Starfield:Barrett/Affinity Reactions Table
From Starfield Wiki
Main Mission Reactions[edit]
| Mission | Reaction | Event |
|---|---|---|
| ▲ Likes (+25 Affinity) | Matteo suggests to the player that the word Unity is connected to the religious teachings of the Sanctum Universum. Player argues that Matteo is grasping at straws. | |
| ▲ Likes (+25 Affinity) | Matteo suggests to the player that the word Unity is connected to the religious teachings of the Sanctum Universum. Player uses their Raised Universal trait to say the Keeper uses Unity as a concept, not a tangible thing. | |
| ▲ Likes (+25 Affinity) | The player has the Raised Enlightened trait and talks about their background with the House of the Enlightened. Player says they joined when they were young. | |
| ▲ Likes (+25 Affinity) | The player has the Raised Enlightened trait and talks about their background with the House of the Enlightened. Player says they were rebelling and the Enlightened gave them a place to be themselves. | |
| ▲ Likes (+25 Affinity) | The player is talking to a House Va'ruun Zealot about the beliefs of House Va'ruun. Player jokes that the Zealot looks lonely. | |
| ▲ Likes (+25 Affinity) | The player is talking to a House Va'ruun Zealot about the beliefs of House Va'ruun. Player asks about Aquilus's story of the Pilgrim. | |
| ▼ Dislikes (-15 Affinity) | The player is talking to a House Va'ruun Zealot about the beliefs of House Va'ruun. Player says they admire the Zealot's conviction. | |
| ▼ Dislikes (-15 Affinity) | The player has the Serpent's Embrace trait and tells the Va'ruun Zealot about their own belief in the Great Serpent. The player talks about finding the Great Serpent in the cold of space. | |
| ▼ Dislikes (-15 Affinity) | The player has the Serpent's Embrace trait and tells the Va'ruun Zealot about their own belief in the Great Serpent. Player says the received a vision from the Great Serpent directly. | |
| ⏬︎ Hates (-35 Affinity) | The Player and Keeper Aquilus talk about the nature of divinity. Player says gravity is a miracle just like life itself. | |
| ▲ Likes (+25 Affinity) | The Player and Keeper Aquilus talk about the nature of divinity. Player argues that the Unity is greater than any natural force. | |
| ⏫︎ Loves (+50 Affinity) | The Player and Keeper Aquilus talk about the nature of science vs belief. Player argues that the benefit of science is that thoughts can be tested. | |
| ⏫︎ Loves (+50 Affinity) | The Player and Keeper Aquilus talk about the nature of science vs belief. Player argues that the Unity cannot be defined until it is observed. | |
| ▲ Likes (+25 Affinity) | Walter Stroud has just asked the player to go with him to Neon, where he intends to purchase an Artifact from a thief. Player says they're in. | |
| ▲ Likes (+25 Affinity) | Walter Stroud has just asked the player to go with him to Neon, where he intends to purchase an Artifact from a thief. Player says they're an explorer, not muscle. | |
| ⏫︎ Loves (+50 Affinity) | The player is challenging Issa Eklund, Walter Stroud's wife, about the rampant poverty on the streets of Neon. Player demands she use her wealth to help. | |
| ▲ Likes (+25 Affinity) | The player is challenging Issa Eklund, Walter Stroud's wife, about the rampant poverty on the streets of Neon. Player says "Self-awareness doesn't make you right. People are suffering below." | |
| ▲ Likes (+25 Affinity) | Walter Stroud's wife Issa has just revealed that Walter secretly likes to recite the famous speech's of Constellation's founder, Sebastian Bank. Player jokes that they need to hear Walter recite it. | |
| ▲ Likes (+25 Affinity) | Walter Stroud's wife Issa has just revealed that Walter secretly likes to recite the famous speech's of Constellation's founder, Sebastian Bank. Player is surprised and asks if he's a fan. | |
| ▲ Likes (+25 Affinity) | Nicolaus Slayton, the ruthless business leader of Slayton Aerospace, asks the player to decide the fate of a thief. Player says they will let the thief go free. | |
| ▲ Likes (+25 Affinity) | Nicolaus Slayton, the ruthless business leader of Slayton Aerospace, asks the player to decide the fate of a thief. Player says the authorities should deal with the thief. | |
| ▼ Dislikes (-15 Affinity) | Nicolaus Slayton, the ruthless business leader of Slayton Aerospace, asks the player to decide the fate of a thief. Player says Slayton clearly wants the thief dead. | |
| ▲ Likes (+25 Affinity) | The player decides to send Musgrove, the thief, to jail. | |
| ⏬︎ Hates (-35 Affinity) | The player decides to kill Musgrove, the thief. | |
| ▲ Likes (+25 Affinity) | The player decides to send Musgrove, the thief, to jail. | |
| ▲ Likes (+25 Affinity) | The player demands that Musgrove, the thief, tell them where all the money is. | |
| ▲ Likes (+25 Affinity) | The Player and Walter reflect on the mission in Neon. Killing was kept to a minimum, so the conversation is more light-hearted. Player says the mission was successful. | |
| ▲ Likes (+25 Affinity) | The Player and Walter reflect on the mission in Neon. Killing was kept to a minimum, so the conversation is more light-hearted. Player Walter and his wife are cute together. | |
| ▲ Likes (+25 Affinity) | The Player and Walter reflect on the mission in Neon. Killing was kept to a minimum, so the conversation is more light-hearted. Player teases Walter that he needs to recite that speech from Sebastian Banks later. | |
| ▼ Dislikes (-15 Affinity) | The player and Walter reflect on the mission in Neon. Walter is upset that cold-blooded murder was employed. Player says getting the Artifact is all that matters. | |
| ⏫︎ Loves (+50 Affinity) | Player uses Barrett's companion check option to try to talk their way into the ship. | |
| ▼ Dislikes (-15 Affinity) | Player is stopped by one of the guards on the Scow and chooses to attack them. | |
| ▲ Likes (+25 Affinity) | Player successfully speech challenges one of the Scow guards to not attack them. | |
| ▲ Likes (+25 Affinity) | Player talks to one of Petrov's guards and picks the joking response. | |
| ▲ Likes (+25 Affinity) | Player talks to one of Petrov's guards. They trade stories about their scavenging experiences. Player talks about space derelicts. | |
| ▲ Likes (+25 Affinity) | Player talks to one of Petrov's guards. They trade stories about their scavenging experiences. Player talks about picking through the trash. | |
| ⏫︎ Loves (+50 Affinity) | Player uses Barrett's skill check. | |
| ▲ Likes (+25 Affinity) | Player is in Captain Petrov's vault, about to steal an Artifact. Player offers to pay for the Artifact. | |
| ▲ Likes (+25 Affinity) | Player is in Captain Petrov's vault. He refuses to hand over the Artifact and the player has no choice but to take it from him. Player warns Petrov they will take the Artifact if they need to. | |
| ▲ Likes (+25 Affinity) | After a fight, Captain Petrov surrenders to the Player. | |
| ▼ Dislikes (-15 Affinity) | After a fight, Captain Petrov surrenders to the Player. The Player decides to kill Petrov anyway. | |
| ⏬︎ Hates (-35 Affinity) | The Hunter tells the player he needs to kill Keeper Aquilus. The player agrees to do it. | |
| ▼ Dislikes (-15 Affinity) | The Hunter tells the player he needs to kill Keeper Aquilus. The player says no. | |
| ⏬︎ Hates (-35 Affinity) | The Player is working with the Hunter and has just killed Keeper Aquilus. | |
| ▲ Likes (+25 Affinity) | The Player is working with the Hunter but let Aquilus go instead of killing him. | |
| Starborn | ▲ Likes (+25 Affinity) | Companion and the player are ambushed by a group calling themselves the Starborn. They demand the Artifact the player has in their possession. Player says them mean them no harm. |
| Starborn | ▼ Dislikes (-15 Affinity) | Player is considering letting the Starborn take the Artifact. Player says they might have the greater right to the Artifacts. |
| Starborn | ▼ Dislikes (-15 Affinity) | Player is considering letting the Starborn take the Artifact. They say fighting the Starborn isn't worth the risk. |
| Starborn | ▼ Dislikes (-15 Affinity) | Player sides with Sam's theory about who the Starborn are. Barrett disagrees. "I'm with Sam. That starship design could easily be human." |
| Starborn | ⏫︎ Loves (+50 Affinity) | Player sides with Barrett's theory about who the Starborn are. Sam disagrees. "To Barrett's point, the Artifacts clearly aren't human made." |
| Starborn | ▲ Likes (+25 Affinity) | Player uses Diplomacy to agree with everyone (Barrett, Sam, Matteo) about their Starborn theories |
| ▲ Likes (+25 Affinity) | The Emissary and the Hunter tell the player they foresee the player tipping the scales in their eternal conflict over the Artifacts. Player responds neutrally. | |
| ▲ Likes (+25 Affinity) | The Emissary and the Hunter tell the player they foresee the player tipping the scales in their eternal conflict over the Artifacts. Player says they won't help the Hunter since he murdered the player's friend. | |
| ▲ Likes (+25 Affinity) | The Emissary and the Hunter tell the player they foresee the player tipping the scales in their eternal conflict over the Artifacts. Player says they want no part in their war. | |
| ▲ Likes (+25 Affinity) | The player and the Starborn Hunter argue about whether killing is morally right when collecting the Artifacts. Player says murder isn't justified. | |
| ▲ Likes (+25 Affinity) | The player and the Starborn Hunter argue about whether killing is morally right when collecting the Artifacts. Player ignores the question and demands to know more about the Unity. | |
| ▲ Likes (+25 Affinity) | The Player meets Cora Coe for the first time, and is nice to her. | |
| ▲ Likes (+25 Affinity) | The Player meets Cora Coe for the first time, and is happy to see a young person interested in space. | |
| ⏫︎ Loves (+50 Affinity) | Player just rescued Barrett and was kind | |
| ▲ Likes (+25 Affinity) | Player just rescued Barrett but was stern | |
| ⏫︎ Loves (+50 Affinity) | Player convinces both the Emissary and the Hunter to surrender the Artifacts peacefully. | |
| ▼ Dislikes (-15 Affinity) | Player has just killed the Starborn Emissary | |
| ▲ Likes (+25 Affinity) | Player convinces the Starborn Emissary to hand over their Artifacts without killing them. | |
| ▲ Likes (+25 Affinity) | Companion is with the player when they kill the Hunter. | |
