Starfield:BE -Generic Derelic

From Starfield Wiki
Jump to: navigation, search
This article could benefit from an image.
See Help:Images for information on how to upload images. Please remove this template from the page when finished.
SF-qico-Activity.svg
Investigate the ship
Points to: Captain's Computer
Location(s): Radiant
ID: BE_DerelictShip_Generic
Radiant: BEEncounterTypeDocking
Technical: \Random Encounters\

Next →
Derelict (Black Box)
Derelict (ID Card)
→ Next Derelict (Black Box)
Derelict (ID Card)

 

Bugs[edit]

  • Script stage 1 always chooses ID Card. Cut content?
  • Script stage 3 always chooses ID card quest runs. Missing condition for Set Hazard.

Mission Stages[edit]

BE -Generic Derelic (BE_DerelictShip_Generic)
Stage Finishes Mission Mission Entry
0(Run on start)
I've boarded a derelict ship. I should investigate what happened inside.
I've boarded a derelict ship full of hostiles. I should clear the out before investigating what happened inside.
1(Boarding Started - Pick a quest: ID Card or Locked Container)
2(Locked container quest runs)
3(ID card quest runs)
4(Black box picked up)
5(Remove turrets on non-hostile situations)
6(ID Card - New Atlantis Sanctum)
7(ID Card - New Atlantis Well)
8(ID Card - Cydonia Community Center)
9(ID Card - Akila Sanctum)
10(Startup Stage - Player ship has docked)
11(Unique book read)
12(Willby note read)
13(Kill the crew)
14(Robots Killed)
I've boarded a derelict ship. I should find a computer to investigate what happened inside.
15(Comm Relay)
I've boarded a derelict ship. I repaired the ship and can now take it over.
16(Activated mainframe)
17(Objective)
I've boarded a derelict ship. I should find a computer to investigate what happened inside.
18(Take over ship)
I boarded a derelict ship and took it over.
19(Repair ship and network too)
20(Repair network)
21(Kill all turrets)
22(Link turrets and robots)
30(Unlock Captain's Locker)
40(Black box added to locker)
66(On destroyed)
1000(Stop Stage)
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage BE_DerelictShip_Generic stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest BE_DerelictShip_Generic.
This Starfield-related article is a stub. You can help by expanding it.