young, no care in the world, and I thought - what, there's only 7 of you? I like those odds. |
- "And then, dependable and straight as an arrow, Lillian Hart came on the comm, and well... it was like hearing the voice of an angel."
- --
- "The Rangers took them out, no problem. All of that's fuzzy, though, see I passed out and when I came to Lillian was there. Seems the Rangers were impressed with me."
- "Offered me a job. By all rights it should've been a prison cell, but Lillian... She saw something in me. I took the job."
- "And that's it. All my cards are on the table."
| ... | Player | Response |
|---|---|---|
| ▲ | You aren't that kid anymore. You're probably a better person for it. | After I hit bottom, I learned a lot. Fast. [QE505] |
| That was some real stupid stuff you did. | I know, I know. [QE510] | |
| ▲ | If you haven't done anything you're ashamed of once or twice, you haven't really lived. | That. Well, that. [QE515] |
| 🗣︎ | And Lillian knew you were a smuggler? | Officially my cargo was destroyed by the Fleet. Unofficially, hell yes, she knew - she jettisoned it herself. I do not know why she did it, but she stuck her neck out for me. And after she helped sober me up, and put the mess I was back together. |
| 🗣︎ | So that's it? Nothing more? | Look, I'm guilty as hell of smuggling who knows what. And there are people I dealt with, bad people, and would recognize me. But I swear I did more questionable stuff for the Rangers, under orders mind you, than I ever did as a smuggler. |
- "But the thing that scares me... Is Cora. I mean, I gotta tell her some day."
- "Sometimes the way she looks at me... I'm not worthy of that. But to see that look gone..."
| ... | Player | Response |
|---|---|---|
| When she's older, and the time is right, you have to tell her. | *sigh* Well, ain't that something to look forward to. | |
| ⏫︎ | She thinks the world of you. It'll be fine. | That's easy for you to say. |
| That's a toughie. | Understatement of the year. | |
| [Flirt] Just know I'm here for you, Sam. With all my heart. Always. | That means a great deal to me. |
- "Just so you know, all this, this is why Lillian is... something else."
- --
- [Q+305?]
- "I know you're right, I need to let her into Cora's life in a big way."
- "I just need to get up the nerve to talk with her."
- [Q+310?]
- "And I really need to own that, and have a tough talk with Lillian. "'
- "Tell her about that follow through you mentioned. Cora's at an important age right now, every visit really counts. You can't flake on her."
- [Q+315?]
- "You were saying Cora's better off traveling with us, but Lillian knows me - the good, the bad, and the really ugly."
- "When she calls bullshit, it's hard to fight back."
- [or]
- "I know, I know - more Sam Coe and his 'complications' as you put it."
- --
- "Well, for now, let's do something more cheery."
- "Like getting a root canal."
Sixth conversation[edit]
- To edit this section: Companion - Sam Coe/Story SG06
Sam Coe:
- "I'd appreciate your advice."
- --
- [Q+505?]
- "After our last talk... Well, I just feel a little more at peace. A little more whole."
- [Q+510?]
- "After our last talk, even though you called me out on being a fool."
- "I still feel better for opening up. And worse, too."
- [or]
- "After our last talk, I was really worried what you'd say. But I always feel better. Thank you."
- --
- "Cora's grandpa, good old Jacob, well he just will not stop pestering me to see Cora."
- "And that's complicated."
| ... | Player | Response |
|---|---|---|
| You don't talk much about your father. | He's not my favorite topic of conversation. | |
| Cora's got a lot of people that care for her. | Can you blame them? She's something else. But things with my Dad... | |
| ▲ | Jacob's a real ass. | Good to know I'm not alone thinking that. |
| X | We can talk about this later. For now, I'm busy. | Right you are. |
- "My early years... They weren't good."
- "My mother died when I was 7. Some people have such strong memories from their early life."