| ▲ Likes (+25 Affinity) | Lin is telling the player how Barrett faced the pirates on his own, risking certain death. Player jokes that they would've run away. | |
| ▲ Likes (+25 Affinity) | The player finds Heller at a crashed ship. Player uses their Medicine skill to diagnose his injuries. | |
| ▲ Likes (+25 Affinity) | The player finds Heller at a crashed ship. Player offers to help patch him up. | |
| ▼ Dislikes (-15 Affinity) | Matteo and Noel are debating whether the continued hunt for the Artifacts is worth the cost. Player agrees with Matteo that it might not be worth it. | |
| ▲ Likes (+25 Affinity) | Matteo and Noel are debating whether the continued hunt for the Artifacts is worth the cost. Player says that we can't abandon the quest for discovery now. | |
| ▼ Dislikes (-15 Affinity) | Matteo and Noel are debating whether the continued hunt for the Artifacts is worth the cost. Player tells both of them that they're being too dour and serious. | |
| ▲ Likes (+25 Affinity) | Player meets Vladimir Sall for the first time. Player is polite. | |
| ▲ Likes (+25 Affinity) | Player meets Vladimir Sall for the first time. Player is amazed with Vladimir's muscles. | |
| ▲ Likes (+25 Affinity) | Vladimir asks the player to look for Andreja. Player agrees. | |
| ⏫︎ Loves (+50 Affinity) | Noel and Matteo are arguing the value of Science vs Dreams. Player Chooses Science. | |
| ▼ Dislikes (-15 Affinity) | Noel and Matteo are arguing the value of Science vs Dreams. Player chooses Dreams. | |
| ▼ Dislikes (-15 Affinity) | Noel and Matteo are arguing about competing for discovering the Artifacts. The Player sides with Matteo and agrees that a little friendly competition helps everyone perform better. | |
| ▲ Likes (+25 Affinity) | Noel and Matteo are arguing about competing for discovering the Artifacts. The Player sides with Noel and agrees that a competition within Constellation would cause people to undermine each other. | |
| ▲ Likes (+25 Affinity) | You arrive outside a Temple for the first time. | |
| ▲ Likes (+25 Affinity) | The Player enters the center and is given an Artifact Power. | |
| ▲ Likes (+25 Affinity) | Player returns from the Temple. Companion was there as well. Player is super excited that it gave them powers. | |
| ▲ Likes (+25 Affinity) | Player returns from the Temple. Player is super excited that it gave them powers. | |
| ▲ Likes (+25 Affinity) | Player demonstrates their new powers. They say the temple did this. | |
| ▲ Likes (+25 Affinity) | Player demonstrates their new powers. They brag that they're going to use them everywhere. |
Freestar Mission Reactions[edit]
| Mission | Reaction | Event |
|---|---|---|
| ▼ Dislikes (-15 Affinity) | Confronted by an informant who has vital information, but is clearly fishing for a favor in return, the player threatens to use force to get the information. | |
| ▲ Likes (+25 Affinity) | Confronting a shady loan shark who's threatening an innocent man, the player comes on strong, saying "Your days of preying on innocent people are over." Very white hat approach. | |
| ▲ Likes (+25 Affinity) | The player, as a Freestar Ranger Deputy, is on Neon confronting a loan shark who's been threatening an information. In this choice, the player used the Bargaining perk to resolve the situation peacefully by pointing out if that if the loan shark cooperates, the Freestar Rangers will owe him a favor in the future. | |
| ▲ Likes (+25 Affinity) | The player, as a Freestar Ranger Deputy, is on Neon confronting a loan shark who's been threatening an informant. In this choice, the player offered to pay the debt owed by the informant, which shows great generosity and charity. | |
| ▲ Likes (+25 Affinity) | The player is a Freestar Ranger Deputy confronting a starship thief on Neon. The thief has information the player needs to solve a case, and in this choice the player used the Persuasion perk to try to appeal to the thief's conscience, avoiding a more violent route. | |
| ▲ Likes (+25 Affinity) | The player is speaking to Ranger Jaylen Pryce on Neon. Jaylen just told the payer, a newly-minted Ranger deputy, not to cause trouble because the law is more flexible on Neon. The player agrees not to cause trouble | |
| ▼ Dislikes (-15 Affinity) | The player is speaking to Ranger Jaylen Pryce on Neon. Jaylen just told the player, a newly-minted Ranger Deputy, not to cause trouble because the law is more flexible on Neon. The player says the law is absolute, not flexible | |
| ▲ Likes (+25 Affinity) | The player has been doing a ton of Ranger jobs. The Senior Ranger asks why. Here the player says they did it to help. | |
| ▲ Likes (+25 Affinity) | Confronting a smuggler baron who tries to make a make a deal with the player the player uses their bargaining skill to make a counter offer, agreeing to let the smuggler baron go if they stay out of Freestar space. | |
| ▲ Likes (+25 Affinity) | Confronting a smuggler baron who tries to make a make a deal with the player the player refuses the deal and demands the information they're looking for, taking a hard-line stance against the criminal. | |
| ▲ Likes (+25 Affinity) | Confronting a smuggler baron who tries to make a make a deal with (IE bribe) the player, the player chooses the attack prompt and begins combat | |
| ▲ Likes (+25 Affinity) | After running the dangerous Red Mile the player says it was a cake walk, expressing bravado and confidence. | |
| ▲ Likes (+25 Affinity) | When the player hears the description of how Red Mile works (people bet on whether runners will survive - most don't survive), the player says "That's barbaric," indicating disapproval and judgement | |
| ▼ Dislikes (-15 Affinity) | The player just joined the Freestar Ranges as a Deputy. Upon hearing about a farmer being threatened by thugs, the player said "Time for some rough justice," implying violence. The ranger the player is talking to then chastised them for it, saying violence is a last resort for Rangers. | |
| ▲ Likes (+25 Affinity) | After a firefight with some bandits, the player is asked "Are you okay?" by the Freestar Ranger who's doing the player's field evaluation. In the first response, the player said "It's not my first firefight, indicating previous combat experience and displaying cool confidence. | |
| ▼ Dislikes (-15 Affinity) | Asked how they dealt with some mercenaries, the player boasted about killing them, showing a preference for violence. | |
| ▲ Likes (+25 Affinity) | The player just called the Council of Governors, which is the ground that governs the Freestar Collective, a clique of wealthy elites. | |
| ▲ Likes (+25 Affinity) | The player says they don't give a damn about Ron Hope's position of authority, which a rebellious statement and might show disrespect for the Freestar Collective as a whole | |
| ▲ Likes (+25 Affinity) | The player confidently offers to help by destroying the pirate ships that ambushed Nia, asking nothing in return | |
| ▼ Dislikes (-15 Affinity) | Ranger Nia Kalu asks the player to take on the pirate ships that ambushed her, the player agrees, but asks for some credits, which is very mercenary since the player is also a member of the Rangers. | |
| ▲ Likes (+25 Affinity) | The player chose to let Ron Hope off the hook for the sake of his employees, who'd be out of work with the probably collapse of HopeTech if the player had chosen to expose Hope's scheme against the farmers of the Freestar Collective. This demonstrates that the player is so compassionate toward the workers that they're willing to place their fates above justice, letting Hope off the hook so his workers and their families won't suffer. It also shows great principles, since the player turned down a bribe to keep Hope's secret, but kept the secret anyway out of concern for the employees. | |
| ⏫︎ Loves (+50 Affinity) | Confronting the villainous Ron Hope at the culmination of the quest line, the player turns down a large bribe that Hope offers in exchange for the player's silence. Instead the player says Hope is going to face justice. This is a big moment at the end of the quest line. | |
| ⏬︎ Hates (-35 Affinity) | The player just accepted a bribe from Ron Hope, agreeing to help cover up Hope's crime of stealing farm land for use in his plot to cut costs. This occurs at the culmination of the quest line and is a big moment. The player is letting the main antagonist off the hook here. | |
| ▲ Likes (+25 Affinity) | The player used Diplomacy perk to offer to end a hostage situation with diplomacy | |
| ▼ Dislikes (-15 Affinity) | Confronted with a hostage situation the player said "The time for negotiation is over. You know what needs to be done." This implies the player is willing to use violence and kill the hostage-takers. | |
| ▲ Likes (+25 Affinity) | The companion reacts to the player having just persuaded some hostage-takers to release their hostages and surrender peacefully. | |
| ▲ Likes (+25 Affinity) | Confronted with a kidnapping situation, the player just said "If people are in trouble, I want to help." | |
| ▼ Dislikes (-15 Affinity) | Confronted by news that some farmers have died at the hands of the First mercenaries, the player vows to kill every one of the First, showing a bloodthirsty and vengeful attitude. | |
| ▲ Likes (+25 Affinity) | Confronting Major Paxton Hull of the first, the player chooses to arrest him, saying "I'm bringing you in." (The other option was to kill him on the spot, making this the more merciful choice.) Notably, Paxton Hull replied to this choice by saying "Don't bother," implying he does not plan to come quietly. Violence might be imminent. | |
| ▼ Dislikes (-15 Affinity) | Confronting Major Paxton Hull of the first, the player says "You don't deserve to live," which implies they intend to act as judge, jury and executioner and kill Hull here and now. (The other choice was to arrest him) |
Ryujin Mission Reactions[edit]
- Back to the Grind
- Top Secrets
- Background Checks
- Guilty Parties
- The Key Ingredient
- Sabotage
- Executive Level
| Mission | Reaction | Event |
|---|---|---|
| ⏬︎ Hates (-35 Affinity) | Dalton told the player if Imogene tries to resist, it must mean she's guilty of being the mole and a traitor to the company so the player needs to kill her. The player agrees, saying "Understood. We can't allow a traitor to run free." | |
