Starfield:Andreja

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Template:NPC Summary Template:NPC Summary Andreja is a navigator, astronomer and former House Va'ruun smuggler. She is currently a member of Constellation and a potential companion whom the player meets during the events of the Main Quest.

Andreja grew up on the fringes of the settled systems. She has strong ties to House Va'ruun but rarely chooses to elaborate on them. Her line of work involved clandestine operations, such as smuggling. She joined Constellation in 2328, two years before the events of the game. Upon joining, Vlad gave her his room at the Lodge before moving to the Eye full-time. She is a reserved woman with a somber demeanor, who is clearly at odds with the common customs and habits of the settled systems. Many of her interactions with the other members of Constellation revolve around her social inadequacies and misunderstanding of innocuous aspects of life, from turns of phrases to various traditions. Due to her education and past life, she is cold and practical. As a companion, she frequently directs the player to loot corpses for valuables. In spite of her pragmatism, she is nonetheless welcoming of support and strives to be a better person.

Andreja wears a unique Constellation spacesuit. Of the four main companions, she is the most readily suited for stealth gameplay. Since her default weapon is a Va'ruun Inflictor, which is a late game weapon, she also provides considerable help in early combat encounters. When asked, she will provide the player with credits as a gift on a regular basis.

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Related missions[edit]

Affinity changes[edit]

Main missions[edit]

Faction missions[edit]

Ryujin Industries[edit]

  • Top Secrets, Andreja likes it if you tell Malai that you are about to save her life.

Neon[edit]

  • Digger Zemin, Andreja likes it if you, give him 1000 credits.
  • Supply Line, Andreja dislikes it if you, agree to do a second shift at Xenofishery for Yannick.

Ebbside Strikers[edit]

  • Showdown, Andreja likes it if you, tell Briggs you're not going to kill innocents.

Wants to talk[edit]

While Andreja is a follower, she will from time to time ask to talk. These talks each have an opportunity to change her affinity, as she will like or dislike a select few of your answers. See the related dialogue sections for further details.

For players with the Empath trait, choosing answers that she likes will temporarily improve your combat and persuasion. Instead of flirting, it is usually better to choose these answers. This will also increase affinity more quickly.

These are the common alternatives. There are additional options depending on career, skills, and starborn status.

Note that there are fewer such opportunities than other companions. Her affinity is dominated by actions during missions.

First conversation (SG01)[edit]

  • Flirt: "You have a lot going for you."

---

  • likes: "It wasn't a big deal." or
  • likes: "It was clearly important to you that I not say anything."

Second conversation (SG02)[edit]

  • likes: "Getting by on your own is admirable." or
  • dislikes: "That sounds like a terrible way to live."

Third conversation (SG03)[edit]

  • likes: "I'm here for you if you need me." or
  • dislikes: "Don't let this affect the mission."

Fourth conversation (SG04)[edit]

  • likes: "I am very familiar with House Va'ruun, my sister. I serve the Great Serpent as well." or
  • dislikes: "So you're a member of that cult."

Fifth conversation (SG05_QuestIntro)[edit]

  • dislikes: "They weren't as gullible as you'd hoped."

---

  • likes: "You're still just Andreja, far as I'm concerned."

Temple conversation (MQ104A)[edit]

  • dislikes: "When this is over, we're all going to be rich beyond our dreams." or
  • likes: "We've only gotten this far by working together."

Starborn conversation[edit]

  • likes: "No one is going to stop us. We've come too far."

New Game Plus[edit]

Should the player opt to skip the Main Quest, Andreja will be found in the Lodge once all the artifacts have been completed as part of Among the Stars. She can be recruited as a companion from there on.

Dialogue[edit]

First Conversation[edit]

"I was saying that I was concerned that I have not been fully accepted by the members of Constellation. I wanted to thank you for giving me the chance to work with you. I know we met under... unusual circumstances. You seem to be acclimating well to Constellation. Are you enjoying working with them?"
Player Dialogue (Progresses Conversation) Response
[Starborn] It's always good to work with old friends. Ah, you were acquainted with some of the members before? I was not. This is all new to me.
It's certainly not like anything I've done before. I think none of us were expecting what we have found. Well, perhaps Matteo...
I'm starting to think I should've kept my day job. You would prefer mining to this? It must be far more exciting than I have been led to believe. It is certainly a less normal experience than most are used to, but I think that is a good thing.
The pay isn't great, but the people are all right. None of us are in this for the credits.
"You have certainly become a vital part of the organization. That is a credit to your abilities. If I may... from what you have seen... Do you think I fit in well with the rest of Constellation?"
Player Dialogue (Progresses Conversation) Response
If you're asking, I assume you feel like you don't. No, I do not. But I find it hard to quantify. Many of the other members are polite, but distant. I worry that my background, and my actions, concern them.
Fitting in is overrated. Perhaps, but it is still important to me. I feel as though I am often looking in at the rest of the group. I do not like this feeling. I would like to feel that I am a valued member of the organization, but I am concerned that I am off-putting, or my actions have alienated me.
You're certainly very unique. I cannot tell if that is a compliment or an attempt to avoid the question. I will assume the former. I have a very different background from the rest of Constellation. I carry myself differently. I worry that some of the others are unable to see past this.
Let's talk about this some other time. [Ends Conversation] Yes, of course. I just... I was just wondering.
"I have not shared much, but everyone knows I worked with smugglers for years. I am no stranger to violence and death."
Player Dialogue (Progress Conversation) Response
You don't seem to be bothered by your past. Why should I be? It was necessary for survival. I would not be here otherwise.
Accepting the unfamiliar can be hard for people. I know.
I'm sure you did what you had to. Yes, exactly. I survived. That was the only goal.
Sounds like fun! Ha. I might not admit it to the others, but at times... it was. I do not regret this, but I know how it makes me seem.
"For those that have not lived it, it can be difficult to imagine, or accept. Others here have seen conflict, but for more noble causes. Vladimir is the only one here who can begin to understand. He was the one who pressed the group to include me. I lack his... charm. He puts others at ease. I fear my presence does the opposite."
Player Dialogue (Progress Conversation) Response
Charm isn't everything. No, but it seems to make things much, much easier. I envy that.
You've had my back, and that's all that matters. Of course. You have given me an opportunity the others have not. Perhaps I just need more time.
Don't worry so much about what others think of you. It is strange. I admit it has never been an issue before now.
[Flirt] Trust me. You have a lot going for you. That is kind of you. You also... have a lot... going. I am... I find expressing affection difficult. But truly, thank you.
Have you tried telling more jokes? Jokes do not come naturally to me, the way they do to others. If I try, it only makes things awkward.
"I know this seems trivial, perhaps childish. I have just always relied only on myself. I have never been surrounded by people like this. By a group I wish to be a part of. Does that make sense?"
Player Dialogue (Progress Conversation) Response
I've always been a loner myself. And yet here we are, working together. And that has, I think, gone very well.
I don't think what you're saying is childish. Thank you. That is reassuring.
People love me, so being included has never really been a problem. Yes, you carry yourself well. Perhaps more time with you will allow that to "rub off" on me.
You should really stop worrying about this. Yes, perhaps I should. They have taken me in, after all.

Her next response has multiple variations

Condition Response
Template:Huh Discussing these things can be challenging for me. I find it difficult to "open up" to people.
Template:Huh Discussing these things is challenging for me. I hope now you can better understand why I wanted to keep the circumstances of our meeting quiet.
Condition Response
Template:Huh I know that you talked to Vladimir, even after you said you would not.
Template:Huh I know that you spoke to Vladimir.
Template:Huh I wanted to thank you for not saying anything to Vladimir.
Condition Response
Template:Huh I know that you said you wouldn't, but it is still a relief. I would like my contributions to Constellation to amount to more than violence.
Template:Huh You were unsure about it, and I can understand that. I am glad that you decided against it. It would only give me more to worry about.
Template:Huh You said you were considering it, and I appreciate that you decided against it. I do not wish to be seen as a source of violence, and nothing else.
Template:Huh You were honest and said that you might. I do not hold that against you. It is just one more instance of violence I worry will color the others' view of me.
Template:Huh I knew you were unsure about it, so at least I was prepared for the possibility. It just becomes one more thing attached to me.
Condition Player Dialogue (Progress Conversation) Response
Template:Huh Honesty is the best policy. I... am not sure I agree with that. But I can accept that we disagree.
Template:Huh It wasn't a big deal. It would have been to some.
Template:Huh It wasn't anything personal. I understand that, and did not take it as such. It put you in an unpleasant position.
Template:Huh And now you owe me one. Again, I am not always good with humor. I am unsure if you are joking. But I will absolutely remember that you did that for me.
Template:Huh I did what I thought was right. Yes, I know. That is why I do not hold it against you.
Template:Huh It was clearly important to you that I not say anything. Indeed it was, and now I hope you can see why.

She will then end this first conversation with:

"Thank you for talking this over with me. It is good to know that at least one member of Constellation understands me."

Second Conversation[edit]

"I was saying that I believe it is necessary to have a purpose in life. I have been curious. I know that your role in Constellation was thrust upon you in an unusual way, but that experience does not demand that you stay. You could have delivered the Artifact, and then left. Why do you stay?"
Player Dialogue (Progresses Conversation) Response
Finding the artifacts is very, very important to me personally. Yes, the idea of what they might represent has been motivating for many of the members. This is, after all, what Constellation is for.
The artifacts mean something. It's important we find out what. It does seem to be a unique situation with serious consequences. That is what keeps me here as well.
It's a good group of people, and they need my help. They are dedicated in their cause. This is rare and admirable, I think.
I love a good mystery. One that hopefully will soon be solved.
There isn't much else going on this week. Why are people so quick to use humor to deflect from serious questions? The work being done here is unique, and important. That is reason enough.
Let's talk about this some other time. Of course.
"My past is... complicated, and anyone here will tell you I do not speak much of it. My past is... complicated, and anyone in Constellation will tell you I do not speak much of it. But my family always stressed the importance of having a purpose in life. You must have a reason for being. That has guided me throughout my years. No matter what it was in the past, Constellation is now my purpose."
Player Dialogue Response
You've got to have a reason to get out of bed in the morning. (Progresses Conversation) Yes, they were. I did not grow up amidst such luxury.
I think having goals is important. (Progresses Conversation) You believe I am too quick to judge. Perhaps that is so.
Hopefully you leave a little time for fun, too. (Progresses Conversation) I think if there is no struggle, people can forget what living really means.
Why is Constellation meaningful to you? There is no struggle to survive here, no great risk in daily life. I am sure you have seen for yourself that is not the case for much of the Settled Systems. Hostile environments, dangerous creatures... Not to mention the threats posed by other humans. None of that touches these people.
"Purpose cuts through adversity. I know that all too well, and these people seem to have no idea."
Player Dialogue (Progresses Conversation) Response
You've obviously been through a lot. I have. There have been times where I wondered whether it was worth it.
I'm sorry life has been hard for you. I am not asking for pity. I have done what is necessary to bear my burdens, and it has led me here.
Feeling sorry for yourself never helped anyone. No, it has not. We do what we must to carry on.
"My family is... unique within the Settled Systems. I grew up outside the bounds of the United Colonies or the Freestar Collective. My parents, and their parents before them, did not believe anyone outside our family could be trusted or relied upon. You can imagine, I am sure, how existence without ties to others is challenging in space."
Player Dialogue Response
Getting by on your own is admirable. (Progresses Conversation) It has certainly proven valuable. Saved me a few times, without question.
It's not a life I'd choose for myself. (Progresses Conversation) Choice had nothing to do with it. Not for me. But looking back, I understand their concern.
That sounds like a terrible way to live. (Progresses Conversation) Difficult, yes. But not terrible.
Why did your family insist on independence? They believed - and still do - that anyone who was not part of our family did not share our values, our goals, and was ultimately a potential threat. My time in the Settled Systems has mostly lead me to agree with them.
"For now, though, it would seem you and I have found purpose in Constellation. For now, that is enough. I am pleased that we have common cause, and have enjoyed our time together. Thank you."

Third Conversation[edit]

"We were talking about the importance of relationships with others. I have been thinking about what we talked about before - the idea of purpose in one's life."
Condition Comment
You agreed with me that true purpose can be a driving force in life. I found that comforting, but something has been nagging at me since.
We spoke of the difference between having a purpose and having goals. I believed myself right in the moment, and dismissed what you were saying. But thinking more, perhaps I have been arrogant to assume I am right.
You told me that fun was important. I assumed you were joking, and dismissed it out of hand. But having thought about it, I wonder now if you were right. Or at least, if I were too quick to reject the idea.
"I have been single-minded in my pursuits. I have always believed the decisions I made were necessary, that there was no other option. I have sacrificed much to be where I am now. And... I am starting to wonder if it has been worth it."
Player Dialogue (Progresses Conversation) Response
You're the only one who can answer that. I know.
It doesn't matter. There's no way to change the past. I am not necessarily asking to change what I've done.
If it got you here, then it was right. Thank you. I have always believed... No, hoped that is true.
It's okay to have doubts. Just don't let them paralyze you. Doubts have never been something I would consider.
We should have this discussion some other time. Yes, perhaps that would be best. (Ends Conversations)
"I have told you I am not one to discuss my past, and yet... I find myself increasingly compelled to do so, to make sense of myself."
Player Dialogue (Progresses Conversation) Response
[Starborn] You'll tell me when you're ready, and it'll be fine. Perhaps now is a good time to start, then.
Whatever you've done, I won't hold it against you. No, that is not what I am trying to say...
You don't have to talk about anything you don't want to. Thank you. I appreciate the reassurance, but I would like to try.
We've all done things we regret. I would not presume to think we have had similar experiences. I would hope you would do the same.
Our past should never define us. I... am not sure I believe that.
"I promised to provide for my family. That meant working with smugglers to procure supplies we could not acquire any other way. I have spent my adult life away from my home, jumping from one planet to the next, living in dangerous conditions, often surrounded by violence."
Player Dialogue (Progresses Conversation) Response
Everyone's had their share of hardships. This is true. But I have only experienced my own.
It's clearly taken a toll on you. It certainly influenced the way I see the universe.
Hard to believe your family would put you through that. We were taught from a very young age that family always comes first, and no price is too great to pay to ensure its survival.
"I was convinced from the beginning that it was unwise to let anyone get too close. I had... maybe not quite friends, but people I cared about. Yet there was always a distance I could not reach across. I often find other people complicated and confusing. It seemed easier to not become attached, especially when circumstances meant I might never see them again with no warning."
Player Dialogue (Progresses Conversation) Response
Going it alone has always worked for me. And yet, here we are. I find we work better together.
We're social creatures. Life is better when we're surrounded by others. Until now I have disagreed strongly with that idea. But therein lies my concern.
I've never paid much attention to who else is around. Under different circumstances, I might find that insulting. Perhaps you and I both need to reconsider what is important.
"What I am trying to say is that I now wonder whether it has been the right decision to distance myself from others. Being a part of Constellation, traveling with you... I have been questioning a great many things."
Player Dialogue (Progresses Conversation) Response
I'm here for you if you need me. I appreciate that more than you know.
Don't let this get in the way of our mission. No, of course not. The mission comes first. I suppose we should get back to it, then.
Everybody has baggage. It's how you deal with it that matters. I suppose this is true. Thank you for listening to me. These are not easy conversations for me.
Keeping things bottled up isn't a good idea. Yes, I know, which is why I am trying to... to open up about this. I am grateful for your patience, and your willingness to listen.

