Starfield Mod:Script-ActiveMagicEffect
From Starfield Wiki
| Active Magic Effect | |
|---|---|
| Script | ActiveMagicEffect |
| Extends | ScriptObject |
| Editor | Magic Effect |
| Base | MagicEffect |
A description of the script with its use and purpose.
Definition[edit]
The script header definition.
ScriptName ActiveMagicEffect Extends ScriptObject Native Hidden
Members[edit]
The members that belong to this script.
- Function Dispel()
- MagicEffect Function GetBaseObject()
- Actor Function GetCasterActor()
- float Function GetDuration()
- float Function GetElapsedTime()
- Form Function GetMagicItem()
- float Function GetMagnitude()
- ActorValue Function GetResistanceValue()
- Actor Function GetTargetActor()
- Function StartObjectProfiling()
- Function StopObjectProfiling()
- Event OnEffectStart(ObjectReference akTarget, Actor akCaster, MagicEffect akBaseEffect, float afMagnitude, float afDuration)
- Event OnEffectFinish(ObjectReference akTarget, Actor akCaster, MagicEffect akBaseEffect, float afMagnitude, float afDuration)
- Event OnActivate(ObjectReference akActionRef)
- Event OnBuilderMenuSelect(ActorValue akActorValue)
- Event OnCellAttach()
- Event OnCellDetach()
- Event OnCellLoad()
- Event OnClose(ObjectReference akActionRef)
- Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
- Event OnCrewAssigned(Actor akCrew, ObjectReference akAssignmentRef, ObjectReference akPreviousAssignmentRef)
- Event OnCrewDismissed(Actor akCrew, ObjectReference akPreviousAssignmentRef)
- Event OnDestroyed(ObjectReference akDestroyer)
- Event OnDestructionStageChanged(int aiOldStage, int aiCurrentStage)
- Event OnEnterFurniture(Actor akActionRef)
- Event OnEquipped(Actor akActor)
- Event OnExitFurniture(ObjectReference akActionRef)
- Event OnGrab()
- Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer, int aiTransferReason)
- Event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer, int aiTransferReason)
- Event OnLoad()
- Event OnLockStateChanged()
- Event OnMapMarkerDiscovered()
- Event OnObjectRepaired(ObjectReference akReference)
- Event OnObjectDestroyed(ObjectReference akReference)
- Event OnOpen(ObjectReference akActionRef)
- Event OnOutpostItemPowerOff(ObjectReference akPoweredItem)
- Event OnOutpostItemPowerOn(ObjectReference akPoweredItem, ObjectReference akPowerGenerator)
- Event OnPipboyRadioDetection(bool abDetected)
- Event OnPlayerDialogueTarget()
- Event OnPowerOn(ObjectReference akPowerGenerator)
- Event OnPowerOff()
- Event OnQuickContainerOpened()
- Event OnRead()
- Event OnRelease()
- Event OnReset()
- Event OnScanned()
- Event OnSell(Actor akSeller)
- Event OnTerminalMenuItemRun(int auiMenuItemID, TerminalMenu akTerminalBase, ObjectReference akTerminalRef)
- Event OnWorkshopCargoLinkChanged(ObjectReference akOldTarget, ObjectReference akNewTarget)
- Event OnSpellCast(Form akSpell)
- Event OnTranslationAlmostComplete()
- Event OnTranslationComplete()
- Event OnTranslationFailed()
- Event OnTrapHitStop(ObjectReference akTarget)
- Event OnTriggerEnter(ObjectReference akActionRef)
- Event OnTriggerLeave(ObjectReference akActionRef)
- Event OnUnequipped(Actor akActor)
- Event OnUnload()
- Event OnWorkshopFlyCam(bool aStart)
- Event OnWorkshopMode(bool aStart)
- Event OnWorkshopObjectGrabbed(ObjectReference akReference)
- Event OnWorkshopObjectMoved(ObjectReference akReference)
- Event OnWorkshopObjectPlaced(ObjectReference akReference)
- Event OnWorkshopObjectRemoved(ObjectReference akReference)
- Event OnWorkshopOutputLink(ObjectReference akSource, ObjectReference akTarget)
- Event OnWorkshopNPCTransfer(Location akNewWorkshop, Keyword akActionKW)
- Event OnActorActivatedRef(ObjectReference akActivatedRef)
- Event OnAffinityEvent(AffinityEvent akAffinityEvent, ActorValue akActorValue, GlobalVariable akReactionValue, ObjectReference akTarget)
- Event OnCombatListAdded(Actor akTarget)
- Event OnCombatListRemoved(Actor akTarget)
- Event OnCombatStateChanged(ObjectReference akTarget, int aeCombatState)
- Event OnCommandModeCompleteCommand(int aeCommandType, ObjectReference akTarget)
- Event OnCommandModeEnter()
- Event OnCommandModeExit()
- Event OnCommandModeGiveCommand(int aeCommandType, ObjectReference akTarget)
- Event OnCompanionDismiss()
- Event OnConsciousnessStateChanged(bool abUnconscious)