| ⏬︎ Hates (-35 Affinity) | Dalton told the player if Imogene tries to resist, it must mean she's guilty of being the mole and a traitor to the company so the player needs to kill her. The player agrees, saying "If Imogene is guilty, she'll pay with her life." | |
| ▲ Likes (+25 Affinity) | Dalton told the player if Imogene tries to resist, it must mean she's guilty of being the mole and a traitor to the company so the player needs to kill her. The player is concerned and says, "Killing her seems hasty. She may not have acted on her own." | |
| ▼ Dislikes (-15 Affinity) | Player officially agrees to help Ularu in both framing Imogene and getting rid of Masako as CEO. It's using underhanded tactics to get what she wants rather than finding legit ways to do it. | |
| ▲ Likes (+25 Affinity) | Player has tricked Ularu into confessing she is the "mole" and is now going to make sure she doesn't get away with it. | |
| ▲ Likes (+25 Affinity) | Player is asked to infiltrate Ryujin and not kill anyone since they are fellow employees. The player has said they'll be careful. | |
| ▼ Dislikes (-15 Affinity) | Player is asked to infiltrate Ryujin and not kill anyone since they are fellow employees. The player has said they can't guarantee anyone's safety and they better stay out of their way. | |
| ▼ Dislikes (-15 Affinity) | Nyx is asking the player to get information on a co-worker named Camden Cho. The player says no problem. Just a quick stop along the way. Information is for Bayu that could be used against Cho. | |
| ▼ Dislikes (-15 Affinity) | Nyx is asking the player to get information on a co-worker named Camden Cho. The player says no, they are here for Ryujin, not against it. | |
| ▼ Dislikes (-15 Affinity) | When Nyx discovers that all things point to Imogene being the mole, the player's immediate reaction is to look forward to killing her. | |
| ▼ Dislikes (-15 Affinity) | Player has sided with Ularu and is going to make sure the other Board members vote out Masako, the rightful and great CEO, and make sure no one votes to acquire Infinity LTD to save the jobs of thousands. But siding with Ularu will make Ryujin even more powerful/profitable but have zero morals when it comes to getting what she wants. | |
| ⏬︎ Hates (-35 Affinity) | Player is saying they have every intent on using Manipulation skill to force the Board members into ousting Masako and not buying Infinity LTD. | |
| ⏫︎ Loves (+50 Affinity) | Player is refusing to use the Internal Neuroamp again, based on how it controls another person and removes their free will. | |
| ⏬︎ Hates (-35 Affinity) | Player is using the Internal Neuroamp to force Alexis into voting YES on Internal Neuroamp production. | |
| ▲ Likes (+25 Affinity) | Player is solidifying Alexis' desire to vote NO on continuing Internal Neuroamp research and production. | |
| ⏬︎ Hates (-35 Affinity) | Player is using Manipulation to force Alexis to vote Masako out as CEO and put Ularu in charge.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place. | |
| ▲ Likes (+25 Affinity) | Player is solidifying Alexis' belief that Masako should remain CEO vs Ularu.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place. | |
| ⏬︎ Hates (-35 Affinity) | Player is using Manipulation to force Dalton to vote YES on continued Internal Neuroamp research and production. | |
| ▲ Likes (+25 Affinity) | Player is solidifying Dalton's decision to vote NO on continued Internal Neuroamp research and production. | |
| ▼ Dislikes (-15 Affinity) | Player is trying to convince Dalton to vote Masako out as CEO and put Ularu in charge.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place. | |
| ▲ Likes (+25 Affinity) | Player is solidifying Dalton's decision to keep Masako as the current CEO vs Ularu.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place. | |
| ⏬︎ Hates (-35 Affinity) | Player is using Manipulation skill to force Genevieve to vote NO on acquiring Infinity LTD which means thousands of people would lose their jobs. | |
| ⏬︎ Hates (-35 Affinity) | Player used Manipulation to force Genevieve to vote NO on keeping Masako as CEO.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place. | |
| ▲ Likes (+25 Affinity) | Player is solidifying Genevieve's decision to vote YES on keeping Masako as CEO. | |
| ▼ Dislikes (-15 Affinity) | Player solidified Genevieve's decision to vote YES on continued Internal Neuroamp research and production. | |
| ⏬︎ Hates (-35 Affinity) | Player is using Manipulation to force Genevieve to vote NO on continued Internal Neuroamp research and production. | |
| ▼ Dislikes (-15 Affinity) | Player is using Manipulation to force Genevieve into voting YES on acquiring Infinity LTD to save thousands of jobs. | |
| ▲ Likes (+25 Affinity) | The player is solidifying Linden's decision to vote YES on keep Masako as CEO. Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place. | |
| ▼ Dislikes (-15 Affinity) | Player is swaying Linden to vote NO on keep Masako as CEO. Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place. | |
| ▼ Dislikes (-15 Affinity) | Player used Manipulation to force Linden to vote YES on acquiring Infinity LTD, saving thousands of jobs and gaining public faith. | |
| ▲ Likes (+25 Affinity) | Player used Manipulation on Ularu to force her to vote NO on continued Internal Neuroamp research and production. | |
| ▼ Dislikes (-15 Affinity) | Player is solidifying Ularu's decision to vote YES on Internal Neuroamp research and production. | |
| ▼ Dislikes (-15 Affinity) | Player is solidifying Veena's decision to vote YES on the Internal Neuroamp research and production. | |
| ▲ Likes (+25 Affinity) | Player is attempting to get Veena to vote NO on Internal Neuroamp research and production. | |
| ▲ Likes (+25 Affinity) | Player is swaying Veena to vote YES to keep Masako as CEO. Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place. | |
| ▼ Dislikes (-15 Affinity) | Player is swaying Veena to vote NO on keeping Masako as CEO in favor of Ularu.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place. | |
| ▲ Likes (+25 Affinity) | Player told Masako they live for corporate espionage jobs: stealing, hacking, bribing, lying, etc. | |
| ⏫︎ Loves (+50 Affinity) | Player isn't sure the life of corporate espionage is for them. Assuming they are against stealing, hacking, killing, etc. | |
| ▼ Dislikes (-15 Affinity) | Player is saying their job at Ryujin is right up their alley, meaning they must be enjoying the corporate espionage lifestyle. | |
| ▼ Dislikes (-15 Affinity) | Player is saying being a Ryujin operative is their dream job, meaning they must be enjoying the corporate espionage lifestyle. | |
| ▲ Likes (+25 Affinity) | Player is saying they prefer more legitimate work, rather than the corporate espionage lifestyle. | |
| ▲ Likes (+25 Affinity) | Simon asked the player to kill a bounty hunter that's after him to waive his fee for the info the player needs. The player responds with: I'm not going to kill someone for you. | |
| ▼ Dislikes (-15 Affinity) | Simon admitted he loved Malai and why she hates him so much since it's his fault her brother is dead and he set her up. The player sympathizes with him being sad after her death... but it's not like Malai was a nice person. She was a mercenary, and also may have admitted to luring the player on her ship just to kill them. | |
| ⏬︎ Hates (-35 Affinity) | Player used Manipulation (the Internal Neuroamp) to control someone for the first time and loved it. Think of how they'd feel about mind controlling someone. | |
| ▲ Likes (+25 Affinity) | Player used Manipulation (Internal Neuroamp) on someone for the first time and said it was too easy, and the tech should be banned. Think of how they'd feel about mind controlling someone. | |
| ⏫︎ Loves (+50 Affinity) | Player is finally going to take down Infinity LTD and says they want to make Lucas Drexler, the CEO behind the illegal human trials and wiping out of the innocent miners/researches at a mining station, pay with his life. | |
| ▲ Likes (+25 Affinity) | Player is finally going to take down Infinity LTD and says they want to make Lucas Drexler, the CEO behind the illegal human trials and wiping out of the innocent miners/researches at a mining station, is put behind bars. | |
| ⏫︎ Loves (+50 Affinity) | Player tells Masako they never used the Internal Neuroamp (mind control) on their assignment because they weren't going to force people to do things against their will. | |
| ▲ Likes (+25 Affinity) | Player suggests that Ryujin Industries buys Infinity LTD so no one loses their job. | |
| ▼ Dislikes (-15 Affinity) | Player doesn't think Infinity LTD deserves to be saved due to their terrible CEO running illegal human trials and hiring mercenaries to wipe out a mining station, but the employees themselves had no knowledge of this. | |
| ⏫︎ Loves (+50 Affinity) | Player discovered Sean and Dr. Lane were performing illegal human trials, but were also led to believe that they'd get approval any day from Infinity LTD. They are hoping the player will not expose them, but instead the player says, Tough. Enjoy prison. | |
| ▼ Dislikes (-15 Affinity) | Player discovered Sean and Dr. Lane were performing illegal human trials, but were also led to believe that they'd get approval any day from Infinity LTD. They are hoping the player will not expose them and the player says, "If you stop now, I can find a way to keep your names out of this." | |
| ▲ Likes (+25 Affinity) | Player discovered Sean and Dr. Lane were performing illegal human trials, but were also led to believe that they'd get approval any day from Infinity LTD. They are hoping the player will not expose them, but instead the player says, Corporations can't be trusted. Congrats on learning the hard way. |
UC Vanguard Mission Reactions[edit]
| Mission | Reaction | Event |
|---|---|---|
| ▼ Dislikes (-15 Affinity) | The Player and Hadrian are discussing how the UC should proceed dealing with the Terrormorph menace. There are two options on the table: using a natural predator (Aceles) to wipe them out (the natural way) or to introduce a microbe into the Terrormorph environment that will essentially sterilize them, killing them over time (the science path). This isn't the actual final choice. In this instance, Player is favoring the Aceles option. | |