Fourth Conversation[edit]

"I was trying to explain that I am from House Va'ruun, and how I came to be here with you. I have something I wanted to say, but... I confess I am afraid of how you will react."
Player Dialogue (Progresses Conversation) Response
Don't worry. Nothing is going to change between us. You seem very sure of that. I am... less so.
If it's that bad, maybe you shouldn't say anything. Without a doubt, I should not say anything. I have known that much all along. Despite that, it is important. We should be honest with one another.
Nothing would change my opinion of you. I am reluctant to put that to the test, but it is necessary that we are honest with each other.
I've told you, all that matters is that you have my back. OR The only thing that matters to me is that I can count on you. I know. That is part of the reason why I feel it necessary to be honest.
I'd rather talk about this later. Yes. It can wait. (Ends conversation)
Condition Response
You told me that you believe in "going it alone," as you put it. But we have traveled together for a while now. I feel I must honor that time with the truth.
I know that you said you prefer to be surrounded by others, unlike me. But Constellation means something to us both, and I must be honest about why.
You told me that it does not matter to you whether you're alone or with others. But we have traveled together enough that it matters to me. And that time, the bond that we have begun to create... That deserves honesty.
"The little I have spoken of my history has been nothing but truth. I worked with smugglers, I have caused my share of pain and suffering. What I have left out, until now, is that all of that was done on behalf of House Va'ruun, my people. My family."
Player Dialogue (Progresses Conversation) Response
[Serpent's Embrace] I am very familiar with House Va'ruun, my sister. I serve the Great Serpent as well. I had no idea... I had heard that there were those who believed, but were not born Va'ruun. It is good to meet one of you face to face. I can explain why I have not revealed myself...
If that were coming from anyone else, I'd think it was a joke. I am not joking.
I thought House Va'ruun had vanished. They have retreated from open relations with the United Colonies and the Freestar Collective, but they still exist.
Explain to me how this makes any sense. I will do my best.
House Va'ruun? What's that? You have not heard the name? I am surprised. Generations ago, our founder, Jinan Va'ruun, he... He had an experience while grav jumping. He made contact with an immortal being beyond time and space, beyond our universe. The Great Serpent told Jinan Va'ruun that our universe is his dominion, and while he has been away for millennia, he will return soon. And when he does, we must be prepared. My people have worked to that end for many years now, and it has caused conflict with the rest of the Settled Systems.
"I was born in the great city of Dazra, and raised with the teachings of Jinan Va'ruun. I underwent the Rite of Kre'jar when I came of age. I am of the Promised, those who know the truth of the Great Serpent and his inevitable return."
Player Dialogue (Progresses Conversation) Response
I can't believe you didn't tell me this until now. You must understand: my being here is secret. No one is supposed to know.
That sounds really impressive. Thank you. I doubt many would see it that way. There is a reason I am only just revealing this now.
I don't care about your past. I appreciate that, but it is still important that you know.
I hope this isn't one of those "Now I have to kill you" scenarios. Your ability to find the humor in a situation is remarkable. No, I will not kill you for knowing. But you must understand that this is privileged information.
"Several years ago, I intercepted requests from Constellation to access Va'ruun space, speaking only of "exploration." I passed these requests to the High Council, and it was decided that more needed to be known about Constellation. Their intentions needed to be understood, and their potential threat assessed. I was sent to infiltrate Constellation, posing as a former smuggler looking for a new purpose in life. I approached Vladimir, and was allowed into the Template:Sic."
Player Dialogue (Progresses Conversation) Response
So you lied. I withheld certain information. Everything I told Vladimir was, and is, true. It seemed to be enough, for a short time.
That makes you an undercover agent. That was the intent, yes. The reality is... more complicated.
I thought there was more to you than you let on. Yes, well... You were not the only one.
I've always wanted to meet a spy! I am... pleased to have fulfilled that wish for you, I suppose. But certainly not everyone shares that view.
"Several weeks after I arrived, I attempted to access secure records within Constellation's archives. Vladimir and Sarah were waiting for me."
Player Dialogue (Progresses Conversation) Response
If it were me, I wouldn't have been caught. I thought the same. And yet, there they were.
They didn't trust you. Seems like a good call on their part. I admit that stings a bit, but yes.
That must've been a surprise. Quite an understatement.
They weren't as gullible as you'd hoped. That is not how I saw them.
You're still here, so it couldn't have been that bad. I had no idea what to think.
"I was horrified - my failure would be reported to the High Council and the penalty would be... severe. Except... Sarah did not cast me out. I was allowed to stay, on the condition that any information I sent to the High Council was first shown to her. She made no attempt to interfere, and promised not to tell the others."
Player Dialogue (Progresses Conversation) Response
I'm not surprised. Sarah's a good person. Yes, she is. I cannot imagine anyone else in her position doing the same.
So you're actually a double agent. I... suppose that is one way of looking at it. Sarah has not asked me much about House Va'ruun, but the information I send them could be seen as valuable to her.
I'm guessing you haven't told anyone else this. You are now the third person within Constellation to know.
House Va'ruun knows about the Artifacts, then. ...They do not. I have, for now, kept that information to myself.
What information are you sending to House Va'ruun? The history of Constellation, where expeditions are sent, data on star systems House Va'ruun has not explored. Some information on their members and goals. As you have seen, there is relatively little that would be considered "classified."
"You and I have spent so much time together. It has been increasingly difficult to keep this from you, and I am sorry for that. Telling you this violates so many of the orders I was given, but... It was the right thing to do. I can feel that."
Player Dialogue (Progresses Conversation) Response
[Serpent's Embrace] You have done the right thing, and the Great Serpent will reward you. I hope that is true.
This is a lot to absorb. I know.
You didn't trust me with any of this. That's hard to accept. I am truly sorry.
You're still just Andreja, far as I'm concerned. You have no idea what a relief that is. Thank you for trusting me.
"I understand that this may change what you think of me. I know that you may no longer wish to associate with me. I believe that in this moment, honesty is more important than anything. No matter what happens next, I have appreciated the time with you, and I thank you for trusting me."

Conversations[edit]

Andreja and Barrett[edit]

Barrett
Hey, Andreja. I hope all is well with you?
Andreja. Everything going okay?
Andreja! Hey. Having a good day, I hope?
Aha! Andreja. Are you doing all right?
Andreja
It is.
Indeed.
Yes.
I am.
Barrett
Good, good. So, I've got some new board games... Vasco and I could use another player if you're interested?
Good, good. So, once a month or so we like to have a movie night around here... you can pick the next movie if you want?
Good, good. So I was thinking about cooking a big meal for everybody... if you're interested, I'd love an extra hand?
Good, good. Noel and I are going to set up an experiment to artificially simulate metallic hydrogen under extreme pressure. You in?
Andreja
I am not.
I decline.
No.
I do not want to be involved.
Barrett
No worries, no worries. Maybe another time, right?
No worries, no worries. Hey it's okay, we do this a lot. Maybe next week instead?
No worries, no worries. That's quite all right. Maybe another time then.
No worries, no worries. If you feel up to it later, let me know.
Andreja
I will not change my mind about this.
I doubt it.
No. I do not think so.
I appreciate the attempt to pull me into your activity. But no.
Andreja
Barrett, I know you have explained it before, but I still do not understand... I still do not "get it." Could you try explaining one more time?
Barrett
This again? Okay, let me try one more time. All I'm saying is that I consider it a win if I can talk my way out of a fight. Outwit my opponent.
I don't know how else I can explain it to you. It's pretty simple: If I can use my wits and charm to avoid a fight, that's how I prefer to do things.
Does the phrase "agree to disagree" ring a bell? Okay, I'll give it one more shot. It's better to talk things out than to slug them out. I'd rather outwit someone than out... punch them.
Andreja
But why would you avoid a fight?
You have the chance to prove yourself the superior combatant, and you do not take it?
But fighting is so much simpler...
Barrett
I knew this wasn't going to get us anywhere.
You are something else, you know that?
Well, I gave it a shot. I'm sure we'll do this again sometime.
Andreja
All right, Barrett. I have a new one.
Barrett, I would like to make another attempt.
Barrett, would you like to hear a joke?
Barrett
Okay, I'm going to stop you right there. If it starts with "knock knock"... Just don't even.
Now hang on a second. Is it a pun? It's a pun, isn't it. Probably a terrible one.
Wait, wait! Don't say a word. It better not have something to do with an animal crossing a road.
Andreja
Argh. Never mind, then.
Well, then just forget it.
How do you always know?
Barrett
Ha!
Ha ha!
Ha ha... Oh, wow.
Barrett
Okay, Andreja. I've got an idea. You're going to love it.
Andreja! Hey... so, I want to try something out. Got a second?
Andrejaaaaa!
Andreja!
I've got the perfect plan this time. I promise.
Andreja
From our previous interactions, I can only assume this will be a frustrating experience.
I am not certain that I believe you based on similar conversations that we've had.
I cannot fathom where this conversation is going.
Barrett
Okay. I'm going to teach you how to dance. Take my hand.
We're going to listen to some old Earth music. Jazz. You're going to love it.
I'm going to show you how to make a margarita. I even got little umbrellas! They're adorable!
Andreja
What is the purpose of this activity?
Barrett
It's... fun?
Everybody loves this stuff!
I dunno, I'm bored. Why not?
Andreja
I decline.
No.
I opt out.
Barrett
Well, you know where to find me if you change your mind.
Well, the offer never expires.
I'll check back with you later, if you want.
Barrett
Andrejaaa!
Andreja
Why do you draw out the vowels of my name in such a prolonged manner?
Barrett
It's like say "hey" and your name at the same time! It's friendly!
Andreja
I do not see how that would be friendly. My name is my name and it should not be altered without my permission.
Barrett
You know, I hadn't thought about it that way, but that's entirely fair.
Andreja
Did you have a question for me or did you just want to attempt to say my name?
Barrett
I just wanted to check in with you and make sure all was well.
Andreja
I appreciate that. All is well. Thank you... Baaaaarreeeett.
Barrett
Okay, point made, Andreja.

Andreja and Sarah[edit]

Sarah
Andreja, do you read much?
Do you read often, Andreja?
How do you feel about books, Andreja? Enjoy reading much?
Andreja
Finding the time is sometimes difficult, but yes, I do enjoy it.
It is perhaps not the primary way I choose to spend leisure time, but I do not have anything against reading.
I find I need to concentrate to be able to focus on a book, and that takes effort. But I do sometimes enjoy it, yes.
Sarah
Noel and I sometimes share books. Bad ones, honestly, more often than not. You could join us, if you liked.
I've started something of an impromptu book club with Noel. Nothing serious, just for fun. Think you'd be interested?
You know, Noel and I will occasionally find a bad novel to read, and then joke about it after. We'd love to get another opinion, if you wanted to join us.
Andreja
I... might enjoy that. I will let you know.
That sounds... fun? I appreciate you asking.
You would want me to be part of this? That is kind of you. I will consider it.
Sarah
No pressure, it's just something to take our minds off all this. You're always welcome.
Okay. Just say the word, and you're in.
All right, I'll be sure and have an extra copy just in case.
Andreja
If I had not mentioned it, I have another... package ready for delivery.
I know there are more important things going on, but I need to make another delivery.
Did Vladimir inform you that I will be making another delivery?
Sarah Morgan
Ah, right. Suppose you were due for one. The, ah, contents... They're what we agreed on?
Andreja
Yes, Vladimir and I agreed on what should be included.
Sarah Morgan
That's all fine then. Do let me know if you get a response.
Andreja
That is highly unlikely, but if it happens I will be sure and tell you.
Andreja
Sarah, I wanted to ask how you are doing.
Is everything all right with you?
You seem to be doing well.
Sarah Morgan
I'm fine... Shouldn't I be?
Everything's fine. Unless you know something I don't.
Well yes, I think so. Why do you ask?
Andreja
There is so much responsibility, being in charge of Constellation during a time like this. Such a significant discovery.
I just worried you are feeling a great deal of pressure, leading Constellation through something so... unprecedented.
Well, with all that we have discovered and are learning... To be in charge, to be responsible for all that. I imagine it could be difficult.
Sarah Morgan
Huh. Well, that's... That certainly does put things in perspective. Well, it's the thought that counts, isn't it? I do appreciate the concern.
Ah, well when you put it like that, I suppose it is rather a lot. Right, well. Lots to do, I'd better get back to it.
I hadn't really stopped to think about it... until now. Thank you, Andreja. You've certainly given me a bit to think about.
Sarah Morgan
How are you easing into things, Andreja? Is our mutual acquaintance helping with the transition to this new way of life for you?
Andreja
Yes, I would say that... the proper adjustments are being made. The most difficult part has been acclimating to what you perceive as the more insignificant customs.
Sarah Morgan
Interesting. Such as?
Andreja
Let me think... Oh, yes, here is a particularly strange one. After a person sneezes, someone invariably invokes the phrase "bless you." Oddly strange to administer absolution after witnessing a bodily function.
Sarah Morgan
*Laughs* I'm sure there was a perfectly good reason that expression was connected to sneezing, but I'm afraid it's lost to time.
Andreja
That is a shame. I would like to have understood the specific etymology of those words.
Andreja
I don't think that's necessary, Andreja. It's enough to know that being courteous to others is the right thing to do.
Sarah Morgan
Something bothering you, Andreja?
Andreja
Yes, actually. I am surprised you noticed. You have quite the talent for reading people's current mood from afar.
Sarah Morgan
Comes with the territory, I suppose. Care to share your troubles?
Andreja
I am concerned with how the rest of Constellation perceives my presence. Regardless of how I present myself, I feel as though they're looking at me with disdain rather than comradeship.
Sarah Morgan
Honestly, I think you're being a bit paranoid. Everyone I've spoken to has nothing but complimentary things to say about you.
Andreja
If that is truly the case, why do I often find myself excluded from the other members' activities and gatherings?
Sarah Morgan
Having someone from House Va'ruun among us is a new experience. I'm certain they're unsure if you even wish to be approached at all. Give them time, Andreja. They'll come around. I promise.

Andreja and Sam[edit]

Sam will ask Andreja about Zealots:

Sam: "Hey, Andreja. Had another run-in with Zealots, huh?"
Andreja: "Indeed I did."
Sam: "Guess you handled it all right, since you're here and not at Reliant Medical."
Andreja: "I did what I needed to do."
Sam: "I'm sure you did."

Andreja will offer to train Cora:

Andreja: "Sam, I do not know if you recall my suggestion, but if Cora ever needs self-defense training..."
Sam: "Oh, yeah. I remember all right. Very aware of the offer."
Andreja: "Well, I am still available if you are interested."
Sam: "Okay, uh-huh. Sure. Got it. Thanks again."
Andreja
Sam, I know you have explained it, but I am still having trouble.
Sam, could you explain it one more time?
Sam, I apologize for bringing it up once more...
Sam Coe
Oh my gosh, this again?
Still can't wrap your head around it, can you?
Ha! I saw it on your face last time. Knew we'd be doing this again.
Andreja
I do not wish to be a nuisance. I just do not understand.
I hope it is not annoying. It just does not make sense to me.
I have tried to understand it, but I just do not "get it."
Sam Coe
Don't know what to tell you, kid. It's pretty simple. All I'm saying is that, given a choice, I'd much rather talk my way out of a fight than slug it out.
I don't know how else I can phrase it for you. Some of us prefer avoiding a fight if we can talk our way out of it. That's it.
Okay, let's try it one more time. I just consider it a victory, however minor, if I can use my mouth to get me out of a fight instead of into one.
Andreja
But fighting is so much easier.
But it is so much simpler to demonstrate strength through force.
But why would you wish to avoid a fight?
Sam Coe
Oh, you. Don't ever change, Andreja.
Hey, you do whatever works for you.
Okay. We'll do this again some time, I'm sure.
Sam Coe
Sooo... craziest bar fight?
Andreja
Three spacers got the drop on me. Flipped a table. Found a good use for a butter knife. Dull, but surprisingly effective.
Sam Coe
Haha. Was on an outpost and then a predator burst in. It was all jaws and fur and spit. Everyone freaked out. Two shots and I went back to my sandwich.
Andreja
Nice. But still... Butter knife?
Sam Coe
Yeah... You win this round, Andreja.
Sam Coe
Sarah Ms. Perfect Morgan. I swear, she must have radar.
Andreja
What do you mean?
Sam Coe
Every single time I make a mistake. Before I can say "oops" she's there and very politely, and ever so patiently, telling me I made a mistake. You know what I mean?
Andreja
No, I do not.
Sam Coe
Thanks, Andreja. Now I feel better. *chuckle*

Andreja and Matteo[edit]

Matteo asks Andreja about her past
We were talking that one time, and you said you were from... where? I can't remember.
Hey, I forget... Where in the Settled Systems did you say you grew up?
So, Andreja... Where did you say you were from?
Andreja refuses to answer
I have never discussed that.
Where I grew up has never been a subject of discussion.
I have never mentioned that. Ever.
Matteo apologizes
No? Huh. I must have mis-remembered. Well, if you ever did want to talk about it, I'd be happy to lend an ear.
Ah, my fault. Bit of a mixup, then. Well, if you ever want to sit down and laugh about the good old days...
Oh, okay... Sorry, must've confused you with someone else. If you ever want to swap stories, though...
Andreja turns Matteo down again
I do not think so. But thank you for your interest.
No thank you. But I appreciate your... curiosity.
Thank you, but that is not a subject I wish to discuss.
Matteo ends the conversation
Mmm-hmm. Some other time, then...
Right, then. I'll just... go.
Okay. Gotcha. Good talk.
Andreja
Sam, have you considered what kind of combat training your daughter might require?
You know, it is never too early for Cora to learn some basic combat tactics. Have you discussed it with her?
Has Cora ever mentioned what kind of type of weapons she might prefer? A particular fighting style, perhaps?
Sam Coe
Uhh, no... Because she's twelve.
Oh, wow, you're actually being serious. No, that has not come up.
Ha, no. That won't be an issue for a while. Maybe ever.
Andreja
I trained at an early age. It has served me well over the years.
It is never too soon to begin training. Skills take time to develop.
She could make a very skilled fighter. The sooner she begins learning, the better.
Sam Coe
Are you... offering to train her?
Just so I'm clear what's happening right now: You are offering to train Cora to be a.... what? Warrior? Soldier?
This is one of the weirder conversations I've had lately.
Andreja
I would be happy to show her a few things.
I believe some of the things I have learned about close combat could be useful to her.
If she is willing, I would be pleased to work with her.
Sam Coe
I will... consider that. Maybe. Thanks, I think.
Well, that's certainly something to think about. Thanks for the offer.
Okay, that's an interesting idea. Let's just keep that between us for now, and if the time comes, I know where to find you.

Matteo and Sam[edit]

Matteo will voice his concerns about Andreja to Sam:

Matteo
I got nothing, Sam. Nothing! She won't tell me!
No luck, Sam! I can't get it out of her!
She still won't tell me, Sam!
Sam
That's one way to start a conversation. So... who is this mysterious "she"?
Hang on. I think you're missing a noun there. Who is "she"?
Absolutely. Totally. Uhm, who are you talking about?
Matteo
I have asked where Andreja comes from, like a hundred times, and she just will not even give me a hint!
Come on, you know... I've asked Andreja where she came from, and she just won't tell me. At all. I can't take it!
Andreja. I keep asking where she's from, and she keeps dodging the question. It's driving me crazy!
Sam
She's one of us, Matteo. No need to give her the third degree.
Again with this? Matteo, you've... You've gotta let this go. It's getting unhealthy.
With tack like yours, it's a wonder she hasn't told you all her secrets by now.
Matteo
Come on, seriously. She's beyond secretive. It's weird!
I'm just saying... We don't really know a lot about her. It's weird, right?
No, I just... Something about her story just doesn't add up for me.
Sam
If she didn't have secrets, that would be even weirder. Give her space. Vladimir and Sarah both brought her in, and have never had a bad thing to say. So she likes to keep her distance - her prerogative. Just relax.
We all got a past here. Constellation works because everyone respects each other and let's the good ol' days stay in the good ol' days. From everything I've seen she's been a pure positive for Constellation. Heck, Sarah vouched for her. Good enough for me.
You gotta let this go. Everybody's got things they'd rather keep to themselves. Vladimir has vouched for her time and time again, and she's come through for us every time. It's okay to not know every little thing but still trust someone.
Matteo
Yeah, I suppose. I'll try to not let it bother me... But no promises.
Okay, yeah. You're right. I'll try and let it go.
Yeah, I guess you're right.