- "Me, I mean I remember her. I have some pictures, I remember the feelings. But just a few clear memories."
| ... | Player | Response |
|---|---|---|
| [+Starborn?] There may be a version of us out there somewhere where she lived. I wonder what that's like. |
Odd thought. I just... can't imagine what that would've been like. | |
| I'm sorry to hear about your mom. | Oh, it's all right. Ancient history. | |
| I bet that changed things at home. | You better believe it. | |
| 🗣︎ | What do you remember? | She had these truly ancient cameras. Like caveman type of things. Had a room with a red light, she'd develop pictures she took in this chemical bath. I remember sitting on a stool, looking up at them slowly fade in, and it was like alchemy to me, then. That's all I have. Just glimpses like that. |
| 🗣︎ | What happened to her? | She banged up her knee real good in an accident. So she went in for knee replacement. Supposed to be routine, but that damned anesthesiologist dropped the ball. One day, Mom's fine and then after the damned doctors take her away... *sigh* |
- "So Jacob raised me on his own. And... shit, maybe I don't give him enough credit."
- "I mean, I know how tough it is. But he was strict, hard."
- "Dad was a long time civil servant, a big man in government. And he had a future all laid out for me. Man could he get his hooks into you... he was scary good at that."
| ... | Player | Response |
|---|---|---|
| ▲ | [+Freestar Collective Settler?] Most people in the Freestar Collective would hate working in government, too. |
Exactly. If we wanted big, bloated government we'd head over to the UC. He was my Dad, though, and I was a young pup... |
| And let me guess, that future wasn't for you. | You know me too well. | |
| He probably did it out of love. | Maybe. But, it was tough to live up to his exacting expectations. | |
| 🗣︎ | What exactly did your Dad do? | At his height he was some sort of trade minister. A very prominent man in Akila City. After I came along, he stepped down to a lower posting - but still had a finger in trade all over the Collective. I can't deny, he sacrificed a lot to be closer to Mom and me. |
- "But I tried. I felt the weight of legacy, I wanted to do him proud."
- "He said I had to learn the business. Run some freight, see how the credits flow, speak the language."
- "Meanwhile he was working some angle for a government job for me after. And that sounded even more miserable than what I was doing."
| ... | Player | Response |
|---|---|---|
| ▲ | He should've asked what you wanted. | I know, right? |
| If you were somebody else, it may not have been that bad a deal. | Probably. Credits, power, prestige... I mean, you're right. | |
| [Flirt] I wish we'd met a long time ago. We have to seriously make up for lost time. | Imagining you around back then... Let's just say you would have been... distracting. But I had a point... If I could remember it. | |
| 🗣︎ | Did you ever tell him you didn't want it? | I started to many, many times. He'd always steer the conversation away, or just use logic to dissect every little point. Once I held my ground and he said I was an ungrateful child, not worthy of what he was doing. |
- "Even after I joined the Rangers, Dad just always was needling - angling for me to join the government."
- "By then I knew myself more. And I could stand up to him. Lillian, well, she helped."
- "If I let Jacob into Cora's life, he'll dream up some big future for her and tie her into knots like he did with me. That man could teach a master class in manipulation."
| ... | Player | Response |
|---|---|---|
| Jacob might surprise you. He seems to really love Cora. |
[QE605] | |
| If he does anything like that, I'm sure you'd shut it down fast. |
[QE610] | |
| It should be up to Cora, otherwise you're making her choices for her. | But she's only twelve and... Hell, I see what you did there. If I just flat out say no, I'm a hypocrite, right? *sigh* [QE615] | |
| Jacob's bad news. I think you're right to keep Cora away from him. | Cora's too young to understand just how twisted up things could get. I wish I could just snap my fingers and make things better for her. [QE620] | |
| 🗣︎ | Have you seen any evidence of that? | Well, no. But he hasn't had much opportunity. And he's a sly one, I'm not sure I'd be able to spot anything. |
| 🗣︎ | Is your father really that much of a problem? | I mean, I can't prove it, but I'm pretty sure that freight company was silently partnered with good old dad. And the smuggling? I wouldn't put it past him to be involved. Very involved. But he always did a good job of keeping that side of the business hidden from everyone. Especially me. |
- "I guess I got more to think about."