| ▲ Likes (+25 Affinity) | The Player and Hadrian are discussing how the UC should proceed dealing with the Terrormorph menace. There are two options on the table: using a natural predator (Aceles) to wipe them out (the natural way) or to introduce a microbe into the Terrormorph environment that will essentially sterilize them (the science path). This isn't the actual final choice. In this instance, Player is favoring the microbe option. | |
| ▼ Dislikes (-15 Affinity) | The player suggested that House Va'ruun might've triggered the Terrormorph attack on New Atlantis using a rare plant because they're "the worst." | |
| ▲ Likes (+25 Affinity) | The player and Hadrian are discussing the fact that Vae Victis very likely knew about the Lazarus' plant's use as a weapon and covered it up by killing his own men. The player calls him a monster. | |
| ⏬︎ Hates (-35 Affinity) | The player and Hadrian are discussing the fact that Vae Victis very likely knew about the Lazarus' plant's use as a weapon and covered it up by killing his own men. The player says he was just a commander making a hard decision. | |
| ▲ Likes (+25 Affinity) | The player has been asked by Vae Victis - a once executed war criminal - to kill another that's fled trial. The player told Vae Victis' they're not going to kill him - they're going to bring him in to justice. | |
| ▼ Dislikes (-15 Affinity) | The player has been asked by Vae Victis - a once executed war criminal - to kill another that's fled trial. The player told Vae Victis' they will kill this criminal for him. | |
| ▲ Likes (+25 Affinity) | Player and Kaiser are deciding on approaches to deal with Unit 99, who is in the hands of the hostile merc group Ecliptic, who may be planning to use the creature as a weapon. The player has decided to go in guns blazing and kill everyone - Unit 99 (the xenoweapon) and the Ecliptic mercenaries (jerks). | |
| ▲ Likes (+25 Affinity) | The player and their companion have just killed the Terrormorph that wiped out a settlement on Tau Ceti. There are a variety of methods by which this could've happened, but anyone killing a Terrormorph on their own is a big deal. | |
| ▲ Likes (+25 Affinity) | When deciding what to do with the Lazarus Plant - a type of flora that can be weaponized to turn a Heatleech instantly into a Terrormorph - the player stated to the UC Cabinet that the Freestar Collective should be involved in securing the plant from being used, as it'll prove the UC isn't trying to hide anything. | |
| ▲ Likes (+25 Affinity) | When deciding what to do with the Lazarus Plant - a type of flora that can be weaponized to turn a Heatleech instantly into a Terrormorph - the player stated to the UC Cabinet that the Freestar Collective should be involved in securing the plant from being used, as the UC doesn't have a great track record and this will ensure good behavior - from the UC and the FC. | |
| ▲ Likes (+25 Affinity) | When deciding what to do with the Lazarus Plant - a type of flora that can be weaponized to turn a Heatleech instantly into a Terrormorph - the player stated to the UC Cabinet that they should destroy any trace of the plant to ensure it can never be used to perform more attacks. | |
| ▲ Likes (+25 Affinity) | When deciding what to do with the Lazarus Plant - a type of flora that can be weaponized to turn a Heatleech instantly into a Terrormorph - the player stated to the UC Cabinet that the Freestar Collective should be involved in destroying the plant to prove the UC has no bad intentions. | |
| ▼ Dislikes (-15 Affinity) | The player's made the final choice in the UC questline - whether to deploy a microbe to wipe out the Terrormorphs or to deploy a large creature called an Aceles to hunt them down and eliminate the species in a more natural way. The player chose the Aceles. | |
| ▲ Likes (+25 Affinity) | The player's made the final choice in the UC questline - whether to deploy a microbe to wipe out the Terrormorphs or to deploy a large creature called an Aceles to hunt them down and eliminate the species in a more natural way. The player chose the microbe. | |
| ▲ Likes (+25 Affinity) | A member of the UC Diplomatic Corp stated "Trying to understand the motivations of House Va'ruun is how people get put on psych leave." The player disagreed, stating House Va'ruun are just people like everyone else. | |
| ▼ Dislikes (-15 Affinity) | A member of the UC Diplomatic Corp stated "Claiming to understand how House Va'ruun members think is quick way to earn yourself to a private psych eval." The player agreed, stating House Va'ruun are madmen. | |
| ▲ Likes (+25 Affinity) | The House Va'ruun ambassador has asked the player to ensure the knowledge they're collecting from the Armistice Archives - a repository of banned weapon knowledge - is used for good. The player has informed the ambassador they needn't just take the player's word - there will be independent observers ensuring good behavior. | |
| ▲ Likes (+25 Affinity) | The player has assured the House Va'ruun ambassador that they will ensure the knowledge they're collecting from the Armistice Archives - a repository of banned weapon knowledge - is used for good. | |
| ▼ Dislikes (-15 Affinity) | The player is trying to intimidate the House Va'ruun ambassador into handing over their access code to the Armistice Archives - a repository of banned weapon knowledge. | |
| ▲ Likes (+25 Affinity) | Oktai Enbayar, ruthless head of the Martian Trade Authority office asked the player to collect the money that Percival Walker, his former employee, owes them. The player tells him "I'm not your bill collector" and demands to know where Percival is, which disappoints Oktai. | |
| ▼ Dislikes (-15 Affinity) | Someone has asked the player if they're planning to help out Percival Walker with his debt. The player threatened that person to get information about Percival's location. | |
| ▲ Likes (+25 Affinity) | Someone has asked the player if they're planning to help out Percival Walker with his debt. The player said "yes" they plan to help him out. | |
| ▲ Likes (+25 Affinity) | Hadrian just told the player about her background - she used to run the UC Xenoweapons group before the practice was banned. The player responded "I was wondering if you were ever going to tell me." | |
| ▲ Likes (+25 Affinity) | Hadrian told the player about her father - Vae Victis, who was executed for war crimes after the end of the Colony War - and told the player that one of the reasons she wants the player present as they speak to the heads of the UC is so that those leaders aren't just thinking about her father the whole time. The player responded sympathetically. | |
| ▼ Dislikes (-15 Affinity) | Hadrian told the player about her father - Vae Victis, who was executed for war crimes after the end of the Colony War - and told the player that one of the reasons she wants the player present as they speak to the heads of the UC is so that those leaders aren't just thinking about her father the whole time. The player responded by saying "Not sure I can really blame them. You and your "father" don't sound like you're paragons of virtue." | |
| ▲ Likes (+25 Affinity) | When asked by the President of the UC if they should open the Armistice Archives - the repository of all the technology banned after the Colony War - the player said yes. If attacks like the one that happened on Tau Ceti could happen elsewhere, it was worth granting the request. | |
| ▲ Likes (+25 Affinity) | When asked by the President of the UC if they should open the Armistice Archives - the repository of all the technology banned after the Colony War - the player said yes. The player states correctly that the Terrormorph Xenoweapon project failed, so that there's minimal risk to accessing the Archives. | |
| ▲ Likes (+25 Affinity) | The player, Hadrian, and the Companion just took down the last remaining Terrormorph menacing the New Atlantis spaceport. This is a big moment - they all just saved the city. | |
| ▲ Likes (+25 Affinity) | Player just made a smart ass remark to the President of the United Colonies after she apologized to Hadrian and the player for not believing them sooner. |
Crimson Fleet Mission Reactions[edit]
| Mission | Reaction | Event |
|---|---|---|
| ▲ Likes (+25 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ▼ Dislikes (-15 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ▲ Likes (+25 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ▼ Dislikes (-15 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ▲ Likes (+25 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ▼ Dislikes (-15 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ▲ Likes (+25 Affinity) | The Player is speaking to Breyson Bayu, Benjamin's brother. Benjamin is horrible to Breyson, sticking him in a job that's impossible for him to do and altogether being mean to him. Player is suggesting ways that Breyson could stick it to Benjamin. Companion is reacting to the severity of the suggestions. | |
| ▲ Likes (+25 Affinity) | The Player is speaking to Breyson Bayu, Benjamin's brother. Benjamin is horrible to Breyson, sticking him in a job that's impossible for him to do and altogether being mean to him. Player is suggesting ways that Breyson could stick it to Benjamin. Companion is reacting to the severity of the suggestions. | |
| ▼ Dislikes (-15 Affinity) | The Player is speaking to Breyson Bayu, Benjamin's brother. Benjamin is horrible to Breyson, sticking him in a job that's impossible for him to do and altogether being mean to him. Player is suggesting ways that Breyson could stick it to Benjamin. Companion is reacting to the severity of the suggestions. | |
| ▲ Likes (+25 Affinity) | The Player has made a choice here of who to "throw under the bus" when speaking to Benjamin Bayu about who is profiting from the virus. Player lies and takes the blame. | |
| ▼ Dislikes (-15 Affinity) | The Player has made a choice here of who to "throw under the bus" when speaking to Benjamin Bayu about who is profiting from the virus. Player lies and implicates Breyson Bayu (Ben's brother) which is a jerk move since Breyson is being oppressed by Benjamin all the time and isn't that bad of a guy. | |
| ▲ Likes (+25 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ⏬︎ Hates (-35 Affinity) | Player destroyed a defenseless ship carrying medical supplies for New Homestead on Naeva Mora's order as a test to get into the Crimson Fleet. | |