Akila City[edit]

Eloise Reed[edit]

Eloise Reed: "Oh, no. Not you again."
Andreja: "I have already apologized for the misunderstanding."
Eloise Reed: "You insulted our cooking. You made Kate cry."
Andreja: "I only meant to suggest some alternative ingredients to improve the flavor. I assure you, it will not happen again."
Eloise Reed: "Yeah, well... It better not."

Belle Rowland[edit]

Belle Rowland: "You're Andreja, right? I've seen you in here before."
Andreja: "Yes... How do you know that?"
Belle Rowland: "Fella down at Aggie's used to talk about you... Described you to a tee. I hear you're good in a fight."
Andreja: "I see."
Belle Rowland: "I also hear you're trouble, so I'll be keeping an eye on you. I don't need trouble in my shop."

Neon[edit]

James Newill[edit]

James Newill: "Andreja?! Quite a surprise. Thought you were out of the business, didn't need any information anymore.
Andreja: "You remember correctly. We are simply browsing.
James Newill: "Oh! Oh, so sorry. You were just a very reliable customer when it came to needing to know things...
Andreja: "As you say, I am no longer in the position of requiring that service.
James Newill: "Right. Well, good to see you again all the same.

Kosmos Bakas[edit]

Kosmos Bakas: "Andreja! Good to see you.
Andreja: "Hello Kosmos. What is new on the menu?
Kosmos Bakas: "Ah, nothing new, I'm afraid. Still, our usuals are pretty good...
Andreja: "Your usuals are excellent. I am glad to see you are still selling.
Kosmos Bakas: "We're hanging in there, thanks to customers like you.

New Atlantis[edit]

Talia O'Shea[edit]

Talia O'Shea: "Well, Miss Andreja. It's nice to see you on your feet. Much better than the last time you were here.
Andreja: "Yes. Thank you again for your assistance.
Talia O'Shea: "I'm just glad I was able to help. A stab wound like that, I would've expected you'd have gone to Reliant Medical. Far more resources there.
Andreja: "No, it is fine. Your medical care was more than adequate.

Royce Elgin[edit]

Royce Elgin: "Ah, she returns! It is so good to see you again.
Andreja: "Please, I have told you I do not want a fuss...
Royce Elgin: "Nonsense! You have a gift, and it must be celebrated! I gave your suggestion to the chef, and the panache is so, so much better for it. I cannot make it fast enough.
Andreja: "I am glad, but you do not need to mention it every time I come in.
Royce Elgin: "I will thank you until the stars themselves burn out, my dear. Truly, you have a gift.

Antonio Bianchi[edit]

Antonio Bianchi: "Hey, Andreja! How did those knives work out for you?
Andreja: "Disappointing, Antonio. The blades chip too easily. Tend to get stuck in bones.
Antonio Bianchi: "Yikes. That's... Uhh, that's too bad.
Andreja: "Agreed. I would talk to your supplier, if I were you.
Antonio Bianchi: "Right, well... You know how it is. No real "supplier" here, just whatever I can scrounge up. But I'll keep it in mind.

Anya Griffon[edit]

Anya Griffon: "Miss Andreja, back again. Just window shopping?
Andreja: "Yes. I just like to see my options, especially if there is anything new.
Anya Griffon: "Oh, I know. You're more than welcome to look around, and if anything new does come in, I'll be sure and tell you.
Andreja: "Thank you.
Anya Griffon: "More than welcome. I always appreciate a customer who knows what they want, even if they look more than they buy.

Jake[edit]

Jake: "You. What'd I tell you last time?
Andreja: "...To stop breaking your customers arms?
Jake: "Yeah, something like that. Bad for business.
Andreja: "It was only the once. Okay, no, twice. Still, I did not start it.
Jake: "Yeah, yeah. Just... Quit it.

Red Mile[edit]

Sati Chandra[edit]

Sati Chandra: "Andreja! Don't tell me today is the day!
Andreja: "I am sorry to disappoint, but no.
Sati Chandra: "Oh, come on! You've gotta run the Red Mile! If half the stories our mutual friend told me are true, you'd win it no problem!
Andreja: "Perhaps someday, but not right now.
Sati Chandra: "Okay, I'm gonna hold you to that. One of these days...

Notes[edit]

  • Andreja is voiced by Cissy Jones.
  • Andreja is an Eastern European or Slavic name. It is originally pronounced "And-rey-uh", but Constellation members mispronounce it.

Template:Starfield Companions Template:Npc Navbox

Template:Stub

Reactions[edit]

A Legacy Forged[edit]

Event Affinity Reaction
When deciding what to do with the Lazarus Plant - a type of flora that can be weaponized to turn a Heatleech instantly into a Terrormorph - the player stated to the UC Cabinet that the Freestar Collective should be involved in securing the plant from being used, as it'll prove the UC isn't trying to hide anything. Likes
+25
When deciding what to do with the Lazarus Plant - a type of flora that can be weaponized to turn a Heatleech instantly into a Terrormorph - the player stated to the UC Cabinet that the Freestar Collective should be involved in securing the plant from being used, as the UC doesn't have a great track record and this will ensure good behavior - from the UC and the FC. Likes
+25
When deciding what to do with the Lazarus Plant - a type of flora that can be weaponized to turn a Heatleech instantly into a Terrormorph - the player stated to the UC Cabinet that they should destroy any trace of the plant to ensure it can never be used to perform more attacks. Indifferent
0
When deciding what to do with the Lazarus Plant - a type of flora that can be weaponized to turn a Heatleech instantly into a Terrormorph - the player stated to the UC Cabinet that the Freestar Collective should be involved in destroying the plant to prove the UC has no bad intentions. Likes
+25
The player's made the final choice in the UC questline - whether to deploy a microbe to wipe out the Terrormorphs or to deploy a large creature called an Aceles to hunt them down and eliminate the species in a more natural way. The player chose the Aceles. Indifferent
0
The player's made the final choice in the UC questline - whether to deploy a microbe to wipe out the Terrormorphs or to deploy a large creature called an Aceles to hunt them down and eliminate the species in a more natural way. The player chose the microbe. Dislikes
-15

A Tree Grows in New Atlantis[edit]

Event Affinity Reaction
Responding to someone asking whether you understand the significance of the large tree outside MAST in New Atlantis. Indifferent
0
If the player tells Kelton they're working on retrieving his bio sensors, Kelton tells off the player for not having all of the bio sensors in their possession yet. He proceeds to dramatically say that getting the bio sensors is critical, time-sensitive, and critical. All of this is over a tree. Indifferent
0

Absolute Power[edit]

Event Affinity Reaction
You've just arrived at Neon, an NPC comments about Neon's Benjamin Bayu and how he smells money. Commentary on the notoriousness of Bayu. Indifferent
0
Affinity Event for use in dialogue responses to respond to something the player says. Likes
+25
Affinity Event for use in dialogue responses to respond to something the player says. Dislikes
-15
Affinity Event for use in dialogue responses to respond to something the player says. Likes
+25
Affinity Event for use in dialogue responses to respond to something the player says. Dislikes
-15
Affinity Event for use in dialogue responses to respond to something the player says. Likes
+25
Affinity Event for use in dialogue responses to respond to something the player says. Dislikes
-15
Myka, the owner of a bar in Neon has mistaken the player for a debt-collector coming after her lover. She's just threatened to throw the Player and the Companion out of her bar. Dislikes
-15
Benjamin Bayu's brother, Breyson, is trying to finally strike back at Benjamin for years of treating him like crap. Indifferent
0
The Player is speaking to Breyson Bayu, Benjamin's brother. Benjamin is horrible to Breyson, sticking him in a job that's impossible for him to do and altogether being mean to him. Player is suggesting ways that Breyson could stick it to Benjamin. Companion is reacting to the severity of the suggestions. Likes
+25
The Player is speaking to Breyson Bayu, Benjamin's brother. Benjamin is horrible to Breyson, sticking him in a job that's impossible for him to do and altogether being mean to him. Player is suggesting ways that Breyson could stick it to Benjamin. Companion is reacting to the severity of the suggestions. Indifferent
0
The Player is speaking to Breyson Bayu, Benjamin's brother. Benjamin is horrible to Breyson, sticking him in a job that's impossible for him to do and altogether being mean to him. Player is suggesting ways that Breyson could stick it to Benjamin. Companion is reacting to the severity of the suggestions. Dislikes
-15
Benjamin Bayu is threatening the player with death to tell him who provided the virus that was implanted in Gnerdyne's computers. Indifferent
0
The Player has made a choice here of who to "throw under the bus" when speaking to Benjamin Bayu about who is profiting from the virus. Player lies and takes the blame. Likes
+25
The Player has made a choice here of who to "throw under the bus" when speaking to Benjamin Bayu about who is profiting from the virus. Player lies and implicates Breyson Bayu (Ben's brother) which is a jerk move since Breyson is being oppressed by Benjamin all the time and isn't that bad of a guy. Dislikes
-15
The Player has made a choice here of who to "throw under the bus" when speaking to Benjamin Bayu about who is profiting from the virus. Player tells truth and blames Estelle Vincent from the Fleet - which will likely get her killed (but she's a pirate) Indifferent
0
Estelle Vincent is asking the Player to kick in some cash since the virus was discovered and her neck is on the line for debts. Indifferent
0
Player is speaking to Estelle Vincent, the CF Captain in charge of Neon. Since Benjamin Bayu discovered her virus in the system, she's now up to her neck in debt (the virus cost a lot of money). She asked the Player to offset the cost. In this version, Player paid, but not very much. Likes
+25
Player is speaking to Estelle Vincent, the CF Captain in charge of Neon. Since Benjamin Bayu discovered her virus in the system, she's now up to her neck in debt (the virus cost a lot of money). She asked the Player to offset the cost. In this version, Player paid, a decent break-even amount. Likes
+25
Player is speaking to Estelle Vincent, the CF Captain in charge of Neon. Since Benjamin Bayu discovered her virus in the system, she's now up to her neck in debt (the virus cost a lot of money). She asked the Player to offset the cost. In this version, Player paid, more than they needed to (very generous). Dislikes
-15
Player is speaking to Estelle Vincent, the CF Captain in charge of Neon. Since Benjamin Bayu discovered her virus in the system, she's now up to her neck in debt (the virus cost a lot of money). She asked the Player to offset the cost. In this version Player refused to chip in, which is crappy to a fellow CF pirate (maybe Companion liked that?) Indifferent
0
Affinity Event for use in dialogue responses to respond to something the player says. Likes
+25

All That Money Can Buy[edit]

Event Affinity Reaction
Walter Stroud has just asked the player to go with him to Neon, where he intends to purchase an Artifact from a thief. Player says they're in. Indifferent
0
Walter Stroud has just asked the player to go with him to Neon, where he intends to purchase an Artifact from a thief. Player says they're an explorer, not muscle. Indifferent
0
Walter Stroud has just asked the player to go with him to Neon, where he intends to purchase an Artifact from a thief. Player uses their Neon Street Rat trait to say this will end in backstabbing and death. Indifferent
0
The player is challenging Issa Eklund, Walter Stroud's wife, about the rampant poverty on the streets of Neon. Player demands she use her wealth to help. Indifferent
0
The player is challenging Issa Eklund, Walter Stroud's wife, about the rampant poverty on the streets of Neon. Player says "Self-awareness doesn't make you right. People are suffering below." Indifferent
0
The player is challenging Issa Eklund, Walter Stroud's wife, about the rampant poverty on the streets of Neon. Player concedes that Issa has a point that she's not personally responsible. Indifferent
0
Walter Stroud's wife Issa has just revealed that Walter secretly likes to recite the famous speech's of Constellation's founder, Sebastian Bank. Player jokes that they need to hear Walter recite it. Indifferent
0
Walter Stroud's wife Issa has just revealed that Walter secretly likes to recite the famous speech's of Constellation's founder, Sebastian Bank. Player is surprised and asks if he's a fan. Indifferent
0
At the Astral Lounge, Walter tells the player how to identify their mysterious seller. Indifferent
0
Nicolaus Slayton, the ruthless business leader of Slayton Aerospace, asks the player to decide the fate of a thief. Player says they will let the thief go free. Dislikes
-15
Nicolaus Slayton, the ruthless business leader of Slayton Aerospace, asks the player to decide the fate of a thief. Player says the authorities should deal with the thief. Likes
+25
Nicolaus Slayton, the ruthless business leader of Slayton Aerospace, asks the player to decide the fate of a thief. Player says Slayton clearly wants the thief dead. Indifferent
0
The player just killed Nicolaus Slayton, the ruthless business leader of Slayton Aerospace. Indifferent
0
The player decides to let Musgrove, the thief, go free. Indifferent
0
The player decides to send Musgrove, the thief, to jail. Likes
+25
The player decides to kill Musgrove, the thief. Dislikes
-15
The player decides to let Musgrove, the thief, go free. Indifferent
0
The player decides to send Musgrove, the thief, to jail. Likes
+25
The player demands that Musgrove, the thief, tell them where all the money is. Indifferent
0
The Player and Walter reflect on the mission in Neon. Killing was kept to a minimum, so the conversation is more light-hearted. Player says the mission was successful. Indifferent
0
The Player and Walter reflect on the mission in Neon. Killing was kept to a minimum, so the conversation is more light-hearted. Player says the city of Neon is full of terrible people. Indifferent
0
The Player and Walter reflect on the mission in Neon. Killing was kept to a minimum, so the conversation is more light-hearted. Player Walter and his wife are cute together. Likes
+25
The Player and Walter reflect on the mission in Neon. Killing was kept to a minimum, so the conversation is more light-hearted. Player teases Walter that he needs to recite that speech from Sebastian Banks later. Indifferent
0
The player and Walter reflect on the mission in Neon. Walter is upset that cold-blooded murder was employed. Player says getting the Artifact is all that matters. Indifferent
0
The player and Walter reflect on the mission in Neon. Walter is upset that cold-blooded murder was employed. Player says life goes on. Indifferent
0
The player and Walter reflect on the mission in Neon. Walter is upset that cold-blooded murder was employed. Player uses their Neon Street Rat trait to tell Walter that's reality on the streets of Neon. Indifferent
0

Alternating Currents[edit]

Event Affinity Reaction
Louisa has just suggested that the Trade Authority rep, who's been caught doing something shady and has just left the room, may come back in with a weapon. "Be ready for anything" vibe.Alternate take: Louisa is way too worked up about this and is over-reacting, there's no chance anything serious happens. Indifferent
0
Louisa is forced to work with someone she doesn't trust. She's uneasy, but has said she'll go through with it and keep an eye on the person. Advice for dealing with untrustworthy individuals or words of encouragement would work here. Indifferent
0

Back to Vectera[edit]

Event Affinity Reaction
Lin is telling the player how Barrett faced the pirates on his own, risking certain death. Player says it sounds like a suicide mission. Indifferent
0
Lin is telling the player how Barrett faced the pirates on his own, risking certain death. Player says that doesn't sound good. Indifferent
0
Lin is telling the player how Barrett faced the pirates on his own, risking certain death. Player jokes that they would've run away. Dislikes
-15
The player finds Heller at a crashed ship. Player uses their Medicine skill to diagnose his injuries. Indifferent
0
The player finds Heller at a crashed ship. Player offers to help patch him up. Likes
+25
The player finds Heller at a crashed ship. Player jokes that they're a hallucination. Dislikes
-15
The player finds Heller at a crashed ship. Player asks Heller what happened. Likes
+25
The player is threatening to attack the pirate holding Barrett hostage. Barrett would prefer this be solved non-violently. Indifferent
0

Background Checks[edit]

Event Affinity Reaction
Player is asked to infiltrate Ryujin and not kill anyone since they are fellow employees. The player has said they'll be careful. Indifferent
0
Player is asked to infiltrate Ryujin and not kill anyone since they are fellow employees. The player has said they can't guarantee anyone's safety and they better stay out of their way. Dislikes
-15
Nyx is asking the player to get information on a co-worker named Camden Cho. The player says no problem. Just a quick stop along the way. Information is for Bayu that could be used against Cho. Indifferent
0
Nyx is asking the player to get information on a co-worker named Camden Cho. The player says no, they are here for Ryujin, not against it. Likes
+25
When Nyx discovers that all things point to Imogene being the mole, the player's immediate reaction is to look forward to killing her. Dislikes
-15

Breaking the Bank[edit]