Seventh conversation[edit]
- To edit this section: Companion - Sam Coe/Story SG07 QuestIntro
- [+Distance Cora >= 15?]
Sam Coe:
- "We need to find Cora and talk with her. She made it sound like it's 'life or death.'"
- [QE798] [END]
- --
Sam Coe:
- [QB799]
- "Thanks for grabbing me. Cora wanted something, and I was hoping you could humor her. For me."
- --
- [action+22?] | [action+19?]
- "Cora? Cora!"
- "So what's so important that you needed us?"
Cora Coe:
- "Thank you for talking to me. I got something super important."
- "Something's wrong with Mom."
Sam:
- "You're just figuring this out?"
Cora:
- "No. She's in trouble. It's been too long since she's written me."
Sam:
- "Wait, you write each other?"
Cora:
- "Focus. We need to find Mom."
- --
- "You believe me, right?"
| ... | Player | Cora |
|---|---|---|
| This may be serious. | Very serious. | |
| I'm sure Lillian's just fine, Cora. | No. No. No. | |
| 🗣︎ | How do you know she's in trouble? | We were reading the Count of Monte Cristo together, and she hasn't got back to me. She's a slow reader, but it's been too long - even for her. She always sends a message when she's finished. But I haven't heard anything... |
Sam:
- "Listen, trust me Lillian Hart is not in trouble, she eradicates trouble. That's her thing."
Cora:
- "This is not normal."
Sam:
- "I don't even know where she's stationed, gumdrop."
"I don't even know where she's stationed, sweetie."
Cora:
- "Daaaad. She's on Neon."
Sam:
- "I know this is a whopper of a favor to ask... But there will be no end to this until we see Lillian and clear this all up."
| ... | Player | Sam | Cora |
|---|---|---|---|
| I have a bad feeling about this, Sam. | Ugh, you, too? Listen. I will not forget you doing this for me. Cora's just worried. Don't even get me started about the time she thought ghosts were in the reactor core. |
I was five, Dad. Five. | |
| ▲ | If it'll make Cora feel better, no problem. | *sigh* Thanks. You being willing to do this... It means a lot. |
Bring all your guns and armor and stuff. It's going to get serious. |
| ▼ | You owe me for this one. | Like I said: I know this is a massive favor for me. And Cora. |
Sam:
- "Lillian will be at the Ranger Outpost on Neon. That's Jaylen... Pryce's office - so if she's out he should be able to help."
- "This should be easy, Cora sees Lillian and everything will be back to normal."
- [QE650]
Event conversations[edit]
Temple conversation[edit]
- To edit this section: Companion - Sam Coe/QEvent MQ104A
Sam Coe:
- "Where to begin... That... temple? What the hell was that?"
- "I have been from one end of the Settled Systems to the other, more times than I could count."
- "But I have never, and I mean never, encountered something like that."
- "Who built it? Why? So many questions."
| ... | Player | Response |
|---|---|---|
| [+Starborn?] Don't worry, it'll all work out. The answers will come in time. |
I don't need some Matteo philosophical navel gazing here. These questions are big. | |
| I am still stunned at what we discovered. | That's a good word for it. | |
| It's our job to make sense of it. | Yeah, no pressure. | |
| ▲ | I don't mind admitting I'm scared. Both of the experience and what it means. | I think that just means you're sane. |
| 🗣︎ | Do you think the Temple is proof of sentient alien life? | Maybe? For centuries we've been looking for something definitive that says we're not alone out here. I just can't see the UC, Freestar Collective, or House Var'ruun building... that thing. The temple. Or maybe it's just some crazy gazillionaire's party temple. The ultra-rich do some seriously crazy things. But I somehow doubt it. |
- "And what you can do? I am not a scientist, not in the least..."
- "But that... ability? Power? It's just plain scientifically impossible."
| ... | Player | Response |
|---|---|---|
| [+Master Technology Training?] I know what our tech is capable of. This is lightyears beyond it. |
You'd know better than I. | |
| Impossible or not. I can do it. | And there you have it. | |
| It's got to be just advanced technology. Just beyond what we know. | Then who is capable of something like that? *shudder* | |
| It almost feels magical. | Just don't say that back at the Lodge. Some of them would blow a gasket if you suggested that. |
- "Forget about me. How are you?"