| ▲ Likes (+25 Affinity) | Player was ordered to destroy a defenseless ship carrying medical supplies for New Homestead by Naeva Mora as a test to get into the Crimson Fleet, BUT they chose to let the ship go and only kill Austin Rake, Naeva's target. | |
| ⏫︎ Loves (+50 Affinity) | Player was ordered to attack a defenseless ship for New Homestead by Naeva Mora as a test to get into the Crimson Fleet. On the ship is a man named Austin Rake, a former Fleet member who Naeva wants dead. | |
| ▼ Dislikes (-15 Affinity) | The Ragana was destroyed, killing everyone on board. Kibwe Ikande from UC SysDef has just reprimanded the player, saying they need to be better than the pirates. The player responds by a few lives are a small price to pay for taking down the Fleet. | |
| ▲ Likes (+25 Affinity) | The Ragana was destroyed, killing everyone on board. Kibwe Ikande from UC SysDef has just reprimanded the player, saying they need to be better than the pirates. The player responds by saying they're the ones risking their neck (so Kibwe should stop giving them guff) | |
| ▲ Likes (+25 Affinity) | The Ragana was destroyed, killing everyone on board. Kibwe Ikande from UC SysDef has just reprimanded the player, saying they need to be better than the pirates.Player says, You knew who I was when you brought me on. Don't act surprised now. Kibwe says he gets that but you agreed to abide by UC SysDef rules going forward | |
| ▲ Likes (+25 Affinity) | Kibwe applauds the player for finding a way to spare the crew of the Ragana, despite being ordered to destroy it. Player says they didn't want to kill anyone | |
| ▲ Likes (+25 Affinity) | Player shows off their knowledge of starstations here to Naeva who rolls her eyes. | |
| ▲ Likes (+25 Affinity) | In order to gain information on Dumbrosky, Player needs to attend a gala charity function on the starliner. Blending into a society party is an unusual way to gain information, but going loud on the ship would cause a huge combat/incident. | |
| ▲ Likes (+25 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ▲ Likes (+25 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ▲ Likes (+25 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ▲ Likes (+25 Affinity) | Whew. The notion of tampering with the life support me worried for a moment there, but it sounds like you know what you're doing. | |
| ▼ Dislikes (-15 Affinity) | Player is aboard the starliner and along with Captain Rokov, hatch a plan to get all of the passengers into their quarters, so the Player can safely skulk about. The plan involves tampering with the ship's life support to cause a false positive alarm. The scary part is messing with the life support at all. Prompts differ, so check them out how the Companion might react. | |
| ▲ Likes (+25 Affinity) | Player is aboard the starliner and along with Captain Rokov, hatch a plan to get all of the passengers into their quarters, so the Player can safely skulk about. The plan involves tampering with the ship's life support to cause a false positive alarm. The scary part is messing with the life support at all. Prompts differ, so check them out how the Companion might react. | |
| ▼ Dislikes (-15 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ▼ Dislikes (-15 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ▲ Likes (+25 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ▲ Likes (+25 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ▲ Likes (+25 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ▼ Dislikes (-15 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ▼ Dislikes (-15 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ▼ Dislikes (-15 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ▲ Likes (+25 Affinity) | Player decided to honor his deal with Rokov by at least cutting him in for some of the pay from the job, evem though Player didn't recommend he join the Crimson Fleet. It was honorable for the Player to not welch on that part of the deal. | |
| ▲ Likes (+25 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ▼ Dislikes (-15 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ▲ Likes (+25 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ▲ Likes (+25 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ▼ Dislikes (-15 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ▲ Likes (+25 Affinity) | Huan Daiyu has just told the Player they will be flying into UC space and to let her do the talking. Player used the Introvert trait to say they are good at staying quiet. Huan says "That'll serve you well here. Some people mistake silence for weakness, or at worst, compliance. But to me, it's the loud ones who leave themselves vulnerable." | |
| ▲ Likes (+25 Affinity) | Huan Daiyu has just told the Player they will be flying into UC space and to let her do the talking. Player has said they get anxious. / Huan replies "Then try biting your tongue, literally. We can't afford any screw ups." | |
| ▲ Likes (+25 Affinity) | Player says "I'd never take the lives of my fellow soldiers." Kibwe says Honor, loyalty, and valor are attributes we look for in a SysDef soldier. Undercover or not, you have them." | |
| ▲ Likes (+25 Affinity) | Player says it was tricky going through that whole station without getting caught. Kibwe says "But you did it with grace and aplomb. You'd make a fine spy, if we were still at war." | |
| ▲ Likes (+25 Affinity) | Player says "Given it was a UC station, I did my best not to hurt anyone." Kibwe says "And on behalf of the United Colonies and Commander Natara, I thank you." | |
| ▲ Likes (+25 Affinity) | The Player is speaking to a Trade Authority representative in Cydonia. They're trying to sell an Aurora shipment (that was given to them by UC SysDef as a "buy in") to get into the Crimson Fleet. Player is using all the leverage they can to convince her to point them the right way. In this case, the Player was clever and talked her into it using Industrialist skill. Very clever. | |
| ▲ Likes (+25 Affinity) | The Player is speaking to a Trade Authority representative in Cydonia. They're trying to sell an Aurora shipment (that was given to them by UC SysDef as a "buy in") to get into the Crimson Fleet. Player is using all the leverage they can to convince her to point them the right way. Player resorts to a bribe. | |
| ▼ Dislikes (-15 Affinity) | The Player is speaking to a Trade Authority representative in Cydonia. They're trying to sell an Aurora shipment (that was given to them by UC SysDef as a "buy in") to get into the Crimson Fleet. Player is using all the leverage they can to convince her to point them the right way. In this case, the Player threatens her with violence. | |
| ▲ Likes (+25 Affinity) | The Player is dealing with Adler Kemp, the person that can get them into the Fleet. He said he'll help, but in typical CF fashion, he wants a favor first (taking advantage). This is the only way Player can get into the CF. The favor is to get an owed debt from a drunk. The Player agrees to help in different ways. In this version, the Player mentions his Bouncer past and how he can deal with drunks. | |
| ▲ Likes (+25 Affinity) | The Player is dealing with Adler Kemp, the person that can get them into the Fleet. He said he'll help, but in typical CF fashion, he wants a favor first (taking advantage). This is the only way Player can get into the CF. The favor is to get an owed debt from a drunk. The Player agrees to help in different ways. In this version, the Player offers to pay off the drunks debt at that moment (before even confronting him). | |
| ▼ Dislikes (-15 Affinity) | The Player is dealing with Adler Kemp, the person that can get them into the Fleet. He said he'll help, but in typical CF fashion, he wants a favor first (taking advantage). This is the only way Player can get into the CF. The favor is to get an owed debt from a drunk. The Player says he'll just kill the drunk and take the money off his corpse. Harsh! | |
| ▲ Likes (+25 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ▲ Likes (+25 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ▼ Dislikes (-15 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ▲ Likes (+25 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ▲ Likes (+25 Affinity) | The Player is aboard the Key after they successfully made it through the Lock. They are speaking with Mathis, who accompanied them on the journey. During the mission, they told Delgado Mathis was no help at all. This reflected badly on him, and he was booted from the Fleet. Now, Mathis is in Player's face and Player responds in various ways. In this version, Player said Mathis should take his best shot, antagonizing him further. | |
| ▲ Likes (+25 Affinity) | The Player is aboard the Key after they successfully made it through the Lock. They are speaking with Mathis, who accompanied them on the journey. During the mission, they told Delgado Mathis was no help at all. This reflected badly on him, and he was booted from the Fleet. Now, Mathis is in Player's face and Player responds in various ways. In this version, Player said he was doing his duty to the Fleet (playing the role as it should) | |
| ▲ Likes (+25 Affinity) | The Player is aboard the Key after they successfully made it through the Lock. They are speaking with Mathis, who accompanied them on the journey. During the mission, they told Delgado Mathis was no help at all. This reflected badly on him, and he was booted from the Fleet. Now, Mathis is in Player's face and Player responds in various ways. In this version, Player said Mathis shouldn't try and blackmail them (assuming that was Mathis's intention) - good calm pushback | |
| ▲ Likes (+25 Affinity) | The Player is aboard the Key after they successfully made it through the Lock. They are speaking with Mathis, who accompanied them on the journey. During the mission, they told Delgado Mathis was no help at all. This reflected badly on him, and he was booted from the Fleet. Now, Mathis is in Player's face and Player responds in various ways. In this version, Player is flippant and turns it into a joke, saying it was "nice of Mathis to see them off" | |
| ▲ Likes (+25 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ▼ Dislikes (-15 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. |
Misc Mission Reactions[edit]
| Mission | Reaction | Event |
|---|---|---|
