Starfield Mod:Script-Utility
From Starfield Wiki
A description of the script with its use and purpose.
Definition[edit]
The script header definition.
ScriptName Utility Native Hidden
Members[edit]
The members that belong to this script.
- var Function CallGlobalFunction(string asScriptName, string asFuncName, var[] aParams)
- Function CallGlobalFunctionNoWait(string asScriptName, string asFuncName, var[] aParams)
- string Function GameTimeToString(float afGameTime)
- float Function GetCurrentGameTime()
- float Function GetCurrentRealTime()
- int Function GetCurrentStackID()
- string Function IntToHex(int IntID)
- bool Function IsGameMenuPaused()
- float Function RandomFloat(float afMin = 0.0, float afMax = 1.0)
- float[] Function RandomFloatsFromSeed(int aiSeed, int aiCount, float afMin = 0.0, float afMax = 1.0)
- int Function RandomInt(int aiMin = 0, int aiMax = 100)
- int[] Function RandomIntsFromSeed(int aiSeed, int aiCount, int aiMin = 0, int aiMax = 100)
- Function SetINIFloat(string ini, float value)
- Function SetINIInt(string ini, int value)
- Function SetINIBool(string ini, bool value)
- Function SetINIString(string ini, string value)
- int[] Function SplitStringChars(string aString)
- Function Wait(float afSeconds)
- Function WaitGameTime(float afHours)
- Function WaitMenuPause(float afSeconds)
- string Function CaptureFrameRate(int numFrames)
- Function EnterTestData(string astestType, string astestMatter, string astestDetails, string astestResultContext, string astestResult)
- Function PostStartUpTimes()
- Function StartFrameRateCapture()
- Function EndFrameRateCapture()
- float Function GetAverageFrameRate()
- float Function GetMinFrameRate()
- float Function GetMaxFrameRate()
- string Function GetCurrentMemory()
- int Function GetBudgetCount()
- string Function GetCurrentBudget(int aiBudgetNumber)
- string Function GetBudgetLimit(int aiBudgetNumber)
- bool Function OverBudget(int aiBudgetNumber)
- string Function GetBudgetName(int aiBudgetNumber)
- float Function ExpiryDay(float DaysFromNow, Planet LocalPlanet = none, float MaxUniversalDays = -1.0, float FutureStartDay = -1.0)
- bool Function HasExpiryDayPassed(float afExpiryDay)
- float Function GetHoursUntilLocalHour(float afTargetHourLocal)
- ObjectReference Function GetFirstPlayer(ObjectReference refToCheck01, ObjectReference refToCheck02, ObjectReference refToCheck03 = none, ObjectReference refTocheck04 = none)
- ObjectReference Function GetFirstNonPlayer(ObjectReference refToCheck01, ObjectReference refToCheck02, ObjectReference refToCheck03 = none, ObjectReference refTocheck04 = none)