Event Affinity Reaction
Rokov says that he refuses to help the Player unless he gets something in return. Par for the course for Crimson Fleet, or is he asking too much? Indifferent
0
In order to gain information on Dumbrosky, Player needs to attend a gala charity function on the starliner. Blending into a society party is an unusual way to gain information, but going loud on the ship would cause a huge combat/incident. Indifferent
0
Klaudia Swist says "We had the perfect scheme all worked out, I'm talking the potential for a ton of credits... and he flushed the whole thing down the toilet." - angry at Dumbrosky for screwing up an illegal scheme to defraud GalBank of thousands of credits. Might be odd when she was clearly a part of the illegal scheme as well. Indifferent
0
Player is aboard the starliner and speaking to a woman (Swist) who is having an affair with an absolute jerk named Dumbrosky (who, in turn, is a manipulative embezzler). Player is asking why have an affair with a man like that. Companion can respond in various ways. In this one, Player used their Empathy to notice how enraged Swist is. Likes
+25
Player is aboard the starliner and speaking to a woman (Swist) who is having an affair with an absolute jerk named Dumbrosky (who, in turn, is a manipulative embezzler). Player is asking why have an affair with a man like that. Companion can respond in various ways. Here, Player agrees Dumbrosky should be manipulated. Indifferent
0
Affinity Event for use in dialogue responses to respond to something the player says. Indifferent
0
Player is aboard the starliner and speaking to a woman (Swist) who is having an affair with an absolute jerk named Dumbrosky (who, in turn, is a manipulative embezzler). Player is asking why have an affair with a man like that. Companion can respond in various ways. In this case, Player threw an insult saying she's as bad as he is. Dislikes
-15
Affinity Event for use in dialogue responses to respond to something the player says. UNSET
0
Affinity Event for use in dialogue responses to respond to something the player says. Likes
+25
The Player is confronting Gabriel Vera, one of the three people involved in the GalBank conspiracy to defraud it of credits. Unlike Claudia Swist, Vera is standing his ground saying the Player is "dead wrong" in complete denial of what Swist said about him. Indifferent
0
Affinity Event for use in dialogue responses to respond to something the player says. Likes
+25
Whew. The notion of tampering with the life support me worried for a moment there, but it sounds like you know what you're doing. Likes
+25
Player is aboard the starliner and along with Captain Rokov, hatch a plan to get all of the passengers into their quarters, so the Player can safely skulk about. The plan involves tampering with the ship's life support to cause a false positive alarm. The scary part is messing with the life support at all. Prompts differ, so check them out how the Companion might react. Indifferent
0
Player is aboard the starliner and along with Captain Rokov, hatch a plan to get all of the passengers into their quarters, so the Player can safely skulk about. The plan involves tampering with the ship's life support to cause a false positive alarm. The scary part is messing with the life support at all. Prompts differ, so check them out how the Companion might react. Likes
+25
Affinity Event for use in dialogue responses to respond to something the player says. Dislikes
-15
Affinity Event for use in dialogue responses to respond to something the player says. Dislikes
-15
Affinity Event for use in dialogue responses to respond to something the player says. Likes
+25
Affinity Event for use in dialogue responses to respond to something the player says. Likes
+25
Affinity Event for use in dialogue responses to respond to something the player says. Likes
+25
"In blunt terms: you have compromising materials about me in your possession. The only thing I have to offer in return are my GalBank credentials." Dumbrosky has intuited why the Player is there, and as usual, he's trying to slime his way out of it. He's calm and collected even though he's been "caught" in his conspiracy to defraud GalBank. Indifferent
0
Affinity Event for use in dialogue responses to respond to something the player says. Dislikes
-15
Affinity Event for use in dialogue responses to respond to something the player says. Dislikes
-15
Affinity Event for use in dialogue responses to respond to something the player says. Dislikes
-15
Player decided to honor his deal with Rokov by at least cutting him in for some of the pay from the job, evem though Player didn't recommend he join the Crimson Fleet. It was honorable for the Player to not welch on that part of the deal. Likes
+25
"Oh, man. Bannoc IV is an EM Class Gas Giant. We can't even get a ship near the thing. Damn it!" EM Class planets are super no-no off limits to ship passage, as they'll pretty much fry everything aboard. This is blocking progress to get Kryx's Legacy now. Indifferent
0
Affinity Event for use in dialogue responses to respond to something the player says. Likes
+25
Affinity Event for use in dialogue responses to respond to something the player says. Dislikes
-15
Affinity Event for use in dialogue responses to respond to something the player says. Likes
+25
Affinity Event for use in dialogue responses to respond to something the player says. Likes
+25
Affinity Event for use in dialogue responses to respond to something the player says. Dislikes
-15

Captain's Bounty[edit]

Event Affinity Reaction
A Tracker thinks the player is Captain Faheem and has asked the player to give up. In this case, the player attacks pre-emptively. Indifferent
0
A Tracker thinks the player is Captain Faheem and has asked the player to give up. In this case, the player tries to bribe the Tracker off to avoid a fight. Indifferent
0

Companion - Andreja[edit]

Event Affinity Reaction
Affinity Event for use in dialogue responses to respond to something the player says. Dislikes
-15
Affinity Event for use in dialogue responses to respond to something the player says. Dislikes
-15
Andreja Only Dislikes
-15
Andreja Only Dislikes
-15
Andreja Only Likes
+25
Affinity Event for use in dialogue responses to respond to something the player says. Likes
+25
Affinity Event for use in dialogue responses to respond to something the player says. Likes
+25
Andreja Only Dislikes
-15
Andreja Only Dislikes
-15
Andreja Only Hates
-35
Andreja Only Dislikes
-15
Andreja Only Likes
+25
Andreja Only Dislikes
-15
Affinity Event for use in dialogue responses to respond to something the player says. Likes
+25
Affinity Event for use in dialogue responses to respond to something the player says. Likes
+25
Andreja Only Likes
+25
Andreja Only Likes
+25
Andreja Only Dislikes
-15
Affinity Event for use in dialogue responses to respond to something the player says. Likes
+25
Andreja Only Dislikes
-15
Andreja Only Dislikes
-15
Andreja Only Likes
+25
Andreja Only Dislikes
-15
Affinity Event for use in dialogue responses to respond to something the player says. Likes
+25
Andreja Only Dislikes
-15
Andreja Only Likes
+25
Affinity Event for use in dialogue responses to respond to something the player says. Dislikes
-15
Andreja Only Dislikes
-15
Affinity Event for use in dialogue responses to respond to something the player says. Likes
+25
Andreja Only Likes
+25
Affinity Event for use in dialogue responses to respond to something the player says. Likes
+25
Affinity Event for use in dialogue responses to respond to something the player says. Dislikes
-15
ANDREJA ONLY Likes
+25
ANDREJA ONLY Likes
+25
ANDREJA ONLY Likes
+25
ANDREJA ONLY Dislikes
-15
ANDREJA ONLY Likes
+25
ANDREJA ONLY Dislikes
-15
ANDREJA ONLY Likes
+25
ANDREJA ONLY Dislikes
-15
ANDREJA ONLY Likes
+25
ANDREJA ONLY Dislikes
-15

Companion - Sarah Morgan[edit]

Event Affinity Reaction
SARAH ONLY UNSET
0

Dead Stop[edit]

Event Affinity Reaction
The player has found Kilman - a kidnapped construction worker from the Eleos Retreat - and was extremely empathic towards him (should get better results from kind-hearted companions). Likes
+25
The player has found Kilman - a kidnapped construction worker from the Eleos Retreat - and was compassionate towards how shaken up the young man is. Likes
+25
The player has found Kilman - a kidnapped construction worker from the Eleos Retreat - and was forward and confident about telling Kilman to follow them, but not terribly sympathetic. Indifferent
0

Debt Forgiveness[edit]

Event Affinity Reaction
Addressing the player. The player just donated a bunch of credits to pay off Janet Yang's debt to Paradiso, a very generous action. Then again, Janet has had a pretty sour attitude up until now, so maybe this is unwarranted. Indifferent
0
Addressing Oliver Campbell. The player has successfully negotiated with Oliver to release Janet Yang from her debt to Paradiso. The player made the case that this would be better for everyone involved, because Janet is so unhappy, she may actually be a liability. Oliver has agreed on the condition that the player not tell any other of the ECS Constant colonists about this one-time deal. Likes
+25

Deep Cover[edit]

Event Affinity Reaction
The Player is speaking to a Trade Authority representative in Cydonia. They're trying to sell an Aurora shipment (that was given to them by UC SysDef as a "buy in") to get into the Crimson Fleet. Player is using all the leverage they can to convince her to point them the right way. In this case, the Player was clever and talked her into it using Industrialist skill. Very clever. Likes
+25
The Player is speaking to a Trade Authority representative in Cydonia. They're trying to sell an Aurora shipment (that was given to them by UC SysDef as a "buy in") to get into the Crimson Fleet. Player is using all the leverage they can to convince her to point them the right way. Player resorts to a bribe. Indifferent
0
The Player is speaking to a Trade Authority representative in Cydonia. They're trying to sell an Aurora shipment (that was given to them by UC SysDef as a "buy in") to get into the Crimson Fleet. Player is using all the leverage they can to convince her to point them the right way. In this case, the Player threatens her with violence. Likes
+25
The Player is dealing with Adler Kemp, the person that can get them into the Fleet. He said he'll help, but in typical CF fashion, he wants a favor first (taking advantage). This is the only way Player can get into the CF. The favor is to get an owed debt from a drunk. The Player agrees to help in different ways. In this version, the Player mentions his Bouncer past and how he can deal with drunks. Likes
+25
The Player is dealing with Adler Kemp, the person that can get them into the Fleet. He said he'll help, but in typical CF fashion, he wants a favor first (taking advantage). This is the only way Player can get into the CF. The favor is to get an owed debt from a drunk. The Player agrees to help in different ways. In this version, the Player offers to pay off the drunks debt at that moment (before even confronting him). Indifferent
0
The Player is dealing with Adler Kemp, the person that can get them into the Fleet. He said he'll help, but in typical CF fashion, he wants a favor first (taking advantage). This is the only way Player can get into the CF. The favor is to get an owed debt from a drunk. The Player says he'll just kill the drunk and take the money off his corpse. Harsh! Dislikes
-15
Affinity Event for use in dialogue responses to respond to something the player says. Likes
+25
Affinity Event for use in dialogue responses to respond to something the player says. Likes
+25
Affinity Event for use in dialogue responses to respond to something the player says. Dislikes
-15
Player is leaning on a guy to pay off a debt. Person is trying to put off the debt. The debt collection will help Player get into CF. Companion may or may not play along. Indifferent
0
Affinity Event for use in dialogue responses to respond to something the player says. Likes
+25

Defensive Measures[edit]

Event Affinity Reaction
The player has seen a veteran guard (Davis) and a scientist (Keoni) hash it out over trying to develop new techniques to save lives from Ashta attacks. Keoni just rambled her side of the argument. Companions can remark on whether trying new techniques to save lives is good or whether "if it ain't broke don't fix it". Indifferent
0
The player seems willing to commit some serious mischief to help a scientist test something that could help Akila City out. Likes
+25
The player expresses being unwilling to commit crimes to help the scientist gather data (to hopefully help Akila City in the long run) Indifferent
0

Delivering Devils[edit]

Event Affinity Reaction
Oktai Enbayar, ruthless head of the Martian Trade Authority office asked the player to collect the money that Percival Walker, his former employee, owes them. The player tells him "I'm not your bill collector" and demands to know where Percival is, which disappoints Oktai. Likes
+25
Oktai Enbayar, the ruthless head of the Martian Trade Authority office asked the player to collect the money that Percival Walker owes them. The player said they'll think about it. This pleases Oktai. Indifferent
0
Someone has asked the player if they're planning to help out Percival Walker with his debt. The player threatened that person to get information about Percival's location. Indifferent
0
Someone has asked the player if they're planning to help out Percival Walker with his debt. The player said "yes" they plan to help him out. Likes
+25
Hadrian just told the player about her background - she used to run the UC Xenoweapons group before the practice was banned. The player responded "I don't care what you did, so long as you're trying to do right now." Likes
+25
Hadrian just told the player about her background - she used to run the UC Xenoweapons group before the practice was banned. The player responded "I was wondering if you were ever going to tell me." Indifferent
0

Deputized[edit]

Event Affinity Reaction
The player just said they want to join the Freestar Rangers Indifferent
0
The player just joined the Freestar Ranges as a Deputy. Upon hearing about a farmer being threatened by thugs, the player said "Time for some rough justice," implying violence. The ranger the player is talking to then chastised them for it, saying violence is a last resort for Rangers. Dislikes
-15
After a firefight with some bandits, the player is asked "Are you okay?" by the Freestar Ranger who's doing the player's field evaluation. In the first response, the player said "It's not my first firefight, indicating previous combat experience and displaying cool confidence. Likes
+25
The player just said "I thought we were dead for sure" after a gunfight. This could be viewed as a lack of faith or a statement of cowardice. Dislikes
-15

Display of Power[edit]

Event Affinity Reaction
The player has been caught gang tagging by a corrupt Security Guard. In this option, the player pays the requested bribe. Indifferent
0
The player has been caught gang tagging by a corrupt Security Guard. In this option, the player refuses to back down (which will probably mean combat). Indifferent
0
The player has been caught gang tagging by a corrupt Security Guard. In this option, the player is a former Gang Member and intimidates the guard. Likes
+25
Affinity Event for use in dialogue responses to respond to something the player says. Indifferent
0
The player is willing to fight in a gang war, but balks at hurting any innocents. Likes
+25
The player is eager to get involved in a gang war - and is OK if there is some collateral damage. Likes
+25

Distilling Confidence[edit]

Event Affinity Reaction
Indifferent
0
Affinity Event for use in dialogue responses to respond to something the player says. Indifferent
0

Drinks on the House[edit]

Event Affinity Reaction
Sasha has just explained that she was confronting someone with whom she's had a checkered past, and he and his friends attacked and beat her badly enough to require a legnthy medical stay.Opinions on standing up for oneself regardless of the odds, or picking a fight when you're outnumbered, are welcome. Indifferent
0
The player has been asked to deal with squatters in a section of the Well in New Atlantis. These squatters have already put one acquaintance in the hospital, and are occupying a space that a questgiver needs to expand her business. Rather than attempt to engage in diplomacy, the player has elected to jump straight into combat. Interjection should be short, as a fight is imminent. Likes
+25

Due in Full[edit]

Event Affinity Reaction
Affinity Event for use in dialogue responses to respond to something the player says. Indifferent
0

Echoes of the Past[edit]

Event Affinity Reaction
The Player is aboard the Key after they successfully made it through the Lock. They are speaking with Mathis, who accompanied them on the journey. During the mission, they told Delgado Mathis was no help at all. This reflected badly on him, and he was booted from the Fleet. Now, Mathis is in Player's face and Player responds in various ways. In this version, Player said Mathis should take his best shot, antagonizing him further. Indifferent
0
The Player is aboard the Key after they successfully made it through the Lock. They are speaking with Mathis, who accompanied them on the journey. During the mission, they told Delgado Mathis was no help at all. This reflected badly on him, and he was booted from the Fleet. Now, Mathis is in Player's face and Player responds in various ways. In this version, Player said he was doing his duty to the Fleet (playing the role as it should) Indifferent
0
The Player is aboard the Key after they successfully made it through the Lock. They are speaking with Mathis, who accompanied them on the journey. During the mission, they told Delgado Mathis was no help at all. This reflected badly on him, and he was booted from the Fleet. Now, Mathis is in Player's face and Player responds in various ways. In this version, Player said Mathis shouldn't try and blackmail them (assuming that was Mathis's intention) - good calm pushback Likes
+25
The Player is aboard the Key after they successfully made it through the Lock. They are speaking with Mathis, who accompanied them on the journey. During the mission, they told Delgado Mathis was no help at all. This reflected badly on him, and he was booted from the Fleet. Now, Mathis is in Player's face and Player responds in various ways. In this version, Player is flippant and turns it into a joke, saying it was "nice of Mathis to see them off" Indifferent
0
Naeva Mora just told the Player if she doesn't get the special item she's sending the Player to Siren of the Stars to get, she'll basically take it out of their regular pay - so it's Optional but it's really not (forcing Player to do it). Indifferent
0
Affinity Event for use in dialogue responses to respond to something the player says. Likes
+25
Affinity Event for use in dialogue responses to respond to something the player says. Dislikes
-15

Escape from the Endless Voyage[edit]

Event Affinity Reaction
Addressing Captain Diana Brackenridge. The player just traded a sack of potatoes to Captain Brackenridge to make up for the temporary loss of food production that the ECS Constant would face by letting Janet Yang go off by herself. Janet is now free to go. This was a generous, though strange deal. There's also the issue that the fragility of the ship's ecosystem: if letting one person go would impact them so much. Indifferent
0
Addressing Captain Diana Brackenridge. The player has successfully negotiated with Captain Brackenridge to allow Janet Yang to leave the ECS Constant, even though she insists that none of the other colonists leave the ship. Brackenridge is young and inexperienced, so letting her know she made the right choice here might help her. Indifferent
0

Executive Level[edit]