| ▲ Likes (+25 Affinity) | Keeper Aquilus and the Player are discussing the fact that Aquilus and the Hunter are versions of the same person. The player says they trust Aquilus to be a man of peace over the Hunter's bloodthirstiness. | |
| ▼ Dislikes (-15 Affinity) | Keeper Aquilus and the Player are discussing the fact that Aquilus and the Hunter are versions of the same person. The player says they trust Aquilus is a part of the Hunter and his crimes. | |
| ▲ Likes (+25 Affinity) | Keeper Aquilus and the Player are discussing the fact that Aquilus and the Hunter are versions of the same person. The player says their head hurts with all this multiverse alternate versions of people talk. | |
| ▲ Likes (+25 Affinity) | Keeper Aquilus asks the player if they'll keep hunting the Artifacts and eventually enter the Unity. Player says yes they will. | |
| ▲ Likes (+25 Affinity) | Keeper Aquilus asks the player if they'll keep hunting the Artifacts and eventually enter the Unity. Player says they don't want to, but they can't let the Starborn get them all either. | |
| ▲ Likes (+25 Affinity) | Keeper Aquilus asks the player if they'll keep hunting the Artifacts and eventually enter the Unity. Player says they don't know. They're just going with it. | |
| ▲ Likes (+25 Affinity) | The player recognizes that Keeper Aquilus, who previously asked the player to talk to all the major spiritual groups, did so to teach them a lesson about the Unity. Player cracks a joke about wise people never answering direct questions. | |
| ▲ Likes (+25 Affinity) | The player has found Kilman - a kidnapped construction worker from the Eleos Retreat - and was extremely empathic towards him (should get better results from kind-hearted companions). | |
| ▲ Likes (+25 Affinity) | The player has found Kilman - a kidnapped construction worker from the Eleos Retreat - and was compassionate towards how shaken up the young man is. | |
| ▼ Dislikes (-15 Affinity) | The player has found Kilman - a kidnapped construction worker from the Eleos Retreat - and was forward and confident about telling Kilman to follow them, but not terribly sympathetic. | |
| ▲ Likes (+25 Affinity) | Combat's about to start, so this should be real quick. The player decided to attack the Ecliptic mercenaries and take the ship back by force. | |
| ▲ Likes (+25 Affinity) | The player has just taken a tour of New Homestead with Bill Starsap, a friendly and knowledgeable, but long-winded tour guide. The player enjoyed the tour and just gave Bill an extra 100 credit tip. | |
| ⏬︎ Hates (-35 Affinity) | The player has just agreed to betray the Strikers for a lot of credits. The Strikers are a gang - so they're not good guys, but the Disciples are psychopaths - so this is deciding to make the situation for Neon's poor worse for personal gain. | |
| ▲ Likes (+25 Affinity) | The Striker gang is offered a chance to go legit and given a real job. It's a little shady, but undoubtedly better than what they were doing. Here the player urges them to take the job. | |
| ▲ Likes (+25 Affinity) | The player has completed a task for Governor Hurst, and told him they destroyed his ship for him. But, they've also discovered why Hurst wanted it destroyed. the player found a note from Hurst to the pirates, that implicates that he originally hired the pirates to destroy the ship and his mistress in an attempt to cover up both the fact that he has a mistress and that she stole his government-issued ship, which obviously looks bad for the Governor of Cydonia. Now, the player is blackmailing Hurst. | |
| Final Thoughts | ▲ Likes (+25 Affinity) | Player says "sorry for your loss" when returning an audio log of a widow's dying husband. (shows sympathy) |
| Final Thoughts | ⏫︎ Loves (+50 Affinity) | Player says "It sounds like he loved you and your son very much" when returning an audio log of a widow's dying husband. (shows empathy) |
| Final Thoughts | ▼ Dislikes (-15 Affinity) | Player says "you need to be strong now" when returning an audio log of a widow's dying husband. (shows toughness and grit, could also be read as a little callous... but also just a "keep a stiff upper lip" kind of advice) |
| ▲ Likes (+25 Affinity) | The player has used their Security skill to fix a computer issue for Akachi Blum, and thus bypassed the need to wait a day for a technician to fix it. | |
| ▲ Likes (+25 Affinity) | Addressing Oliver Campbell. The player has successfully negotiated with Oliver to release Janet Yang from her debt to Paradiso. The player made the case that this would be better for everyone involved, because Janet is so unhappy, she may actually be a liability. Oliver has agreed on the condition that the player not tell any other of the ECS Constant colonists about this one-time deal. | |
| ⏫︎ Loves (+50 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ▲ Likes (+25 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ⏬︎ Hates (-35 Affinity) | The player has chosen to wipe out a whole settlement full of clones. Some of the clones are pretty nasty (like Genghis Khan) - but the player is choosing to kill nice people, too, like Amelia Earhart. This is a pretty extreme response - the player could easily have chosen to just leave them alone. | |
| ▼ Dislikes (-15 Affinity) | PC is supporting Genghis Khan in the Civil War. | |
| ▲ Likes (+25 Affinity) | Player describes background of living a rugged independent life, saying: "It's hard. But rewarding. You're beaten down until everything but the real you is stripped away." | |
| ▲ Likes (+25 Affinity) | Player describes background of independent living, getting in touch with nature saying: "It's a beautiful life. Clean, serene, prefect. Get's you in touch with nature and your own soul. " | |
| ▼ Dislikes (-15 Affinity) | After getting caught by Benjamin Bayu, the player is still game to create more drugs for Yannick (and now Benjamin Bayu). | |
| ▲ Likes (+25 Affinity) | After getting caught by Benjamin Bayu, the player is done making drugs for Yannick and now Bayu. | |
| ▲ Likes (+25 Affinity) | The player tells Juno that they believe it to be a person, with its own thoughts and desires. | |
| ▼ Dislikes (-15 Affinity) | The player tells Juno that they believe it to be just a machine, programmed by code and made of electronics. | |
| ▲ Likes (+25 Affinity) | Addressing the player. The player has just managed to convince Frank to cut some of the more expensive luxury components out of his design proposal, which will help reduce the cost of the ship and lead it towards more of a sensible design outcome. Frank has been established as a pretty stubborn guy, so the player's negotiation skills are impressive. | |
| ▲ Likes (+25 Affinity) | Addressing Jules. The player has just managed to convince Jules to go back to the board and advocate for a bigger budget, which and lead the ship design towards more of a versatile/ostentatious design outcome. The player could use some backup here, or some criticism. | |
| ▲ Likes (+25 Affinity) | The player solved the budget issue by going around Jules' back and hacking into the Stroud-Eklund system, then approving a much higher budget than originally planned. This should not be known by Jules, so the companion should not out the player or mention the hacking specifically. | |
| ▲ Likes (+25 Affinity) | Companion addresses Jules. The player has just completed Market Research for the ship project. They've completed one Mission, which will move the ship design to be more Sensible and focused. Another opportunity to weigh in on the direction of the design. | |
| ▼ Dislikes (-15 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| [[Starfield:[Dialogue for the Eleos Retreat]|[Dialogue for the Eleos Retreat]]] | ▲ Likes (+25 Affinity) | The player and someone else are debating whether the Eleos Retreat - a facility built to help the incarcerated turn their lives around - is something worth supporting. The player has put forward an excellent argument that the other person actually agrees with the purpose of the Retreat and just doesn't realize it (this is the best outcome of the scene). |
| [[Starfield:[Dialogue for the Eleos Retreat]|[Dialogue for the Eleos Retreat]]] | ▲ Likes (+25 Affinity) | The player and someone else are debating whether the Eleos Retreat - a facility built to help the incarcerated turn their lives around - is something worth supporting. The player has put forward the argument that just throwing people in prison doesn't help them fix their lives. The other person disagrees. |
| [[Starfield:[Dialogue for the Eleos Retreat]|[Dialogue for the Eleos Retreat]]] | ▼ Dislikes (-15 Affinity) | The player and someone else are debating whether the Eleos Retreat - a facility built to help the incarcerated turn their lives around - is something worth supporting. The player agrees with the other person that this place is a bad idea. People who commit crimes should be punished, not pampered. |
| [[Starfield:[Dialogue for the Eleos Retreat]|[Dialogue for the Eleos Retreat]]] | ▲ Likes (+25 Affinity) | Player is speaking to a retired pirate who now rehabilitates other former convicts. The player has stated to the former pirate "I'm not looking for any trouble". This former pirate is an old woman. |
| ▲ Likes (+25 Affinity) | The player has been sent to deal with a group of bounty hunters harassing a retreat trying to reform the incarcerated. The player chose to try and talk to them, rather than just attacking them. | |
| ▲ Likes (+25 Affinity) | The player has been sent to deal with a group of bounty hunters harassing a retreat trying to reform the incarcerated. The player chose to attack them, rather than try and talk to them. | |
| [[Starfield:[Holder Quest for Earth Dialogue]|[Holder Quest for Earth Dialogue]]] | ⏫︎ Loves (+50 Affinity) | Player and Starborn are discussing the destruction of Earth. Player says that sacrificing Earth wasn't worth having Grav-Drive technology. |
| [[Starfield:[Holder Quest for Earth Dialogue]|[Holder Quest for Earth Dialogue]]] | ⏬︎ Hates (-35 Affinity) | Player and Starborn are discussing the destruction of Earth. Player says that sacrificing Earth was worth it since the Grav-Drives allowed humanity to go out into the stars. |
| [[Starfield:[Holder Quest for Earth Dialogue]|[Holder Quest for Earth Dialogue]]] | ▲ Likes (+25 Affinity) | Player and Starborn are discussing the Artifacts. The player agrees with the Emissary that they need to only be in the right hands. |