- "Whatever happened... it could have deep physiological affects. I hope not mental."
- "And even if everything's perfect there... still... I can't imagine what's going through your head."
| ... | Player | Response |
|---|---|---|
| ▲ | I want to stay focused on what we do next. Not how I feel. | Smart. Staying focused. |
| ▲ | I am so rattled, I don't know what's going on with me. | Don't worry. We'll get through it. Together. |
| Actually. I feel good. Maybe too good. | That's... not disturbing. No, not at all. | |
| ▲ | I have this powerful craving now. For... human brains. Brains. Kidding. | *laughs* You... Haha. Same old you. |
- "The other Constellation members are going to lose their mind once they hear about this."
- "Assuming they even believe us."
Starborn conversation[edit]
- To edit this section: Companion - Sam Coe/QEvent MQ106
Sam Coe:
- "Late at night in dive bars, sometimes the old timers share stories."
- "About things they've seen they just couldn't explain. Ghost stories, if you will."
- "I've heard of things like the Starborn before. But... they're real. Honest to god, real."
| ... | Player | Response |
|---|---|---|
| [+Starborn?] They are a lot realer than you think. |
Ain't that the truth. | |
| ▼ | The universe is vast. It's arrogant to think we've seen it all. | But you carry on for centuries of exploration and you can fool yourself into thinking you got it all figured out. Clearly we don't. |
| ▲ | I hardly believe it myself. And I was there. | I genuinely considered mass hysteria. But the sensor logs confirm it. It's real. |
| No one is going to believe us. | Nobody believed those old buggers. |
- "So the obvious question is: what the hell are they?"
- "Everyone's going to be thinking aliens. But... maybe not?"
- "Their ships were incredible. But... They still felt like ships."
- "They had engines, weapons, I think I even made out a grav drive."
- "If they were really alien, I just would expect it to be more... alien, you know?"
- "I mean it could be some secret Freestar, Var'ruun, or UC tech... But I don't know..."
| ... | Player | Response |
|---|---|---|
| ▲ | I agree. They didn't feel exceptionally "alien." | Exactly! |
| I have no idea what the Starborn are. | Anybody that says they know for certain are lying. | |
| The Starborn scream "alien" to me. | Yeah, you might be right. | |
| 🗣︎ | Do you really think one of the factions could have technology like that? | I mean... Anything's possible, right? But if someone, anyone, had that much of an edge on the others - the whole balance of power would shift, right? It would be one hell of a conspiracy to keep it quiet. And an even greater amount of restraint to keep it in your back pocket. |
- "I'm going to throw out another wild stab in the dark theory. Maybe they're from outside our known systems."
- "Here's the hypothetical. Centuries ago, some brainiac scientists decide to play settler. "
- "But they go way, way beyond any place we've ever been to set up stakes."
- "Once they get there they make a few lucky breakthroughs. And their science just snowballs from there."
- "I could see them getting further, faster... And hence, become the Starborn."
| ... | Player | Response |
|---|---|---|
| ▲ | That certainly sounds possible. That could be it, Sam. | If I got it right, then you owe me a steak dinner. |
| That's definitely a theory. | How noncommittal of you. | |
| That's a wild guess. And I don't buy it. | I'm probably wrong. All I'm saying is it doesn't have to be aliens, right? |
- "One way or the other. We are not alone."
- "And that... that's both exciting and terrifying."