Event Affinity Reaction
Player has sided with Ularu and is going to make sure the other Board members vote out Masako, the rightful and great CEO, and make sure no one votes to acquire Infinity LTD to save the jobs of thousands. But siding with Ularu will make Ryujin even more powerful/profitable but have zero morals when it comes to getting what she wants. Dislikes
-15
Player is saying they have every intent on using Manipulation skill to force the Board members into ousting Masako and not buying Infinity LTD. Dislikes
-15
Player is refusing to use the Internal Neuroamp again, based on how it controls another person and removes their free will. Likes
+25
Player is to try and convince Alexis to vote yes on acquiring Infinity LTD in order to save jobs and gain public faith. Indifferent
0
Player is solidifying Alexis' desire to vote NO on acquiring Infinity LTD to save jobs. Indifferent
0
Player is using the Internal Neuroamp to force Alexis into voting YES on Internal Neuroamp production. Dislikes
-15
Player is solidifying Alexis' desire to vote NO on continuing Internal Neuroamp research and production. Likes
+25
Player is using Manipulation to force Alexis to vote Masako out as CEO and put Ularu in charge.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place. Dislikes
-15
Player is solidifying Alexis' belief that Masako should remain CEO vs Ularu.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place. Likes
+25
Player is using Manipulation to force Dalton to vote YES on continued Internal Neuroamp research and production. Dislikes
-15
Player is solidifying Dalton's decision to vote NO on continued Internal Neuroamp research and production. Likes
+25
Player is solidifying Dalton's decision to vote NO on acquiring Infinity LTD, so everyone there will lose their job. Indifferent
0
Player is solidifying Dalton's decision to vote YES on acquiring Infinity LTD which will save thousands of jobs and gain public faith. Indifferent
0
Player is trying to convince Dalton to vote Masako out as CEO and put Ularu in charge.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place. Dislikes
-15
Player is solidifying Dalton's decision to keep Masako as the current CEO vs Ularu.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place. Likes
+25
Player is using Manipulation skill to force Genevieve to vote NO on acquiring Infinity LTD which means thousands of people would lose their jobs. Dislikes
-15
Player is solidifying Genevieve's decision to vote YES on acquiring Infinity LTD to save thousands of jobs and gain public faith. Indifferent
0
Player used Manipulation to force Genevieve to vote NO on keeping Masako as CEO.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place. Dislikes
-15
Player is solidifying Genevieve's decision to vote YES on keeping Masako as CEO. Likes
+25
Player solidified Genevieve's decision to vote YES on continued Internal Neuroamp research and production. Dislikes
-15
Player is using Manipulation to force Genevieve to vote NO on continued Internal Neuroamp research and production. Dislikes
-15
Player is using Manipulation to force Genevieve into voting YES on acquiring Infinity LTD to save thousands of jobs. Dislikes
-15
Player is solidifying Genevieve's decision to vote NO on acquiring Infinity LTD to save thousands of jobs and avoid public backlash. Indifferent
0
The player is solidifying Linden's decision to vote YES on keep Masako as CEO. Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place. Likes
+25
Player is swaying Linden to vote NO on keep Masako as CEO. Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place. Dislikes
-15
Player solidified Linden's decision to vote NO on acquiring Infinity LTD and saving jobs. Indifferent
0
Player used Manipulation to force Linden to vote YES on acquiring Infinity LTD, saving thousands of jobs and gaining public faith. Dislikes
-15
Player used Manipulation to force Linden to vote NO on Internal Neuroamp research and production. Dislikes
-15
Player used the Manipulation on Ularu to vote YES on acquiring Infinity LTD, saving jobs and gaining public faith. Indifferent
0
Player solidified Ularu's decision to vote NO on acquiring Infinity LTD so people will lose jobs. Indifferent
0
Player used Manipulation on Ularu to force her to vote NO on continued Internal Neuroamp research and production. Indifferent
0
Player is solidifying Ularu's decision to vote YES on Internal Neuroamp research and production. Dislikes
-15
Player is solidifying Veena's decision to vote YES on the Internal Neuroamp research and production. Dislikes
-15
Player is attempting to get Veena to vote NO on Internal Neuroamp research and production. Likes
+25
Player is swaying Veena to vote YES to keep Masako as CEO. Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place. Likes
+25
Player is swaying Veena to vote NO on keeping Masako as CEO in favor of Ularu.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place. Dislikes
-15
Player is swaying Veena to vote YES to acquiring Infinity LTD which will save jobs and gain public faith. Indifferent
0
Player is swaying Veena to vote NO on acquiring Infinity LTD which will result in thousands of jobs lost. Indifferent
0
Player told Masako they live for corporate espionage jobs: stealing, hacking, bribing, lying, etc. Dislikes
-15
Player told Masako the job isn't for them. Not really into stealing, hacking, bribing, lying, etc. Indifferent
0
Player told Ularu they live for these types of jobs: stealing, hacking, killing people. Dislikes
-15
Player isn't sure the life of corporate espionage is for them. Assuming they are against stealing, hacking, killing, etc. Likes
+25

Exorcism[edit]

Event Affinity Reaction
The player has been sent to deal with a group of bounty hunters harassing a retreat trying to reform the incarcerated. The player chose to try and talk to them, rather than just attacking them. Likes
+25
The player has been sent to deal with a group of bounty hunters harassing a retreat trying to reform the incarcerated. The player chose to attack them, rather than try and talk to them. Indifferent
0

Eye of the Storm[edit]

Event Affinity Reaction
Player has just been given a laundry list of things they need to do to retrieve Kryx's Legacy - the companion might be concerned it's a lot. Indifferent
0
Kibwe is reinforcing how critical it is that CF doesn't get Kryx's Legacy, basically saying how screwed the Settled Systems would be. Some Companions may feel strongly that this is all the UC's fault in the first place. Indifferent
0

Eyewitness[edit]

Event Affinity Reaction
Hadrian told the player about her father - Vae Victis, who was executed for war crimes after the end of the Colony War - and told the player that one of the reasons she wants the player present as they speak to the heads of the UC is so that those leaders aren't just thinking about her father the whole time. The player responded sympathetically. Likes
+25
Hadrian told the player about her father - Vae Victis, who was executed for war crimes after the end of the Colony War - and told the player that one of the reasons she wants the player present as they speak to the heads of the UC is so that those leaders aren't just thinking about her father the whole time. The player responded by saying "Oh, so you're using me as a distraction." Indifferent
0
Hadrian told the player about her father - Vae Victis, who was executed for war crimes after the end of the Colony War - and told the player that one of the reasons she wants the player present as they speak to the heads of the UC is so that those leaders aren't just thinking about her father the whole time. The player responded by saying "Not sure I can really blame them. You and your "father" don't sound like you're paragons of virtue." Dislikes
-15
When asked by the President of the UC if they should open the Armistice Archives - the repository of all the technology banned after the Colony War - the player said yes. If attacks like the one that happened on Tau Ceti could happen elsewhere, it was worth granting the request. Likes
+25
When asked by the President of the UC if they should open the Armistice Archives - the repository of all the technology banned after the Colony War - the player said yes. The player states correctly that the Terrormorph Xenoweapon project failed, so that there's minimal risk to accessing the Archives. Indifferent
0
When asked by the President of the UC if they should open the Armistice Archives - the repository of all the technology banned after the Colony War - the player said they're not qualified to make that call. Indifferent
0
When asked by the President of the UC if they should open the Armistice Archives - the repository of all the technology banned after the Colony War - the player said no. The things in the Archives are sealed for a reason. Dislikes
-15
The player, Hadrian, and the Companion just took down the last remaining Terrormorph menacing the New Atlantis spaceport. This is a big moment - they all just saved the city. Likes
+25
Player just made a smart ass remark to the President of the United Colonies after she apologized to Hadrian and the player for not believing them sooner. Likes
+25

Failure to Communicate[edit]

Event Affinity Reaction
The player has been working with a shady character named Alban, a possibly reformed conman. In this choice the player is willing to kill Alban to avenge someone he took advantage of. Dislikes
-15
The player has been working with a shady character named Alban, a possibly reformed conman. In this choice the player is completely unwilling to assassinate Alban. Likes
+25
The player has been working with a shady character named Alban, a possibly reformed conman. In this choice the player is willing to kill Alban to avenge someone he took advantage of. In this version the player is doing it for the greater good, not credits. Dislikes
-15

False Positives[edit]

Event Affinity Reaction
The player just shook down a Security Guard for a bribe to conceal her making a robot to screw up some Ashta research to please her boss. It's kind of a shitty thing to do, and companions might care (or even approve - hey more credits). Dislikes
-15
A guard has put people in danger to help out her boss and agitated the dangerous Ashta in Akila. The player says they won't do anything if they are bribed. Dislikes
-15
A guard has put people in danger to help out her boss and agitated the dangerous Ashta in Akila. The player says they will turn her in (and she'll be fired probably). Likes
+25
A guard has put people in danger to help out her boss and agitated the dangerous Ashta in Akila. The player says they will cover up her mistake. Indifferent
0

Final Thoughts[edit]

Event Affinity Reaction
Player says "sorry for your loss" when returning an audio log of a widow's dying husband. (shows sympathy) Likes
+25
Player says "It sounds like he loved you and your son very much" when returning an audio log of a widow's dying husband. (shows empathy) Likes
+25
Player says "you need to be strong now" when returning an audio log of a widow's dying husband. (shows toughness and grit, could also be read as a little callous... but also just a "keep a stiff upper lip" kind of advice) Likes
+25

First Contact[edit]

Event Affinity Reaction
The player has just told Oliver Campbell that he is going to help resettle the ECS Constant colonists to Paradiso, but this is going to effectively turn them into indentured servants, forced to stay until they work off their debts. While this does solve the problem, it's not ideal. There is no perfectly ideal solution here, though, given the alternatives: Buying the Constant a grav drive, but relegating them to searching for a new home, or blowing up the ship. The companion probably has an opinion about the player's choice, or they might just say "Well, at least you're not blowing them up..." (which is still technically an option). Indifferent
0
The player has just told Oliver Campbell that he is going to help outfit the ECS Constant with a grav drive at their own expense. While this does solve the problem, it's not ideal because the Constant has to give up on their home and go searching endlessly through space for a new one. There is no perfectly ideal solution here, though, given the alternatives: resettling the Colonists on Paradiso but turning them into indentured servants, or blowing up the ship. The companion probably has an opinion about the player's choice. Maybe they think it's generous. Maybe they see the actual problem with it, or they might just say "Well, at least you're not blowing them up..." (which is still technically an option). Likes
+25
The player discreetly asked Oliver how they could go about making the ECS Constant disappear (blow up). The companion likely has an opinion on this, since it's kind of sociopathic for the player to even consider as an option. Indifferent
0

First to Fight, First to Die[edit]

Event Affinity Reaction
Confronted by news that some farmers have died at the hands of the First mercenaries, the player vows to kill every one of the First, showing a bloodthirsty and vengeful attitude. Likes
+25
During a debriefing, it comes to light that the player generously paid off a debt in order to help an informant. When the player is complimented for this, they respond with "I expect to be fully compensated," which suggests the player is not as generous as they initially seemed. It's a fair request, but also could make the player seem less altruistic in the eyes of the company. Indifferent
0
Confronting Major Paxton Hull of the first, the player chooses to arrest him, saying "I'm bringing you in." (The other option was to kill him on the spot, making this the more merciful choice.) Notably, Paxton Hull replied to this choice by saying "Don't bother," implying he does not plan to come quietly. Violence might be imminent. Likes
+25
Confronting Major Paxton Hull of the first, the player says "You don't deserve to live," which implies they intend to act as judge, jury and executioner and kill Hull here and now. (The other choice was to arrest him) Indifferent
0

Fishy Business[edit]

Event Affinity Reaction
Benjamin Bayu, the boss of Neon, has discovered the player is working with Yannick to smuggle drugs behind his back. Bayu asks why he doesn't just kill the player and Yannick. He's really just talking about offing Yannick. Indifferent
0
In this version, the player is being very apologetic to Bayu's threat. Indifferent
0
In this version, the player throws Yannick under the bus to Bayu's threat. This isn't as cowardly or bad as you might think. Yannick was being reckless and full of himself. The player could've said as much before, and so this is a big "I told you so." Likes
+25

Friends Like These[edit]

Event Affinity Reaction
A member of the UC Diplomatic Corp stated "Trying to understand the motivations of House Va'ruun is how people get put on psych leave." The player disagreed, stating House Va'ruun are just people like everyone else. Likes
+25
A member of the UC Diplomatic Corp stated "Claiming to understand how House Va'ruun members think is quick way to earn yourself to a private psych eval." The player agreed, stating House Va'ruun are madmen. Hates
-35
The House Va'ruun ambassador has asked the player to ensure the knowledge they're collecting from the Armistice Archives - a repository of banned weapon knowledge - is used for good. The player has informed the ambassador they needn't just take the player's word - there will be independent observers ensuring good behavior. Likes
+25
The player has assured the House Va'ruun ambassador that they will ensure the knowledge they're collecting from the Armistice Archives - a repository of banned weapon knowledge - is used for good. Likes
+25
The player is trying to intimidate the House Va'ruun ambassador into handing over their access code to the Armistice Archives - a repository of banned weapon knowledge. Hates
-35

Further Into the Unknown[edit]

Event Affinity Reaction
Matteo and Noel are debating whether the continued hunt for the Artifacts is worth the cost. Player agrees with Matteo that it might not be worth it. Dislikes
-15
Matteo and Noel are debating whether the continued hunt for the Artifacts is worth the cost. Player says that we can't abandon the quest for discovery now. Likes
+25
Matteo and Noel are debating whether the continued hunt for the Artifacts is worth the cost. Player tells both of them that they're being too dour and serious. Indifferent
0

Grunt Work[edit]

Event Affinity Reaction
The player and their companion have just killed the Terrormorph that wiped out a settlement on Tau Ceti. There are a variety of methods by which this could've happened, but anyone killing a Terrormorph on their own is a big deal. Likes
+25

Guilty Parties[edit]

Event Affinity Reaction
Dalton told the player if Imogene tries to resist, it must mean she's guilty of being the mole and a traitor to the company so the player needs to kill her. The player agrees, saying "Understood. We can't allow a traitor to run free." Dislikes
-15
Dalton told the player if Imogene tries to resist, it must mean she's guilty of being the mole and a traitor to the company so the player needs to kill her. The player agrees, saying "If Imogene is guilty, she'll pay with her life." Dislikes
-15
Dalton told the player if Imogene tries to resist, it must mean she's guilty of being the mole and a traitor to the company so the player needs to kill her. The player is concerned and says, "Killing her seems hasty. She may not have acted on her own." Likes
+25
Frankie is warning the player to NOT go on the third floor. If they do, the Seokga will consider it trespassing and open fire. The player says they'll do whatever they want. Could see it as not caring if they have to kill people or just defying authority. Indifferent
0
When being asked to choose a side between the current CEO Masako or Ularu, who has framed Imogene and obviously has a larger unhanded plan to get rid of Masako and take her place, the players states that they only care about who is paying them the most credits. Dislikes
-15
Player officially agrees to help Ularu in both framing Imogene and getting rid of Masako as CEO. It's using underhanded tactics to get what she wants rather than finding legit ways to do it. Dislikes
-15
Player has tricked Ularu into confessing she is the "mole" and is now going to make sure she doesn't get away with it. Likes
+25

High Price to Pay[edit]

Event Affinity Reaction
Player just rescued Andreja and was kind. Loves
+50
Player just rescued Andreja but was stern. Likes
+25

Hostile Intelligence[edit]

Event Affinity Reaction
The Player and Hadrian are discussing how the UC should proceed dealing with the Terrormorph menace. There are two options on the table: using a natural predator (Aceles) to wipe them out (the natural way) or to introduce a microbe into the Terrormorph environment that will essentially sterilize them, killing them over time (the science path). This isn't the actual final choice. In this instance, Player is favoring the Aceles option. Likes
+25
The Player and Hadrian are discussing how the UC should proceed dealing with the Terrormorph menace. There are two options on the table: using a natural predator (Aceles) to wipe them out (the natural way) or to introduce a microbe into the Terrormorph environment that will essentially sterilize them (the science path). This isn't the actual final choice. In this instance, Player is favoring the microbe option. Dislikes
-15
The Player and Hadrian are discussing how the UC should proceed dealing with the Terrormorph menace. There are two options on the table: using a natural predator (Aceles) to wipe them out (the natural way) or to introduce a microbe into the Terrormorph environment that will essentially sterilize them, killing them over time (the science path). This isn't the actual final choice. In this version, Player is musing "Sterilizing them sounds more humane than just wiping out an entire species." Indifferent
0
The player suggested that the Freestar Collective might've triggered the Terrormorph attack on New Atlantis using a rare plant because they hate the UC. Indifferent
0
The player suggested that the United Colonies might've triggered the Terrormorph attack on New Atlantis themselves because they want to use the Lazarus Plant as a weapon. Indifferent
0
The player suggested that House Va'ruun might've triggered the Terrormorph attack on New Atlantis using a rare plant because they're "the worst." Hates
-35
The player and Hadrian are discussing the fact that Vae Victis very likely knew about the Lazarus' plant's use as a weapon and covered it up by killing his own men. The player calls him a monster. Likes
+25
The player and Hadrian are discussing the fact that Vae Victis very likely knew about the Lazarus' plant's use as a weapon and covered it up by killing his own men. The player says he was just a commander making a hard decision. Dislikes
-15
The player and Hadrian are discussing the fact that Vae Victis very likely knew about the Lazarus' plant's use as a weapon and covered it up by killing his own men. The player calls Vae Victis "someone who thought keeping the plant secret would save more lives." Dislikes
-15

In Their Footsteps[edit]

Event Affinity Reaction
The Emissary and the Hunter tell the player they foresee the player tipping the scales in their eternal conflict over the Artifacts. Player responds neutrally. Dislikes
-15
The Emissary and the Hunter tell the player they foresee the player tipping the scales in their eternal conflict over the Artifacts. Player says they won't help the Hunter since he murdered the player's friend. Likes
+25
The Emissary and the Hunter tell the player they foresee the player tipping the scales in their eternal conflict over the Artifacts. Player says they want no part in their war. Indifferent
0
The player and the Starborn Hunter argue about whether killing is morally right when collecting the Artifacts. Player says murder isn't justified. Likes
+25
The player and the Starborn Hunter argue about whether killing is morally right when collecting the Artifacts. Player agrees they won't hesitate to murder the Hunter and take his Artifacts. Likes
+25
The player and the Starborn Hunter argue about whether killing is morally right when collecting the Artifacts. Player ignores the question and demands to know more about the Unity. Indifferent
0

Infinity's End[edit]

Event Affinity Reaction
The Hunter tells the player he needs to kill Keeper Aquilus. The player agrees to do it. Dislikes
-15
The Hunter tells the player he needs to kill Keeper Aquilus. The player says no. Dislikes
-15
The Hunter tells the player he needs to kill Keeper Aquilus. The player says killing Aquilus gets them nothing. Dislikes
-15
The Player is working with the Hunter and has just killed Keeper Aquilus. Dislikes
-15
The Player is working with the Hunter but let Aquilus go instead of killing him. Likes
+25

Into the Unknown[edit]