| [[Starfield:[Holder Quest for Earth Dialogue]|[Holder Quest for Earth Dialogue]]] | ⏬︎ Hates (-35 Affinity) | Player and Starborn are discussing the Artifacts. The player agrees with the Hunter that the only rule is who gets them first. |
| [[Starfield:[Holder Quest for Earth Dialogue]|[Holder Quest for Earth Dialogue]]] | ⏫︎ Loves (+50 Affinity) | Player and Starborn are discussing the Artifacts. The player disagrees with both the Emissary and the Hunter and says it's time someone else made a decision on them. |
| [[Starfield:[Holder Quest for Earth Dialogue]|[Holder Quest for Earth Dialogue]]] | ▲ Likes (+25 Affinity) | The Hunter and the Emissary demand the player choose sides. Player sides with the Emissary. |
| [[Starfield:[Holder Quest for Earth Dialogue]|[Holder Quest for Earth Dialogue]]] | ⏫︎ Loves (+50 Affinity) | The Hunter and the Emissary demand the player choose sides. Player sides with neither of them. |
| ▲ Likes (+25 Affinity) | The player has been caught gang tagging by a corrupt Security Guard. In this option, the player refuses to back down (which will probably mean combat). | |
| ▲ Likes (+25 Affinity) | The player has been caught gang tagging by a corrupt Security Guard. In this option, the player is a former Gang Member and intimidates the guard. | |
| ▲ Likes (+25 Affinity) | The player is willing to fight in a gang war, but balks at hurting any innocents. | |
| ▼ Dislikes (-15 Affinity) | The player lies to Nadia, telling her that House Varuun will attack and hurt people if Nadia doesn't upload a radio broadcast to SSNN. This is an illegal action, and it bypasses having the player do it themselves. | |
| ▲ Likes (+25 Affinity) | The player tells Nadia Muffaz the truth about what's happening with a tree, and gets her to broadcast the radio broadcast that will save the tree. This bypasses having the player do it themselves, which is technically illegal. | |
| [[Starfield:[Gagarin Settlement Dialogue]|[Gagarin Settlement Dialogue]]] | ▲ Likes (+25 Affinity) | The player's talking to a bartender who's lamenting about the yuppies moving into her town and how sooner or later she's going to have to start serving them. The player has said "May as well benefit from them being here." |
| [[Starfield:[Gagarin Settlement Dialogue]|[Gagarin Settlement Dialogue]]] | ▲ Likes (+25 Affinity) | The player has told this former mech pilot - who wants to interview her fellow former pilots for a book - that they'd love to read her book. |
| [[Starfield:[Gagarin Settlement Dialogue]|[Gagarin Settlement Dialogue]]] | ▲ Likes (+25 Affinity) | A UC military recruiter has asked the player to pass out some recruitment materials for her. The player said they're not interested. |
| ▲ Likes (+25 Affinity) | In this version, the player is being very apologetic to Bayu's threat. | |
| ▼ Dislikes (-15 Affinity) | TTEMPLATE - Do Not Change UNSET! | |
| ⏫︎ Loves (+50 Affinity) | BARRETT ONLY - Barrett quests finished with maximum evidence | |
| ▲ Likes (+25 Affinity) | BARRETT ONLY - Barrett quests finished with good evidence | |
| ▲ Likes (+25 Affinity) | Beggar asked for a tip after giving Player info - Player said yes and gave generous tip. | |
| ▼ Dislikes (-15 Affinity) | Beggar asked for a tip after giving Player info - Player said they refuse and they do have enough money. | |
| ▲ Likes (+25 Affinity) | The player is going to help a Neon street gang - the Ebbside Strikers. They are dangerous and do bad things, but they are much much better than the other gang they fight - the Disciples. The player hasn't expressed why they're helping clearly, so it's more siding with the lesser evil in general. | |
| ▲ Likes (+25 Affinity) | If the player tells Kelton they're working on retrieving his bio sensors, Kelton tells off the player for not having all of the bio sensors in their possession yet. He proceeds to dramatically say that getting the bio sensors is critical, time-sensitive, and critical. All of this is over a tree. | |
| ▼ Dislikes (-15 Affinity) | The player has been working with a shady character named Alban, a possibly reformed conman. In this choice the player is willing to kill Alban to avenge someone he took advantage of. | |
| ▲ Likes (+25 Affinity) | The player has been working with a shady character named Alban, a possibly reformed conman. In this choice the player is completely unwilling to assassinate Alban. | |
| ▼ Dislikes (-15 Affinity) | The player has been working with a shady character named Alban, a possibly reformed conman. In this choice the player is willing to kill Alban to avenge someone he took advantage of. In this version the player is doing it for the greater good, not credits. | |
| ▲ Likes (+25 Affinity) | After a successful speech challenge, the player tells a shady character to hand over an important data slate. Normally, if the player failed this speech challenge, they'd have to do something illegal for it. | |
| ▲ Likes (+25 Affinity) | The player agrees to do something shady and illegal for a man named Emilio in order to get a data slate from them. The player might not know for sure what they're supposed to do just yet, but they know it's shady. | |
| ▼ Dislikes (-15 Affinity) | If the player wins the speech challenge, Emilio will offer the player more money to do something illegal for them, and he seems a bit desperate. | |
| ▼ Dislikes (-15 Affinity) | The player has just told Oliver Campbell that he is going to help resettle the ECS Constant colonists to Paradiso, but this is going to effectively turn them into indentured servants, forced to stay until they work off their debts. While this does solve the problem, it's not ideal. There is no perfectly ideal solution here, though, given the alternatives: Buying the Constant a grav drive, but relegating them to searching for a new home, or blowing up the ship. The companion probably has an opinion about the player's choice, or they might just say "Well, at least you're not blowing them up..." (which is still technically an option). | |
| ▲ Likes (+25 Affinity) | The player has just told Oliver Campbell that he is going to help outfit the ECS Constant with a grav drive at their own expense. While this does solve the problem, it's not ideal because the Constant has to give up on their home and go searching endlessly through space for a new one. There is no perfectly ideal solution here, though, given the alternatives: resettling the Colonists on Paradiso but turning them into indentured servants, or blowing up the ship. The companion probably has an opinion about the player's choice. Maybe they think it's generous. Maybe they see the actual problem with it, or they might just say "Well, at least you're not blowing them up..." (which is still technically an option). | |
| ⏬︎ Hates (-35 Affinity) | The player discreetly asked Oliver how they could go about making the ECS Constant disappear (blow up). The companion likely has an opinion on this, since it's kind of sociopathic for the player to even consider as an option. | |
| ▲ Likes (+25 Affinity) | The player just finished helping a little girl, Renee, put up cute pictures of her character, Space Frog, around Cydonia in order to help cheer people up. The player was glad to help and didn't expect anything in return, but Renee gave them a reward anyway. | |
| ▼ Dislikes (-15 Affinity) | The player just finished helping a little girl, Renee, put up cute pictures of her character, Space Frog, around Cydonia in order to help cheer people up. In this scenario, the player greedily asked for a reward for helping, even though Renee is just a kid. She did end up giving the player something, but she was disappointed that the player asked. | |
| Neon Main Dialogue | ▲ Likes (+25 Affinity) | Player is speaking to a shopkeeper who is lamenting that they're overhead is so high due to their shop location and it's financially distressing them. Player responds that he has a nice shop and he should be making a fortune (trying to be complimentary). |
| Neon Main Dialogue | ▲ Likes (+25 Affinity) | Player is in Madame Sauvage's Place (a bar) on Neon, and the owner has just stated the "rules" of the establishment. The Player responds that they completely understood the rules, and won't be any trouble. |
| Neon Main Dialogue | ▲ Likes (+25 Affinity) | Player is in Madame Sauvage's Place (a bar) on Neon, and the owner has just stated the "rules" of the establishment. The Player responds that they've never been quoted rules at a bar before. |
| Neon Main Dialogue | ▼ Dislikes (-15 Affinity) | Player is in Madame Sauvage's Place (a bar) on Neon, and the owner has just stated the "rules" of the establishment. The Player responds that they don't like being told what to do. |
| Neon Main Dialogue | ▲ Likes (+25 Affinity) | Player is speaking to the tough owner of a weapon's shop who has a Model A for protection. He refers to the Model A as his "complaint department" and the Player responds they won't have any complaints and they're here to spend some credits. |
| Neon Main Dialogue | ▼ Dislikes (-15 Affinity) | Player is speaking to the tough owner of a weapon's shop who has a Model A for protection. He refers to the Model A as his "complaint department" and the Player responds that a robot can't handle complaints (just an observation). |
| Neon Main Dialogue | ▼ Dislikes (-15 Affinity) | Player is speaking to the tough owner of a weapon's shop who has a Model A for protection. He refers to the Model A as his "complaint department" and the Player responds they prefer dealing with humans and don't like speaking to emotionless robots. |
| Neon Main Dialogue | ▲ Likes (+25 Affinity) | Player is speaking to a shopkeeper on Neon who claimed that they're closed, there's something bothering her and she doesn't want to talk about it. Player uses the Empath trait to sympathize which shortcuts into her spilling the beans (otherwise Player comes back the next day if they want). |
| Neon Main Dialogue | ▲ Likes (+25 Affinity) | Player is speaking to a shopkeeper on Neon who claimed that they're closed, there's something bothering her and she doesn't want to talk about it. Player uses the Leadership trait to sympathize which shortcuts into her spilling the beans (otherwise Player comes back the next day if they want). |