- Event OnCripple(ActorValue akActorValue, bool abCrippled)
- Event OnDeferredKill(Actor akKiller)
- Event OnDeath(ObjectReference akKiller)
- Event OnDifficultyChanged(int aOldDifficulty, int aNewDifficulty)
- Event OnDying(ObjectReference akKiller)
- Event OnEnterBleedout()
- Event OnEnterOutpostBeaconMode()
- Event OnEnterShipInterior(ObjectReference akShip)
- Event OnEnterSneaking()
- Event OnEscortWaitStart()
- Event OnEscortWaitStop()
- Event OnExitShipInterior(ObjectReference akShip)
- Event OnPlayerFollowerWarp(ObjectReference akFollower)
- Event OnGetUp(ObjectReference akFurniture)
- Event OnHomeShipSet(SpaceshipReference akShip, SpaceshipReference akPrevious)
- Event OnPlayerFailedPlotRoute(int aeFailedPlotReason)
- Event OnPlayerModifiedShip(SpaceshipReference akShip)
- Event OnItemEquipped(Form akBaseObject, ObjectReference akReference)
- Event OnItemUnequipped(Form akBaseObject, ObjectReference akReference)
- Event OnKill(ObjectReference akVictim)
- Event OnLocationChange(Location akOldLoc, Location akNewLoc)
- Event OnPackageChange(Package akOldPackage)
- Event OnPackageEnd(Package akOldPackage)
- Event OnPackageStart(Package akNewPackage)
- Event OnPartialCripple(ActorValue akActorValue, bool abCrippled)
- Event OnPickLock(ObjectReference akLockedRef, bool abCrime, bool abSucceeded, TerminalMenu akLockedTerminalMenu, int aiTerminalMenuItem)
- Event OnPickpocketFailed()
- Event OnPlayerCompleteResearch(ObjectReference akBench, Location akLocation, ResearchProject akProject)
- Event OnPlayerCraftItem(ObjectReference akBench, Location akLocation, Form akCreatedItem)
- Event OnPlayerCreateRobot(Actor akNewRobot)
- Event OnPlayerEnterVertibird(ObjectReference akVertibird)
- Event OnPlayerFallLongDistance(float afDamage)
- Event OnPlayerFireWeapon(Form akBaseObject)
- Event OnPlayerHealTeammate(Actor akTeammate)
- Event OnPlayerItemAdded(Form akBaseObject, ObjectReference akOwner, ObjectReference akSourceContainer, int aeAcquireType)
- Event OnPlayerLoadGame()
- Event OnPlayerLoiteringBegin()
- Event OnPlayerLoiteringEnd()
- Event OnPlayerModArmorWeapon(Form akBaseObject, ObjectMod akModBaseObject)
- Event OnPlayerModRobot(Actor akRobot, ObjectMod akModBaseObject)
- Event OnPlayerSwimming()
- Event OnPlayerUseWorkBench(ObjectReference akWorkBench)
- Event OnRaceSwitchComplete()
- Event OnRecoverFromBleedout()
- Event OnSit(ObjectReference akFurniture)
- Event OnSpeechChallengeAvailable(ObjectReference akSpeaker)
- Event OnPlayerPlanetSurveyComplete(Planet akPlanet)
- Event OnPlayerScannedObject(ObjectReference akScannedRef)
- Event OnOutpostPlaced(ObjectReference akOutpostBeacon)
- Event OnPlayerArrested(ObjectReference akGuard, Location akLocation, int aeCrimeType)
- Event OnPlayerAssaultActor(ObjectReference akVictim, Location akLocation, bool aeCrime)
- Event OnPlayerCrimeGold(ObjectReference akVictim, Form akFaction, int aeCrimeGold, int aeCrimeType)
- Event OnPlayerJail(ObjectReference akGuard, Form akFaction, Location akLocation, int aeCrimeGold)
- Event OnPlayerPayFine(ObjectReference akGuard, Form akFaction, int aeCrimeGold)
- Event OnPlayerMurderActor(ObjectReference akVictim, Location akLocation, bool aeCrime)
- Event OnPlayerTrespass(ObjectReference akVictim, Location akLocation, bool aeCrime)
- Event OnPlayerBuyShip(SpaceshipReference akShip)
- Event OnPlayerSellShip(SpaceshipReference akShip)
- Event OnShipBought()
- Event OnShipDock(bool abComplete, SpaceshipReference akDocking, SpaceshipReference akParent)
- Event OnShipFarTravel(Location aDepartureLocation, Location aArrivalLocation, int aState)
- Event OnShipGravJump(Location aDestination, int aState)
- Event OnShipLanding(bool abComplete)
- Event OnShipRampDown()
- Event OnShipRefueled(int aFuelAdded)
- Event OnShipScan(Location aPlanet, ObjectReference[] aMarkersArray)
- Event OnShipSold()
- Event OnShipSystemDamaged(ActorValue akSystem, int aBlocksLost, bool aElectromagneticDamage, bool aFullyDamaged)
- Event OnShipSystemPowerChange(ActorValue akSystem, bool abAddPower, bool abDamageRelated)
- Event OnShipSystemRepaired(ActorValue akSystem, int aBlocksGained, bool aElectromagneticDamage)
- Event OnShipTakeOff(bool abComplete)
- Event OnShipUndock(bool abComplete, SpaceshipReference akUndocking, SpaceshipReference akParent)