Event Affinity Reaction
Player meets Vladimir Sall for the first time. Player is polite. Indifferent
0
Player meets Vladimir Sall for the first time. Player is amazed with Vladimir's muscles. Indifferent
0
Player meets Vladimir Sall for the first time. Player objects to being called "Rook" Indifferent
0
Vladimir asks the player to look for Andreja. Player agrees. Indifferent
0
Vladimir asks the player to look for Andreja. Player says she's probably fine on her own. Indifferent
0
Player sides with science. Andreja only. Likes
+25
Noel and Matteo are arguing the value of Science vs Dreams. Player Chooses Science. Indifferent
0
Noel and Matteo are arguing the value of Science vs Dreams. Player chooses Dreams. Indifferent
0
Noel and Matteo are arguing the value of Science vs Dreams. Player refuses to take sides. Indifferent
0
Player sides with Noel and Andreja. Andreja Only. Likes
+25
Noel and Matteo are arguing about competing for discovering the Artifacts. The Player sides with Matteo and agrees that a little friendly competition helps everyone perform better. Dislikes
-15
Noel and Matteo are arguing about competing for discovering the Artifacts. The Player sides with Noel and agrees that a competition within Constellation would cause people to undermine each other. Likes
+25
Noel and Matteo are arguing about competing for discovering the Artifacts. The Player takes no sides. Likes
+25
You arrive outside a Temple for the first time. Indifferent
0
The Player solves the Temple puzzle and opens a path to the center. Indifferent
0
The Player enters the center and is given an Artifact Power. Indifferent
0
Player returns from the Temple. Companion was there as well. Player says it was a big build "like a temple." Indifferent
0
Player returns from the Temple. Companion was there as well. Player is super excited that it gave them powers. Indifferent
0
Player returns from the Temple. Companion was there as well. Player complains about the puzzles. Indifferent
0
Player returns from the Temple. Player says it was a big build "like a temple." Indifferent
0
Player returns from the Temple. Player is super excited that it gave them powers. Indifferent
0
Player returns from the Temple. Player complains about the puzzles. Dislikes
-15
Player demonstrates their new powers. They say the temple did this. Indifferent
0
Player demonstrates their new powers. They brag that they're going to use them everywhere. Dislikes
-15
Player demonstrates their new powers. Player says they need to keep the existence of this secret. Likes
+25

Job Gone Wrong[edit]

Event Affinity Reaction
The player used Diplomacy perk to offer to end a hostage situation with diplomacy Likes
+25
Confronted with a hostage situation the player said "The time for negotiation is over. You know what needs to be done." This implies the player is willing to use violence and kill the hostage-takers. Indifferent
0
The player used the soldier perk and promised to clear out the enemies before they know what hit them. This is very risky because the enemies have hostages. Likes
+25
The player asked for money as a reward for helping to end a hostage situation. Indifferent
0
The player failed to persuade the bank robbers to surrender their hostages. The standoff will continue. Indifferent
0
The companion reacts to the player having just persuaded some hostage-takers to release their hostages and surrender peacefully. Likes
+25
Confronted with a kidnapping situation, the player just said "If people are in trouble, I want to help." Likes
+25
The player just made a dialogue choice using the Wanted perk, revealing they've had past run-ins with the law Indifferent
0

Juno's Gambit[edit]

Event Affinity Reaction
The player tells Juno that they believe it to be a person, with its own thoughts and desires. Indifferent
0
The player tells Juno that they believe it to be just a machine, programmed by code and made of electronics. Indifferent
0

Keeper Aquilus Return[edit]

Event Affinity Reaction
Keeper Aquilus and the Player are discussing the fact that Aquilus and the Hunter are versions of the same person. The player says they trust Aquilus to be a man of peace over the Hunter's bloodthirstiness. Indifferent
0
Keeper Aquilus and the Player are discussing the fact that Aquilus and the Hunter are versions of the same person. The player says they trust Aquilus is a part of the Hunter and his crimes. Dislikes
-15
Keeper Aquilus and the Player are discussing the fact that Aquilus and the Hunter are versions of the same person. The player says their head hurts with all this multiverse alternate versions of people talk. Likes
+25
Keeper Aquilus asks the player if they'll keep hunting the Artifacts and eventually enter the Unity. Player says yes they will. Indifferent
0
Keeper Aquilus asks the player if they'll keep hunting the Artifacts and eventually enter the Unity. Player says they don't want to, but they can't let the Starborn get them all either. Likes
+25
Keeper Aquilus asks the player if they'll keep hunting the Artifacts and eventually enter the Unity. Player says they don't know. They're just going with it. Indifferent
0
The player recognizes that Keeper Aquilus, who previously asked the player to talk to all the major spiritual groups, did so to teach them a lesson about the Unity. Player says they learned that there's more to life than the hunt for the Artifacts. Indifferent
0
The player recognizes that Keeper Aquilus, who previously asked the player to talk to all the major spiritual groups, did so to teach them a lesson about the Unity. Player says they learned that Aquilus was teaching them there are multiple perspectives on the Unity, just like the spiritual groups have perspectives on life. Indifferent
0
The player recognizes that Keeper Aquilus, who previously asked the player to talk to all the major spiritual groups, did so to teach them a lesson about the Unity. Player cracks a joke about wise people never answering direct questions. Indifferent
0

Last Resort[edit]

Event Affinity Reaction
The player managed to successfully convince Akachi Blum via speech challenge to release a shipment of air purifier parts to the player instead of following protocol and doing the proper paperwork, which would have forced the player to wait around for a day for the computer system to be fixed. The companion is addressing the player here. Indifferent
0
The player has used their Security skill to fix a computer issue for Akachi Blum, and thus bypassed the need to wait a day for a technician to fix it. Indifferent
0

Late Bloomer[edit]

Event Affinity Reaction
Leah Casler says that she doesn't like the UC, and that she's reluctant to help the UC with anything. Even if it's just handing over a tree branch. Indifferent
0
Kelton tells the player to upload a file to the SSNN kiosks. If the player asks if that's illegal, Kelton will candidly say yes, but it's a necessary desperate measure. Indifferent
0
The player lies to Nadia, telling her that House Varuun will attack and hurt people if Nadia doesn't upload a radio broadcast to SSNN. This is an illegal action, and it bypasses having the player do it themselves. Hates
-35
The player tells Nadia Muffaz the truth about what's happening with a tree, and gets her to broadcast the radio broadcast that will save the tree. This bypasses having the player do it themselves, which is technically illegal. Likes
+25

Leader of the Pack[edit]

Event Affinity Reaction
NPC has just thanked the player (and companion) for assisting him in combat, asserting he wouldn't have made it out alive otherwise. Indifferent
0

Legacy's End[edit]

Event Affinity Reaction
Player chose to bring Kryx's Legacy to the Crimson Fleet. Delgado is lamenting the fact that SysDef isn't going to "let us celebrate" - he's all in with an attack. This would already be passed the moment where Affinity happened, so Companion is dealing with it. Indifferent
0
Player chose to bring Kryx's Legacy to the Crimson Fleet. SysDef is defeated, Delgado is wrapping things up and saying that the future of the Crimson Fleet is now secure thanks to the Player. This would already be passed the moment where Affinity happened, so Companion is dealing with it. Indifferent
0
Player chose to bring Kryx's Legacy to UC SysDef. Ikande just explained the situation - the Key knows that SysDef is massing for a huge attack and Delgado is prepping his defenses. Indifferent
0
Player chose to give Kryx's Legacy to UC SysDef. Ikande has just told the Player they are getting a sizable monetary reward for its recovery (which Ikande had to pull some strings to occur). Indifferent
0

Liquid Assets[edit]

Event Affinity Reaction
The bartender at the Viewport bar in New Atlantis is attempting to start a new business producing and selling her signature drink across the Settled Systems. She's short on cash, and has asked if you happen to know anyone who's rich and wants to throw some credits at her. Indifferent
0

Mantis[edit]

Event Affinity Reaction
TTEMPLATE - Do Not Change UNSET! UNSET
0

Missed the Mark[edit]

Event Affinity Reaction
The player and a kidnap victim are in the process of confronting their captor. The captor has asked the player to leave and let the captor kill the victim in exchange for a pile of credits. The player has refused, siding with the victim. Likes
+25
The player and a kidnap victim are in the process of confronting their captor. The captor has asked the player to leave and let the captor kill the victim in exchange for a pile of credits. The player has agreed, siding with the captor and allowing the captor to kill the victim. Dislikes
-15

Neon Main Dialogue[edit]

Event Affinity Reaction
Player is speaking to BorealUS (a DJ) in Neon, who is lamenting about all the crowds she has to deal with that demand autographs and dont appreciate her music. Player responds there's no need to get upset. Indifferent
0
Player is speaking to BorealUS (a DJ) in Neon, who is lamenting about all the crowds she has to deal with that demand autographs and don't appreciate her music. Player responds that it's the price of stardom. (not very sympathetic) Indifferent
0
Player is speaking to BorealUS (a DJ) in Neon, who is lamenting about all the crowds she has to deal with that demand autographs and don't appreciate her music. Player responds that she should be flattered that she has so many fans (trying to make her feel better). Indifferent
0
Player is speaking to a shopkeeper who is lamenting that they're overhead is so high due to their shop location and it's financially distressing them. Player responds that "choice business locations aren't cheap" (trying not to judge) Indifferent
0
Player is speaking to a shopkeeper who is lamenting that they're overhead is so high due to their shop location and it's financially distressing them. Player scolds the shopkeeper saying they weren't doing proper financial planning. Indifferent
0
Player is speaking to a shopkeeper who is lamenting that they're overhead is so high due to their shop location and it's financially distressing them. Player responds that he has a nice shop and he should be making a fortune (trying to be complimentary). Indifferent
0
Player is in Madame Sauvage's Place (a bar) on Neon, and the owner has just stated the "rules" of the establishment. The Player responds that they completely understood the rules, and won't be any trouble. Indifferent
0
Player is in Madame Sauvage's Place (a bar) on Neon, and the owner has just stated the "rules" of the establishment. The Player responds that they've never been quoted rules at a bar before. Likes
+25
Player is in Madame Sauvage's Place (a bar) on Neon, and the owner has just stated the "rules" of the establishment. The Player responds that they don't like being told what to do. Dislikes
-15
Player is speaking to the tough owner of a weapon's shop who has a Model A for protection. He refers to the Model A as his "complaint department" and the Player responds they won't have any complaints and they're here to spend some credits. Indifferent
0
Player is speaking to the tough owner of a weapon's shop who has a Model A for protection. He refers to the Model A as his "complaint department" and the Player responds that a robot can't handle complaints (just an observation). Indifferent
0
Player is speaking to the tough owner of a weapon's shop who has a Model A for protection. He refers to the Model A as his "complaint department" and the Player responds they prefer dealing with humans and don't like speaking to emotionless robots. Indifferent
0
Player is speaking to a shopkeeper on Neon who claimed that they're closed, there's something bothering her and she doesn't want to talk about it. Player uses the Empath trait to sympathize which shortcuts into her spilling the beans (otherwise Player comes back the next day if they want). Likes
+25
Player is speaking to a shopkeeper on Neon who claimed that they're closed, there's something bothering her and she doesn't want to talk about it. Player uses the Leadership trait to sympathize which shortcuts into her spilling the beans (otherwise Player comes back the next day if they want). Likes
+25
Player is speaking to a shopkeeper on Neon who claimed that they're closed, there's something bothering her and she doesn't want to talk about it. Player uses the Diplomat trait to sympathize which shortcuts into her spilling the beans (otherwise Player comes back the next day if they want). Likes
+25
Player is speaking to the Trade Authority vendor in Neon. They clearly allude that they'll deal in stolen goods. Player responds by saying that buying and selling stolen goods is illegal. Indifferent
0
Player is speaking to the Trade Authority vendor in Neon. They clearly allude that they'll deal in stolen goods. Player responds by saying that "you don't seem to be afraid of getting caught." Indifferent
0
Player is speaking to the Trade Authority vendor in Neon. They clearly allude that they'll deal in stolen goods. Player responds that stolen goods are their specific area of interest (saying they dont mind crime). Indifferent
0
Player is speaking to the co-owner of a food place in Neon. He's been complaining about the corruption that runs rampant in the city saying that Bayu makes it hard for honest people to earn a living. The Player says something should be done about Bayu (in heavy agreement). Indifferent
0
Player is speaking to the co-owner of a food place in Neon. He's been complaining about the corruption that runs rampant in the city saying that Bayu makes it hard for honest people to earn a living. The Player suggests he gets the Freestar Rangers involved. Indifferent
0
Player is speaking to the co-owner of a food place in Neon. He's been complaining about the corruption that runs rampant in the city saying that Bayu makes it hard for honest people to earn a living. The Player can say that "maybe honest people shouldn't work here" (which is rude) Dislikes
-15
Player is speaking to the person in charge of security at the Neon Starport entry who explains that the transport of Aurora is illegal (it has to stay in the city). It's just a warning, explaining the situation, but Player responds that they wouldn't dream of transporting Aurora. Indifferent
0
Player is speaking to the person in charge of security at the Neon Starport entry who explains that the transport of Aurora is illegal (it has to stay in the city). It's just a warning, explaining the situation, but Player responds that only use it for medicinal purposes, being flippant. Companion may or may not be amused. Dislikes
-15
Player is speaking to the person in charge of security at the Neon Starport entry who explains that the transport of Aurora is illegal (it has to stay in the city). It's just a warning, explaining the situation, but Player responds that the security people have no right to dictate what can and can't be transported. Dislikes
-15
Player is speaking with a shopkeeper in Neon who runs a very high-end boutique, who comes off as a bit snotty and rude. He is complaining that a gang member constantly comes into his place and harasses him. Player says that the shopkeeper should kill the gang member. Indifferent
0
Player is speaking with a shopkeeper in Neon who runs a very high-end boutique, who comes off as a bit snotty and rude. He is complaining that a gang member constantly comes into his place and harasses him. Player says that the shopkeeper should tell the authorities (meant well). Indifferent
0
Player is speaking with a shopkeeper in Neon who runs a very high-end boutique, who comes off as a bit snotty and rude. He is complaining that a gang member constantly comes into his place and harasses him. Player says that the shopkeeper should learn to defend themselves (not as aggressive as "go kill the guy") Indifferent
0

No Sudden Moves[edit]

Event Affinity Reaction
Player is stopped by one of the guards on the Scow and chooses to attack them. Likes
+25
Player successfully speech challenges one of the Scow guards to not attack them. Likes
+25
Player talks to one of Petrov's guards and picks the neutral response. Indifferent
0
Player talks to one of Petrov's guards and picks the joking response. Dislikes
-15
Player talks to one of Petrov's guards. They trade stories about their scavenging experiences. Player talks about space derelicts. Indifferent
0
Player talks to one of Petrov's guards. They trade stories about their scavenging experiences. Player talks about abandoned outposts. Indifferent
0
Player talks to one of Petrov's guards. They trade stories about their scavenging experiences. Player talks about picking through the trash. Indifferent
0
Player is in Captain Petrov's vault, about to steal an Artifact. Player offers to pay for the Artifact. Indifferent
0
Player is in Captain Petrov's vault, about to steal an Artifact. Player tells Petrov he doesn't deserve the Artifact's power. Likes
+25
Player is in Captain Petrov's vault, about to steal an Artifact. Player chooses to attack Petrov. Likes
+25
Player is in Captain Petrov's vault. He refuses to hand over the Artifact and the player has no choice but to take it from him. Player warns Petrov they will take the Artifact if they need to. Likes
+25
Player is in Captain Petrov's vault. He refuses to hand over the Artifact and the player has no choice but to take it from him. Player snatches the Artifact from Petrov quickly. Indifferent
0
Player is in Captain Petrov's vault. He refuses to hand over the Artifact and the player has no choice but to take it from him. Player attacks Petrov. Likes
+25
Player attacks Captain Petrov who is keeping the Artifact for selfish reasons and refusing to hand it over. Indifferent
0
After a fight, Captain Petrov surrenders to the Player. Indifferent
0
After a fight, Captain Petrov surrenders to the Player. Player lets Petrov go and apologies. Dislikes
-15
After a fight, Captain Petrov surrenders to the Player. The Player decides to kill Petrov anyway. Indifferent
0

On the Run[edit]

Event Affinity Reaction
Confronting a smuggler baron who tries to make a make a deal with the player the player uses their bargaining skill to make a counter offer, agreeing to let the smuggler baron go if they stay out of Freestar space. Likes
+25
Confronting a smuggler baron who tries to make a make a deal with the player the player refuses the deal and demands the information they're looking for, taking a hard-line stance against the criminal. Likes
+25
Confronting a smuggler baron who tries to make a make a deal with (IE bribe) the player, the player chooses the attack prompt and begins combat Likes
+25
The player accepts a bribe from a smuggler baron, agreeing to turn a blind eye to the smuggler's activities in exchange for information about the First mercenary company. Indifferent
0
After running the dangerous Red Mile the player says it was a cake walk, expressing bravado and confidence. Likes
+25
After running the dangerous Red Mile the player says they barely got out of there alive, expressing worry and fear Indifferent
0
As a Freestar Ranger Deputy, the player has volunteered to run the deadly Red Mile to get a meeting with a high-profile target. When the dangers are explained, the player responds with confidence they'll come back alive. Likes
+25
When the player hears the description of how Red Mile works (people bet on whether runners will survive - most don't survive), the player says "That's barbaric," indicating disapproval and judgement Indifferent
0

One Riot, One Ranger[edit]

Event Affinity Reaction
The player has been doing a ton of Ranger jobs. The Senior Ranger asks why. Here the player says they did it to help. Indifferent
0
The player has been doing a ton of Ranger jobs. The Senior Ranger asks why. Here the player says they did only for the money. Dislikes
-15
The player has been doing a ton of Ranger jobs. The Senior Ranger asks why. Here the player says they did it to further their career. Indifferent
0

Operation Starseed[edit]

Event Affinity Reaction
Affinity Event for use in dialogue responses to respond to something the player says. Likes
+25
Affinity Event for use in dialogue responses to respond to something the player says. Indifferent
0
Affinity Event for use in dialogue responses to respond to something the player says. Indifferent
0
The player has chosen to wipe out a whole settlement full of clones. Some of the clones are pretty nasty (like Genghis Khan) - but the player is choosing to kill nice people, too, like Amelia Earhart. This is a pretty extreme response - the player could easily have chosen to just leave them alone. Hates
-35
The player has chosen to help Amanirenas in the Civil War Indifferent
0
The player is helping FDR in a Civil War. She doesn't specify why. Indifferent
0
The player is helping FDR in a Civil War because she believes Genghis is just dangerous Indifferent
0
PC is supporting Genghis Khan in the Civil War. Dislikes
-15