| Neon Main Dialogue | ▲ Likes (+25 Affinity) | Player is speaking to a shopkeeper on Neon who claimed that they're closed, there's something bothering her and she doesn't want to talk about it. Player uses the Diplomat trait to sympathize which shortcuts into her spilling the beans (otherwise Player comes back the next day if they want). |
| Neon Main Dialogue | ▲ Likes (+25 Affinity) | Player is speaking to the co-owner of a food place in Neon. He's been complaining about the corruption that runs rampant in the city saying that Bayu makes it hard for honest people to earn a living. The Player says something should be done about Bayu (in heavy agreement). |
| Neon Main Dialogue | ▼ Dislikes (-15 Affinity) | Player is speaking to the co-owner of a food place in Neon. He's been complaining about the corruption that runs rampant in the city saying that Bayu makes it hard for honest people to earn a living. The Player can say that "maybe honest people shouldn't work here" (which is rude) |
| Neon Main Dialogue | ▲ Likes (+25 Affinity) | Player is speaking to the person in charge of security at the Neon Starport entry who explains that the transport of Aurora is illegal (it has to stay in the city). It's just a warning, explaining the situation, but Player responds that only use it for medicinal purposes, being flippant. Companion may or may not be amused. |
| Neon Main Dialogue | ▲ Likes (+25 Affinity) | Player is speaking with a shopkeeper in Neon who runs a very high-end boutique, who comes off as a bit snotty and rude. He is complaining that a gang member constantly comes into his place and harasses him. Player says that the shopkeeper should learn to defend themselves (not as aggressive as "go kill the guy") |
| ▼ Dislikes (-15 Affinity) | The player just shook down a Security Guard for a bribe to conceal her making a robot to screw up some Ashta research to please her boss. It's kind of a shitty thing to do, and companions might care (or even approve - hey more credits). | |
| ▼ Dislikes (-15 Affinity) | A guard has put people in danger to help out her boss and agitated the dangerous Ashta in Akila. The player says they won't do anything if they are bribed. | |
| ▲ Likes (+25 Affinity) | A guard has put people in danger to help out her boss and agitated the dangerous Ashta in Akila. The player says they will cover up her mistake. | |
| ▲ Likes (+25 Affinity) | The player has seen a veteran guard (Davis) and a scientist (Keoni) hash it out over trying to develop new techniques to save lives from Ashta attacks. Keoni just rambled her side of the argument. Companions can remark on whether trying new techniques to save lives is good or whether "if it ain't broke don't fix it". | |
| ▲ Likes (+25 Affinity) | The player seems willing to commit some serious mischief to help a scientist test something that could help Akila City out. | |
| ▲ Likes (+25 Affinity) | The player expresses being unwilling to commit crimes to help the scientist gather data (to hopefully help Akila City in the long run) | |
| ▲ Likes (+25 Affinity) | Addressing the player. The player has just convinced Rowan Masterson to give up a secret Tranquilitea tea recipe via speech challenge. The player could have stolen the tea recipe instead. Maybe the player shouldn't have been helping Kumar get rival company secrets in the first place, though? | |
| ▲ Likes (+25 Affinity) | Addressing the player. The player has just purchased the the secret Tranquilitea tea recipe from Rowan Masterson for Kumar. The companion may be impressed that the player offered their own money to get it. The player could have already failed at trying to negotiate for the tea recipe. They could have also chosen to pickpocket the recipe, but didn't. Maybe it's not right for the player to have agreed to help Kumar steal company secrets. | |
| ▼ Dislikes (-15 Affinity) | The player has just finished dealing with two bounty hunters who were harassing a retreat to help the formerly incarcerated and was asked by its silent founder "What do you think could've been done to prevent this?" The player then replied "I think letting criminals run around in a place like this is a terrible idea." | |
| ⏫︎ Loves (+50 Affinity) | BARRETT ONLY | |
| ⏫︎ Loves (+50 Affinity) | BARRETT ONLY | |
| ▲ Likes (+25 Affinity) | BARRETT ONLY | |
| ▼ Dislikes (-15 Affinity) | A Tracker thinks the player is Captain Faheem and has asked the player to give up. In this case, the player tries to bribe the Tracker off to avoid a fight. | |
| ▲ Likes (+25 Affinity) | Hank stole the new mining equipment because he was pissed at how the other miners treated him. He led the player to his ship out in the Martian wilds and proceeded to turn a gun on them. The player successfully talked Hank out of killing them. Now the player can choose to convince Hank to turn himself in to security (GetStageDone 860) or they can tell Hank they'll lie for him and paint Hank as a hero who found the stolen goods (GetStageDone 830). | |
| ▲ Likes (+25 Affinity) | The player and a kidnap victim are in the process of confronting their captor. The captor has asked the player to leave and let the captor kill the victim in exchange for a pile of credits. The player has refused, siding with the victim. | |
| ⏬︎ Hates (-35 Affinity) | The player and a kidnap victim are in the process of confronting their captor. The captor has asked the player to leave and let the captor kill the victim in exchange for a pile of credits. The player has agreed, siding with the captor and allowing the captor to kill the victim. | |
| ▼ Dislikes (-15 Affinity) | Rivkah is a miner in Cydonia. She ran away from her father, who had become controlling and manipulative. She punched him out and stole his ship, so he put a bounty on her and she disappeared. Natan is Rivkah's father. The player failed to convince Natan and decided to attack him. This should be a very short line since combat is about to start, and should have a consequence with the companion. | |
| ▲ Likes (+25 Affinity) | The player convinced Natan to reconcile with Rivkah. This is the best, most diplomatic, empathetic ending. | |
| ▲ Likes (+25 Affinity) | The player failed to convince Natan of anything, and Natan is now calling Security. The companion may be impressed that the player is sticking to their promise with Rivkah. | |
| ▼ Dislikes (-15 Affinity) | The player agreed to tell Natan where Rivkah is. This is the opposite of what Rivkah wanted, and it will be bad for her. | |
| ▲ Likes (+25 Affinity) | The player convinced Natan to leave Rivkah be via diplomacy, but then threatened Natan, just to make sure. | |
| ▲ Likes (+25 Affinity) | The player intimidated Natan into leaving Rivkah alone, then left him with the same threat as choice 5. | |
| ▼ Dislikes (-15 Affinity) | BARRETT ONLY | |
| ▼ Dislikes (-15 Affinity) | BARRETT ONLY | |
| ▲ Likes (+25 Affinity) | BARRETT ONLY | |
| ▲ Likes (+25 Affinity) | BARRETT ONLY | |
| ▼ Dislikes (-15 Affinity) | BARRETT ONLY | |
| ▲ Likes (+25 Affinity) | BARRETT ONLY | |
| ▲ Likes (+25 Affinity) | BARRETT ONLY | |
| ▼ Dislikes (-15 Affinity) | BARRETT ONLY | |
| ▲ Likes (+25 Affinity) | BARRETT ONLY | |
| ▲ Likes (+25 Affinity) | BARRETT ONLY | |
| ▲ Likes (+25 Affinity) | BARRETT ONLY | |
| ▲ Likes (+25 Affinity) | BARRETT ONLY | |
| ▲ Likes (+25 Affinity) | BARRETT ONLY | |
| ▲ Likes (+25 Affinity) | BARRETT ONLY | |
| ▲ Likes (+25 Affinity) | BARRETT ONLY | |
| ▼ Dislikes (-15 Affinity) | BARRETT ONLY | |
| ▲ Likes (+25 Affinity) | BARRETT ONLY | |
| ▼ Dislikes (-15 Affinity) | BARRETT ONLY | |
| ▼ Dislikes (-15 Affinity) | BARRETT ONLY | |
| ▲ Likes (+25 Affinity) | BARRETT ONLY | |
| ▲ Likes (+25 Affinity) | BARRETT ONLY | |
| ▼ Dislikes (-15 Affinity) | BARRETT ONLY | |
| ▲ Likes (+25 Affinity) | BARRETT ONLY | |
| ▲ Likes (+25 Affinity) | BARRETT ONLY | |
| ▲ Likes (+25 Affinity) | BARRETT ONLY | |
| ▲ Likes (+25 Affinity) | BARRETT ONLY | |
| ▲ Likes (+25 Affinity) | BARRETT ONLY | |
| ▲ Likes (+25 Affinity) | BARRETT ONLY | |
| ▲ Likes (+25 Affinity) | BARRETT ONLY | |
| ▲ Likes (+25 Affinity) | Affinity Event for use in dialogue responses to respond to something the player says. | |
| ▲ Likes (+25 Affinity) | BARRETT ONLY | |
| ▼ Dislikes (-15 Affinity) | BARRETT ONLY | |
| ▲ Likes (+25 Affinity) | BARRETT ONLY | |
| ▲ Likes (+25 Affinity) | BARRETT ONLY | |
| ▲ Likes (+25 Affinity) | BARRETT ONLY | |
| ▲ Likes (+25 Affinity) | BARRETT ONLY | |
| ▲ Likes (+25 Affinity) | BARRETT ONLY | |
| ▲ Likes (+25 Affinity) | Addressing Captain Diana Brackenridge. The player just traded a sack of potatoes to Captain Brackenridge to make up for the temporary loss of food production that the ECS Constant would face by letting Janet Yang go off by herself. Janet is now free to go. This was a generous, though strange deal. There's also the issue that the fragility of the ship's ecosystem: if letting one person go would impact them so much. | |
| ▲ Likes (+25 Affinity) | Addressing Captain Diana Brackenridge. The player has successfully negotiated with Captain Brackenridge to allow Janet Yang to leave the ECS Constant, even though she insists that none of the other colonists leave the ship. Brackenridge is young and inexperienced, so letting her know she made the right choice here might help her. | |
| ▲ Likes (+25 Affinity) | Addressing the player. The player has successfully convinced a belligerent hotel guest to leave Paradiso peacefully via speech challenge instead of using violence. | |
| ▲ Likes (+25 Affinity) | Addressing Jiro. The player has returned to Jiro after helping him with a belligerent hotel guest. In this case, the player has subdued the guest through violence. There are two potential paths that led the player here. In this case, the guest attacked first. The companion might suggest that there was no other way, and might be impressed with how the player didn't kill them. Then again, it may not warrant an affinity change. | |
| ▼ Dislikes (-15 Affinity) | Addressing Jiro. The player has returned to Jiro after helping him with a belligerent hotel guest. In this case, the player has subdued the guest through violence. There are two potential paths that led the player here. In this case, the player attacked first without trying a more diplomatic approach first. The companion might be upset with the player's approach especially since Jiro told them not to make a scene, but they might appreciate that at least the player didn't kill the guest. |