Companion Affinity[edit]
There are multiple affinity events that can happen during this mission.
| Affinity | Stage | Andreja | Barrett | Sam Coe | Sarah Morgan |
|---|---|---|---|---|---|
| ⏫︎ Loves (+50 Affinity) ▲ Likes (+25 Affinity) ▼ Dislikes (-15 Affinity) ⏬︎ Hates (-35 Affinity) | |||||
|
Affinity Event for use in dialogue responses to respond to something the player says.[affinity 1] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 2] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 3] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 4] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 5] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 6] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 7] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 8] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 9] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 10] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 11] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 12] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 13] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 14] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 15] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 16] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 17] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 18] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 19] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 20] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 21] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 22] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 23] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 24] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 25] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 26] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 27] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 28] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 29] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 30] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 31] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 32] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 33] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 34] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 35] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 36] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 37] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 38] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 39] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 40] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 41] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 42] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 43] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 44] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 45] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 46] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 47] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 48] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 49] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 50] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 51] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 52] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 53] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 54] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 55] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 56] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 57] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 58] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 59] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 60] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 61] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 62] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 63] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 64] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 65] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 66] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 67] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 68] |
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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 69] |
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- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
- ↑ Affinity Event for use in dialogue responses to respond to something the player says.
Mission Stages[edit]
| Companion - Sam Coe (COM_Companion_SamCoe) | ||
|---|---|---|
| Stage | Finishes Mission | Mission Entry |
| 100 | (Scene 01 - Memory Value chosen) | |
| 105 | (SG01 - Chose "Parents want children to learn from mistakes") | |
| 110 | (SG01 - Chose to joke about Cora) | |
| 115 | (SG01 - Chose "Stay out of parenting") | |
| 120 | (SG01 - Chose "Doing a good job") | |
| 200 | (Scene 02 - Memory Value chosen) | |
| 205 | (SG02 - Chose "Cora is thriving") | |
| 210 | (SG02 - Chose "Part Time Cora Elsewhere") | |
| 215 | (SG02 - Chose "Bad idea to be on the ship") | |
| 300 | (Scene 03 - Memory Value chosen) | |
| 305 | (SG03 - Chose "Lillian is part of Cora's life") | |
| 310 | (SG03 - Chose "Give Lillian a chance") | |
| 315 | (SG03 - Chose "Better Cora is with us") | |
| 320 | (SG03 - Chose "Neutral Response") | |
| 450 | (SG04 - Post) | |
| 500 | (Scene 05 - Memory Value Chosen) | |
| 505 | (SG05 - Chose "Better for it") | |
| 510 | (SG05 - Chose "Stupid stuff") | |
| 515 | (SG05 - Chose "Truly live = make mistakes") | |
| 600 | (Scene 06 - Memory Value Chosen) | |
| 605 | (SG06 - Chose "Jacob might surprise") | |
| 610 | (SG06 - Chose "Shoot him down") | |
| 615 | (SG06 - Chose "It's Cora's Choice") | |
| 620 | (SG06 - Chose "Jacob's Bad News") | |
| 650 | (Start Personal Quest) | |
| 700 | (Romance Choice Made) | |
| 705 | (Romance - Chose "You did all the hard work. I just listened.") | |
| 710 | (Romance - Chose "We're both the lucky ones. Lucky to find each other.") | |
| 715 | (Romance - Chose "Someone's feeling sappy today.") | |
| 750 | (Finish up "Family Matters") | |
| 798 | (SG07 - Cora isn't near Sam) | |
| 799 | (SG07 - Cora is near Sam) | |
| 800 | (Scene 07 - Memory Value Chosen) | |
| 801 | (First Talk w/Sam) | |
| 802 | (Talked with Cora) | |
| 803 | (Cora Gave Blessing) | |
| 805 | (SG07 - Chose "Your blessing means the world to me.") | |
| 810 | (SG07 - Chose "This is so awkward.") | |
| 815 | (SG07 - Chose "I could never replace Lillian, but maybe one day...") | |
| 820 | (SG08 Scenes completed) | |
| 825 | (Start up Commitment Quest) | |
| 5000 | (Anger Scene - Speech Challenge Win) | |
| 5010 | (Anger Scene - Speech Challenge Lose) | |
- Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game. - Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
- Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
- If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
- On the PC, it is possible to use the console to advance through the mission by entering
setstage COM_Companion_SamCoe stage, wherestageis the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission usingresetquest COM_Companion_SamCoe.