Out On a Limb[edit]

Event Affinity Reaction
After a successful speech challenge, the player tells a shady character to hand over an important data slate. Normally, if the player failed this speech challenge, they'd have to do something illegal for it. Likes
+25
The player agrees to do something shady and illegal for a man named Emilio in order to get a data slate from them. The player might not know for sure what they're supposed to do just yet, but they know it's shady. Dislikes
-15
If the player wins the speech challenge, Emilio will offer the player more money to do something illegal for them, and he seems a bit desperate. Dislikes
-15

Overdesigned[edit]

Event Affinity Reaction
The player fronted a HUGE sum of credits towards increasing the ship's budget so that the Stroud-Eklund R&D team isn't as limited by what they can put in their new ship design, though it's unclear what the player stands to gain from this other than unblocking the process. This will lean the ship design towards the more ridiculous design. Indifferent
0
Addressing the player. The player has just managed to convince Frank to cut some of the more expensive luxury components out of his design proposal, which will help reduce the cost of the ship and lead it towards more of a sensible design outcome. Frank has been established as a pretty stubborn guy, so the player's negotiation skills are impressive. Likes
+25
Addressing Jules. The player has just managed to convince Jules to go back to the board and advocate for a bigger budget, which and lead the ship design towards more of a versatile/ostentatious design outcome. The player could use some backup here, or some criticism. Indifferent
0
The player solved the budget issue by going around Jules' back and hacking into the Stroud-Eklund system, then approving a much higher budget than originally planned. This should not be known by Jules, so the companion should not out the player or mention the hacking specifically. Indifferent
0
Companion addresses Jules. The player has just completed Market Research for the ship project. They've completed one Mission, which will move the ship design to be more Sensible and focused. Another opportunity to weigh in on the direction of the design. Indifferent
0
Companion addresses Jules. The player has just completed Market Research for the ship project. They've completed both types of missions, which will make the ship more ridiculous and versatile. Another opportunity to weigh in on the direction of the design. Indifferent
0
The Player has chosen to force the Stroud-Eklund R&D Team to make compromises on their designs in hopes of getting the project back on track. This should lead to the ship design being more sensible as a result (though it may still be more ridiculous based on how the player handled previous challenges). Given the strong personalities on the team, there is some doubt this will work. Indifferent
0

Peacemaker[edit]

Event Affinity Reaction
The player has just finished dealing with two bounty hunters who were harassing a retreat to help the formerly incarcerated and was asked by its silent founder "What do you think could've been done to prevent this?" The player then replied "You clearly need more security." Indifferent
0
The player has just finished dealing with two bounty hunters who were harassing a retreat to help the formerly incarcerated and was asked by its silent founder "What do you think could've been done to prevent this?" The player then replied "I think letting criminals run around in a place like this is a terrible idea." Indifferent
0

Proper Tea Theft[edit]

Event Affinity Reaction
Addressing the player. The player has just convinced Rowan Masterson to give up a secret Tranquilitea tea recipe via speech challenge. The player could have stolen the tea recipe instead. Maybe the player shouldn't have been helping Kumar get rival company secrets in the first place, though? Dislikes
-15
Addressing the player. The player has just purchased the the secret Tranquilitea tea recipe from Rowan Masterson for Kumar. The companion may be impressed that the player offered their own money to get it. The player could have already failed at trying to negotiate for the tea recipe. They could have also chosen to pickpocket the recipe, but didn't. Maybe it's not right for the player to have agreed to help Kumar steal company secrets. Dislikes
-15

Red Tape Blues[edit]

Event Affinity Reaction
The player just accepted a task to apply for an Executive Assistant position with the director of mining operations for Deimos Staryards in an attempt to help the miners get a request for new equipment approved. Indifferent
0

Red Tape Reclamation[edit]

Event Affinity Reaction
The player has been tasked with confronting Hank Ferraro, who is suspected of stealing a shipment of mining equipment in an attempt to sabotage the mining operation. Hank has admitted to it and has agreed to lead the player to his ship out on the Mars surface. The player may be suspicious of this and may have said something about it. Indifferent
0
Hank stole the new mining equipment because he was pissed at how the other miners treated him. He led the player to his ship out in the Martian wilds and proceeded to turn a gun on them. The player successfully talked Hank out of killing them. Now the player can choose to convince Hank to turn himself in to security (GetStageDone 860) or they can tell Hank they'll lie for him and paint Hank as a hero who found the stolen goods (GetStageDone 830). Likes
+25
Hank stole the new mining equipment because he was pissed at how the other miners treated him. He led the player to his ship out in the Martian wilds and proceeded to turn a gun on them. The player successfully talked Hank out of killing them. Now the player can choose to convince Hank to turn himself in to security (GetStageDone 860) or they can tell Hank they'll lie for him and paint Hank as a hero who found the stolen goods (GetStageDone 830). Indifferent
0
Hank stole the new mining equipment because he was pissed at how the other miners treated him. He led the player to his ship out in the Martian wilds and proceeded to turn a gun on them. The player has chosen to either attack Hank instead of trying to talk him out of it (GetStageDone 840 == 1) or failed their speech challenge and Hank attacked the player (GetStageDone 840 == 0). In either case, the player has just killed Hank. Indifferent
0
Hank stole the new mining equipment because he was pissed at how the other miners treated him. He led the player to his ship out in the Martian wilds and proceeded to turn a gun on them. The player has chosen to either attack Hank instead of trying to talk him out of it (GetStageDone 840 == 1) or failed their speech challenge and Hank attacked the player (GetStageDone 840 == 0). In either case, the player has just killed Hank. Indifferent
0

Red Tape Runaround[edit]

Event Affinity Reaction
The player is trying to get the Governor of Cydonia, Glen Hurst, to release a shipment for the player's boss, Peter Brennan, but the player is only masquerading as Brennan's assistant, unknown to Brennan himself. However, Governor Hurst has heard about the player and knows what's really going on here. He lets the player know that he knows. This should be a very short interjection. Indifferent
0
The player has completed a task for Governor Hurst, and told him they destroyed his ship for him. But, they've also discovered why Hurst wanted it destroyed. the player found a note from Hurst to the pirates, that implicates that he originally hired the pirates to destroy the ship and his mistress in an attempt to cover up both the fact that he has a mistress and that she stole his government-issued ship, which obviously looks bad for the Governor of Cydonia. Now, the player is blackmailing Hurst. Dislikes
-15

Revelation[edit]

Event Affinity Reaction
Player has just killed both the Hunter and the Starborn Emissary Indifferent
0
Player convinces both the Emissary and the Hunter to surrender the Artifacts peacefully. Likes
+25
Player has just killed the Starborn Emissary Indifferent
0
Player convinces the Starborn Emissary to hand over their Artifacts without killing them. Likes
+25
Companion is with the player when they kill the Hunter. Indifferent
0
Player convinces the Hunter to hand over his Artifacts without killing him. Likes
+25

Rook Meets King[edit]

Event Affinity Reaction
Player destroyed a defenseless ship carrying medical supplies for New Homestead on Naeva Mora's order as a test to get into the Crimson Fleet. Hates
-35
Player was ordered to destroy a defenseless ship carrying medical supplies for New Homestead by Naeva Mora as a test to get into the Crimson Fleet, BUT they chose to let the ship go and only kill Austin Rake, Naeva's target. Likes
+25
Player was ordered to attack a defenseless ship for New Homestead by Naeva Mora as a test to get into the Crimson Fleet. On the ship is a man named Austin Rake, a former Fleet member who Naeva wants dead. Indifferent
0
The Ragana was destroyed, killing everyone on board. Kibwe Ikande from UC SysDef has just reprimanded the player, saying they need to be better than the pirates. The player responds by saying they have no choice. Indifferent
0
The Ragana was destroyed, killing everyone on board. Kibwe Ikande from UC SysDef has just reprimanded the player, saying they need to be better than the pirates. The player responds by a few lives are a small price to pay for taking down the Fleet. Indifferent
0
The Ragana was destroyed, killing everyone on board. Kibwe Ikande from UC SysDef has just reprimanded the player, saying they need to be better than the pirates. The player responds by saying they're the ones risking their neck (so Kibwe should stop giving them guff) Indifferent
0
The Ragana was destroyed, killing everyone on board. Kibwe Ikande from UC SysDef has just reprimanded the player, saying they need to be better than the pirates.Player says, You knew who I was when you brought me on. Don't act surprised now. Kibwe says he gets that but you agreed to abide by UC SysDef rules going forward Likes
+25
Kibwe applauds the player for finding a way to spare the crew of the Ragana, despite being ordered to destroy it. Player says they didn't want to kill anyone Likes
+25
Kibwe applauds the player for finding a way to spare the crew of the Ragana, despite being ordered to destroy it. Player says they would've killed Rake themselves, but wanted to spare the crew from trauma. Indifferent
0
Kibwe applauds the player for finding a way to spare the crew of the Ragana, despite being ordered to destroy it. Player says they risked their cover Likes
+25
Player shows off their knowledge of starstations here to Naeva who rolls her eyes. Likes
+25
The Player talking to Naeva compliments the Key Indifferent
0
The Player talking to Naeva tells her the Key is a dump Indifferent
0
The Player talking to Naeva takes a jab at the UC Indifferent
0

Rough Landings[edit]

Event Affinity Reaction
The player just arranged for a smuggler to have the equivalent of a fake ID and papers to freely smuggle things into Akila City. This is to ostensibly help her poor family who really, really need it, though. Indifferent
0

Runaway[edit]

Event Affinity Reaction
Rivkah is a miner in Cydonia. She ran away from her father, who had become controlling and manipulative. She punched him out and stole his ship, so he put a bounty on her and she disappeared. Natan is Rivkah's father. The player failed to convince Natan and decided to attack him. This should be a very short line since combat is about to start, and should have a consequence with the companion. Indifferent
0
The player convinced Natan to reconcile with Rivkah. This is the best, most diplomatic, empathetic ending. Likes
+25
The player failed to convince Natan of anything, and Natan is now calling Security. The companion may be impressed that the player is sticking to their promise with Rivkah. Likes
+25
The player agreed to tell Natan where Rivkah is. This is the opposite of what Rivkah wanted, and it will be bad for her. Dislikes
-15
The player tried to convince Natan, but failed. Natan pressured the player to divulge Rivkah's location, and the player decided to take things into their own hands and attack Natan. Combat is about to start, so keep this response quick. Indifferent
0
The player convinced Natan to leave Rivkah be via diplomacy, but then threatened Natan, just to make sure. Indifferent
0
The player intimidated Natan into leaving Rivkah alone, then left him with the same threat as choice 5. Indifferent
0

Sabotage[edit]

Event Affinity Reaction
Player used Manipulation (the Internal Neuroamp) to control someone for the first time and loved it. Think of how they'd feel about mind controlling someone. Hates
-35
Player used Manipulation (Internal Neuroamp) on someone for the first time and said it was too easy, and the tech should be banned. Think of how they'd feel about mind controlling someone. Likes
+25
Player is finally going to take down Infinity LTD and says they want to make Lucas Drexler, the CEO behind the illegal human trials and wiping out of the innocent miners/researches at a mining station, pay with his life. Likes
+25
Player is finally going to take down Infinity LTD and says they want to make Lucas Drexler, the CEO behind the illegal human trials and wiping out of the innocent miners/researches at a mining station, is put behind bars. Likes
+25
Player tells Masako they never used the Internal Neuroamp (mind control) on their assignment because they weren't going to force people to do things against their will. Likes
+25
Player suggests that Ryujin Industries buys Infinity LTD so no one loses their job. Indifferent
0
Player doesn't think Infinity LTD deserves to be saved due to their terrible CEO running illegal human trials and hiring mercenaries to wipe out a mining station, but the employees themselves had no knowledge of this. Indifferent
0

Shadows in Neon[edit]

Event Affinity Reaction
Confronted by an informant who has vital information, but is clearly fishing for a favor in return, the player threatens to use force to get the information. Likes
+25
Confronted by an informant who has vital information, but is clearly fishing for a favor in return, the player offers a bribe to get the info. Dislikes
-15
When Marshal Blake suggests that the player, a Freestar Ranger Deputy, is making good progress in an investigation, the player can respond by saying "I think I've earned a promotion." At only halfway through the quest line, this could be seen as presumptuous and greedy, or it could be viewed as assertive and ambitious. Indifferent
0
Confronting a shady loan shark who's threatening an innocent man, the player comes on strong, saying "Your days of preying on innocent people are over." Very white hat approach. Indifferent
0
The player, as a Freestar Ranger Deputy, is on Neon confronting a loan shark who's been threatening an information. In this choice, the player used the Bargaining perk to resolve the situation peacefully by pointing out if that if the loan shark cooperates, the Freestar Rangers will owe him a favor in the future. Likes
+25
The player, as a Freestar Ranger Deputy, is on Neon confronting a loan shark who's been threatening an informant. In this choice, the player offered to pay the debt owed by the informant, which shows great generosity and charity. Likes
+25
The player, as a Freestar Ranger Deputy, is on Neon confronting a loan shark who's been threatening an informant. In this choice, the player threatened the loan shark, which will lead to combat. Likes
+25
The player is a Freestar Ranger Deputy confronting a starship thief on Neon. The thief has information the player needs to solve a case, and in this choice the player used the Persuasion perk to try to appeal to the thief's conscience, avoiding a more violent route. Likes
+25
The player is a Freestar Ranger Deputy confronting a starship thief on Neon. The thief has information the player needs to solve a case, and in this choice the player used the Intimidation skill to scare the thief into submission. Likes
+25
The player is speaking to Ranger Jaylen Pryce on Neon. Jaylen just told the payer, a newly-minted Ranger deputy, not to cause trouble because the law is more flexible on Neon. The player agrees not to cause trouble Dislikes
-15
The player is speaking to Ranger Jaylen Pryce on Neon. Jaylen just told the player, a newly-minted Ranger Deputy, not to cause trouble because the law is more flexible on Neon. The player says the law is absolute, not flexible Likes
+25

Space Frog from Outer Space[edit]

Event Affinity Reaction
The player just finished helping a little girl, Renee, put up cute pictures of her character, Space Frog, around Cydonia in order to help cheer people up. The player was glad to help and didn't expect anything in return, but Renee gave them a reward anyway. Indifferent
0
The player just finished helping a little girl, Renee, put up cute pictures of her character, Space Frog, around Cydonia in order to help cheer people up. In this scenario, the player greedily asked for a reward for helping, even though Renee is just a kid. She did end up giving the player something, but she was disappointed that the player asked. Dislikes
-15

Starborn[edit]

Event Affinity Reaction
Companion and the player are ambushed by a group calling themselves the Starborn. They demand the Artifact the player has in their possession. Player demands they identify themselves first. Indifferent
0
Companion and the player are ambushed by a group calling themselves the Starborn. They demand the Artifact the player has in their possession. Player says them mean them no harm. Indifferent
0
Companion and the player are ambushed by a group calling themselves the Starborn. They demand the Artifact the player has in their possession. Player says no. Indifferent
0
Companion and the player are ambushed by a group calling themselves the Starborn. They demand the Artifact the player has in their possession. Player uses their Starship Design skill to note that there's no existing faction markings on the ship. Indifferent
0
Player is considering letting the Starborn take the Artifact. Player says they might have the greater right to the Artifacts. Dislikes
-15
Player is considering letting the Starborn take the Artifact. They say fighting the Starborn isn't worth the risk. Dislikes
-15
Player is considering letting the Starborn take the Artifact. The player says they'll somehow get the Artifact back. Hates
-35
Affinity Event for use in dialogue responses to respond to something the player says. Likes
+25
Companion has just escaped ambush from a group calling themselves the Starborn, who demanded the player hand over the Artifacts. Indifferent
0
Player sides with Sam's theory about who the Starborn are. Barrett disagrees. "I'm with Sam. That starship design could easily be human." Indifferent
0
Player sides with Barrett's theory about who the Starborn are. Sam disagrees. "To Barrett's point, the Artifacts clearly aren't human made." Indifferent
0
Player sides with Matteo's theory about who the Starborn are. "Matteo's metaphor has merit. They acted like they were judging us." Indifferent
0
Player uses Diplomacy to agree with everyone (Barrett, Sam, Matteo) about their Starborn theories Likes
+25

Starsap Tours[edit]

Event Affinity Reaction
The player has just taken a tour of New Homestead with Bill Starsap, a friendly and knowledgeable, but long-winded tour guide. The player enjoyed the tour and just gave Bill an extra 100 credit tip. Indifferent
0

Start-Up Stopped[edit]

Event Affinity Reaction
The player just successfully negotiated with Ecliptic mercenaries to work out a beneficial deal for everyone involved. The player gets Jane's ship and pilot back, and the Ecliptic mercenaries get to lie to their client about the ship being destroyed, and they get paid anyway. Likes
+25
The player didn't get Jane's cargo ship back, but they did rescue Erick (Jane's pilot). This is not a great outcome for Jane, because she used her life savings on the ship, and now she has nothing except for her small shop in Cydonia. Jane's ship was unknowingly stolen when she bought it. Indifferent
0
Combat's about to start, so this should be real quick. The player decided to attack the Ecliptic mercenaries and take the ship back by force. Likes
+25

Supply Line[edit]

Event Affinity Reaction
After getting caught by Benjamin Bayu, the player is still game to create more drugs for Yannick (and now Benjamin Bayu). Dislikes
-15
After getting caught by Benjamin Bayu, the player is done making drugs for Yannick and now Bayu. Likes
+25

Surgical Strike[edit]

Event Affinity Reaction
The player acts impatient and a little rude to a Freestar Ranger, saying they don't want to waste time having to explain something. Indifferent
0
Talking to an old woman in a hospital to gather information, the player impatiently says "Enough about the husband!" to shut her up. (She's been talking constantly about her husband, who's she's unhappy with for supposedly abandoning her) Indifferent
0
The player used the Theft perk and said they know the value of stolen data, implying they might have done some thieving. Indifferent
0
The player accepts a bribe from a data thief and promises not reveal that she's a criminal, or to do anything about it. Indifferent
0
The player rejects a bribe from a data thief, and says they're going to tell the local Freestar Ranger about her. Indifferent
0
The player is trying to get information from a medical patient who is not being cooperative. The player employs intimidation, saying "You'd better tell me everything." Indifferent
0

The Akila Run[edit]

Event Affinity Reaction
The player has just agreed to smuggle an unknown item from HopeTown to Akila City from an extremely shady character named Mr. Sood. Who knows what's being transported. Indifferent
0

The Audition[edit]

Event Affinity Reaction
Beggar asked for a tip after giving Player info - Player said yes and gave generous tip. Likes
+25
Beggar asked for a tip after giving Player info - Player said they can't, but not because they were being mean, they didn't have the money themselves. Indifferent
0
Beggar asked for a tip after giving Player info - Player said they refuse and they do have enough money. Indifferent
0
The player is going to help a Neon street gang - the Ebbside Strikers. They are dangerous and do bad things, but they are much much better than the other gang they fight - the Disciples. The player hasn't expressed why they're helping clearly, so it's more siding with the lesser evil in general. Indifferent
0

The Best There Is[edit]

Event Affinity Reaction
Player has just agreed to Huan Daiyu's conditions that they serve as a member of her crew, but the risk is entirely the player's and their companion's. Huan will bail at the first sign of trouble. Indifferent
0
Huan Daiyu has just told the Player they will be flying into UC space and to let her do the talking. Player used the Introvert trait to say they are good at staying quiet. Huan says "That'll serve you well here. Some people mistake silence for weakness, or at worst, compliance. But to me, it's the loud ones who leave themselves vulnerable." Indifferent
0
Huan Daiyu has just told the Player they will be flying into UC space and to let her do the talking. The player just said they will be silent as cargo. / Huan replies "Good. Say nothing and let their minds fill in the gaps." Likes
+25
Huan Daiyu has just told the Player they will be flying into UC space and to let her do the talking. Player said confidently, it won't be a problem. Huan says "Of course. I don't expect it to be." Indifferent
0
Huan Daiyu has just told the Player they will be flying into UC space and to let her do the talking. Player has said they get anxious. / Huan replies "Then try biting your tongue, literally. We can't afford any screw ups." Dislikes
-15
Soldier says you can pass, just be quick about it. That goes for your friend too. Companion then responds. Indifferent
0
Player says "I'd never take the lives of my fellow soldiers." Kibwe says Honor, loyalty, and valor are attributes we look for in a SysDef soldier. Undercover or not, you have them." Likes
+25
Player says it was tricky going through that whole station without getting caught. Kibwe says "But you did it with grace and aplomb. You'd make a fine spy, if we were still at war." Indifferent
0
Player says "Given it was a UC station, I did my best not to hurt anyone." Kibwe says "And on behalf of the United Colonies and Commander Natara, I thank you." Indifferent
0

The Devils You Know[edit]

Event Affinity Reaction
The player has been asked by Vae Victis - a once executed war criminal - to kill another that's fled trial. The player told Vae Victis' they're not going to kill him - they're going to bring him in to justice. Likes
+25
The player has been asked by Vae Victis - a once executed war criminal - to kill another that's fled trial. The player told Vae Victis' they will kill this criminal for him. Dislikes
-15

The Empty Nest[edit]

Event Affinity Reaction
The Player meets Cora Coe for the first time, and is nice to her. Indifferent
0
The Player meets Cora Coe for the first time, and is happy to see a young person interested in space. Indifferent
0
The Player meets Cora Coe for the first time, but says they're uncomfortable taking a kid into danger. Indifferent
0

The Hammer Falls[edit]

Event Affinity Reaction
The player chose to let Ron Hope off the hook for the sake of his employees, who'd be out of work with the probably collapse of HopeTech if the player had chosen to expose Hope's scheme against the farmers of the Freestar Collective. This demonstrates that the player is so compassionate toward the workers that they're willing to place their fates above justice, letting Hope off the hook so his workers and their families won't suffer. It also shows great principles, since the player turned down a bribe to keep Hope's secret, but kept the secret anyway out of concern for the employees. Likes
+25
Confronting the villainous Ron Hope at the culmination of the quest line, the player turns down a large bribe that Hope offers in exchange for the player's silence. Instead the player says Hope is going to face justice. This is a big moment at the end of the quest line. Likes
+25
The player just accepted a bribe from Ron Hope, agreeing to help cover up Hope's crime of stealing farm land for use in his plot to cut costs. This occurs at the culmination of the quest line and is a big moment. The player is letting the main antagonist off the hook here. Dislikes
-15

The Key Ingredient[edit]

Event Affinity Reaction
Player discovered Sean and Dr. Lane were performing illegal human trials, but were also led to believe that they'd get approval any day from Infinity LTD. They are hoping the player will not expose them, but instead the player says, Tough. Enjoy prison. Likes
+25
Player discovered Sean and Dr. Lane were performing illegal human trials, but were also led to believe that they'd get approval any day from Infinity LTD. They are hoping the player will not expose them and the player says, "If you stop now, I can find a way to keep your names out of this." Dislikes
-15
Player discovered Sean and Dr. Lane were performing illegal human trials, but were also led to believe that they'd get approval any day from Infinity LTD. They are hoping the player will not expose them, but instead the player says, Corporations can't be trusted. Congrats on learning the hard way. Likes
+25
Player discovered Sean and Dr. Lane were performing illegal human trials, but were also led to believe that they'd get approval any day from Infinity LTD. The player agreed to help not expose them, but now changes their mind, saying they were just kidding. Dislikes
-15

The Showdown[edit]

Event Affinity Reaction
The player has just agreed to betray the Strikers for a lot of credits. The Strikers are a gang - so they're not good guys, but the Disciples are psychopaths - so this is deciding to make the situation for Neon's poor worse for personal gain. Dislikes
-15
The Striker gang is offered a chance to go legit and given a real job. It's a little shady, but undoubtedly better than what they were doing. Here the player urges them to take the job. Likes
+25

Top Secrets[edit]

Event Affinity Reaction
Player is saying their job at Ryujin is right up their alley, meaning they must be enjoying the corporate espionage lifestyle. Dislikes
-15
Player is saying being a Ryujin operative is their dream job, meaning they must be enjoying the corporate espionage lifestyle. Dislikes
-15
Player is saying they prefer more legitimate work, rather than the corporate espionage lifestyle. Likes
+25
Simon asked the player to kill a bounty hunter that's after him to waive his fee for the info the player needs. The player responds with: Finding people is my speciality. Consider her disposed of. Indifferent
0
Simon asked the player to kill a bounty hunter that's after him to waive his fee for the info the player needs. The player responds with: I'm not going to kill someone for you. Indifferent
0
Simon asked the player to kill a bounty hunter that's after him to waive his fee for the info the player needs. The player responds with: Fine. If that's what it takes. Indifferent
0
Player chose to attack Malai on her ship (rather than speech challenge or skill check their way out of it), after she announced her intent to never give up her gun and kill the player Indifferent
0
Simon admitted he loved Malai and why she hates him so much since it's his fault her brother is dead and he set her up. The player sympathizes with him being sad after her death... but it's not like Malai was a nice person. She was a mercenary, and also may have admitted to luring the player on her ship just to kill them. Indifferent
0

Top of the L.I.S.T.[edit]

Event Affinity Reaction
Player talks about their past and independent living saying about it: "No hand outs. No taxes. No one but your own conscience telling you what to do. Life on your terms." Likes
+25
Player describes background of living a rugged independent life, saying: "It's hard. But rewarding. You're beaten down until everything but the real you is stripped away." Likes
+25
Player describes background of independent living, getting in touch with nature saying: "It's a beautiful life. Clean, serene, prefect. Get's you in touch with nature and your own soul. " Likes
+25

Unity[edit]

Event Affinity Reaction
Matteo suggests to the player that the word Unity is connected to the religious teachings of the Sanctum Universum. Player agrees to try. Indifferent
0
Matteo suggests to the player that the word Unity is connected to the religious teachings of the Sanctum Universum. Player argues that Matteo is grasping at straws. Indifferent
0
Matteo suggests to the player that the word Unity is connected to the religious teachings of the Sanctum Universum. Player uses their Raised Universal trait to say the Keeper uses Unity as a concept, not a tangible thing. Indifferent
0
The player is talking to Andy Singh, leader of the House of the Enlightened in New Atlantis. The player says Keeper Aquilus sent them. Indifferent
0
The player is talking to Andy Singh, leader of the House of the Enlightened in New Atlantis. Player says they're looking for the meaning of Unity. Indifferent
0
The player has the Raised Enlightened trait and talks about their background with the House of the Enlightened. Player says they joined when they were young. Indifferent
0
The player has the Raised Enlightened trait and talks about their background with the House of the Enlightened. Player says they were rebelling and the Enlightened gave them a place to be themselves. Indifferent
0
The player has the Raised Enlightened trait and talks about their background with the House of the Enlightened. The player says they saw too much to believe in god, so they joined the Enlightened. Dislikes
-15
The player is talking to a House Va'ruun Zealot about the beliefs of House Va'ruun. Player says Keeper Aquilus sent them. Indifferent
0
The player is talking to a House Va'ruun Zealot about the beliefs of House Va'ruun. Player jokes that the Zealot looks lonely. Indifferent
0
The player is talking to a House Va'ruun Zealot about the beliefs of House Va'ruun. Player asks about Aquilus's story of the Pilgrim. Indifferent
0
The player is talking to a House Va'ruun Zealot about the beliefs of House Va'ruun. Player argues that a cosmic snake is a poor answer to the universe's problem. Dislikes
-15
The player is talking to a House Va'ruun Zealot about the beliefs of House Va'ruun. Player says they admire the Zealot's conviction. Likes
+25
The player has the Serpent's Embrace trait and tells the Va'ruun Zealot about their own belief in the Great Serpent. The player talks about finding the Great Serpent in the cold of space. Likes
+25
The player has the Serpent's Embrace trait and tells the Va'ruun Zealot about their own belief in the Great Serpent. Player says the received a vision from the Great Serpent directly. Indifferent
0
The player has the Serpent's Embrace trait and tells the Va'ruun Zealot about their own belief in the Great Serpent. Player avoids telling the Zealot how they joined. Likes
+25
The Player and Keeper Aquilus talk about the nature of divinity. Player says gravity is a miracle just like life itself. Dislikes
-15
The Player and Keeper Aquilus talk about the nature of divinity. Player argues that the Unity is greater than any natural force. Likes
+25
The Player and Keeper Aquilus talk about the nature of science vs belief. Player argues that the benefit of science is that thoughts can be tested. Likes
+25
The Player and Keeper Aquilus talk about the nature of science vs belief. Player argues that the Unity cannot be defined until it is observed. Likes
+25
The Player and Keeper Aquilus talk about the nature of conviction vs belief. Player says they won't find answers if they doubt themselves. Likes
+25
The Player and Keeper Aquilus talk about the nature of conviction vs belief. Player says conviction carries the doubtful to the truth. Likes
+25

Wanted Guest[edit]

Event Affinity Reaction
Addressing the player. The player has successfully convinced a belligerent hotel guest to leave Paradiso peacefully via speech challenge instead of using violence. Likes
+25
Addressing Jiro. The player has returned to Jiro after helping him with a belligerent hotel guest. In this case, the player has subdued the guest through violence. There are two potential paths that led the player here. In this case, the guest attacked first. The companion might suggest that there was no other way, and might be impressed with how the player didn't kill them. Then again, it may not warrant an affinity change. Likes
+25
Addressing Jiro. The player has returned to Jiro after helping him with a belligerent hotel guest. In this case, the player has subdued the guest through violence. There are two potential paths that led the player here. In this case, the player attacked first without trying a more diplomatic approach first. The companion might be upset with the player's approach especially since Jiro told them not to make a scene, but they might appreciate that at least the player didn't kill the guest. Likes
+25

War Relics[edit]

Event Affinity Reaction
Hadrian just asked the player how they feel about becoming a UC citizen. The player said "Feels good" and Hadrian responded "it should. You earned it." Indifferent
0
Hadrian just asked the player how they feel about becoming a UC citizen. The player said they're not thrilled about being associated with a group like the UC. Hadrian acknowledged the UC's got some skeletons in its closet. Likes
+25
Player and Kaiser are deciding on approaches to deal with Unit 99, who is in the hands of the hostile merc group Ecliptic, who may be planning to use the creature as a weapon. The player has decided to go in guns blazing and kill everyone - Unit 99 (the xenoweapon) and the Ecliptic mercenaries (jerks). Likes
+25
Player and Kaiser are deciding on approaches to deal with Unit 99, who is in the hands of the hostile merc group Ecliptic, who may be planning to use the creature as a weapon. The player has requested Kaiser attempt to wipe Unit 99's control interface without killing the creature. Kaiser agreed. Indifferent
0

Where Hope is Built[edit]

Event Affinity Reaction
The player used the soldier perk to explain that they know another soldier when they see one. How does the companion feel about the player being a soldier? Indifferent
0
Asked how they dealt with some mercenaries, the player boasted about killing them, showing a preference for violence. Indifferent
0
The player states they were not paying attention while on duty, showing they don't care much about being a Ranger Deputy, or take the job very seriously. Indifferent
0
The player just called the Council of Governors, which is the ground that governs the Freestar Collective, a clique of wealthy elites. Likes
+25
The player promises to help Ron Hope, which could be seen as sucking up or being obsequious, or as taking their duty to the Freestar Collective very seriously Dislikes
-15
The player says they don't give a damn about Ron Hope's position of authority, which a rebellious statement and might show disrespect for the Freestar Collective as a whole Indifferent
0
The player confidently offers to help by destroying the pirate ships that ambushed Nia, asking nothing in return Indifferent
0
The player offers to help Ranger Nia Kalu by destroying the pirate ships that ambushed her, but asks for a favor in return. In response to the this, Nia says "Rangers help each other, always." Indifferent
0
Ranger Nia Kalu asks the player to take on the pirate ships that ambushed her, the player agrees, but asks for some credits, which is very mercenary since the player is also a member of the Rangers. Indifferent
0

[Dialogue for the Eleos Retreat][edit]

Event Affinity Reaction
The player and someone else are debating whether the Eleos Retreat - a facility built to help the incarcerated turn their lives around - is something worth supporting. The player has put forward an excellent argument that the other person actually agrees with the purpose of the Retreat and just doesn't realize it (this is the best outcome of the scene). Likes
+25
The player and someone else are debating whether the Eleos Retreat - a facility built to help the incarcerated turn their lives around - is something worth supporting. The player has put forward the argument that just throwing people in prison doesn't help them fix their lives. The other person disagrees. Likes
+25
The player and someone else are debating whether the Eleos Retreat - a facility built to help the incarcerated turn their lives around - is something worth supporting. The player agrees with the other person that this place is a bad idea. People who commit crimes should be punished, not pampered. Dislikes
-15
Player is speaking to a retired pirate who now rehabilitates other former convicts. The player has stated to the former pirate "I'm not looking for any trouble". This former pirate is an old woman. Dislikes
-15
Player is speaking to a retired pirate who now rehabilitates other former convicts. The player has stated they would like to be a pirate. Indifferent
0

[Gagarin Settlement Dialogue][edit]

Event Affinity Reaction
The player's talking to a bartender who's lamenting about the yuppies moving into her town and how sooner or later she's going to have to start serving them. The player has said "May as well benefit from them being here." Indifferent
0
The player's talking to a bartender who's lamenting about the yuppies moving into her town and how sooner or later she's going to have to start serving them. The player has said "Sounds like you're trying to justify selling out your ideals." Indifferent
0
The player has told this former mech pilot - who wants to interview her fellow former pilots for a book - that they'd love to read her book. Indifferent
0
The player has suggested this former mech pilot - who wants to interview her fellow former pilots for a book - is trying to glorify slaughter. Indifferent
0
A UC military recruiter has asked the player to pass out some recruitment materials for her. The player said they're happy to lend a hand. Dislikes
-15
A UC military recruiter has asked the player to pass out some recruitment materials for her. The player said they'll help, but only if they're getting paid. Dislikes
-15
A UC military recruiter has asked the player to pass out some recruitment materials for her. The player said they're not interested. Likes
+25

[Holder Quest for Earth Dialogue][edit]

Event Affinity Reaction
Player and Starborn are discussing the destruction of Earth. Player says that sacrificing Earth wasn't worth having Grav-Drive technology. Dislikes
-15
Player and Starborn are discussing the destruction of Earth. Player says that sacrificing Earth was worth it since the Grav-Drives allowed humanity to go out into the stars. Likes
+25
Player and Starborn are discussing the Artifacts. The player agrees with the Emissary that they need to only be in the right hands. Indifferent
0
Player and Starborn are discussing the Artifacts. The player agrees with the Hunter that the only rule is who gets them first. Indifferent
0
Player and Starborn are discussing the Artifacts. The player disagrees with both the Emissary and the Hunter and says it's time someone else made a decision on them. Likes
+25
The Hunter and the Emissary demand the player choose sides. Player sides with the Emissary. Indifferent
0
The Hunter and the Emissary demand the player choose sides. Player sides with the Hunter. Indifferent
0
The Hunter and the Emissary demand the player choose sides. Player sides with neither of them. Likes
+25