Starfield:Emergency Repairs

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Location(s): None
ID: OE_KT_EmergencyRepairs
Rewards
XP: 0
Credits ?: 0
Additional: (?)

 

Official Summary[edit]

"Scenario: Simple vendor scene. May have a ship nearby, if desired.\n"

Mission Stages[edit]

Emergency Repairs (OE_KT_EmergencyRepairs)
Stage Finishes Mission Mission Entry
1(Friendly Version and Unique Encounter Count)
2(Angry Version and Unique Encounter Count)
3(Nervous Version and Unique Encounter Count)
4(Neutral Version and Unique Encounter Count)
5(End 1st scene)
6(Scenario 1 - Ship is new)
7(Scenario 2 - Ship is old)
8(Scenario 3 - Ship is used)
9(Land ship)
10(Coin Flip - Custom Scene)
11(Unique Encounter Randomizer 01)
12(Unique Encounter Randomizer 02)
13(Unique Encounter Randomizer 03)
14(Unique Encounter Randomizer 04)
15(Damage ship)
19(Block seat)
20(Repeatable Ended)
50(Move and enable Captain)
80(Open Door)
90(Refill aliases on land)
99(Reroll)
100(Player in Range)
150(Spawn NPCs)
200(Smuggled items given)
400(Ship take off)
500(Player exits ship)
  • The following empty mission stages were omitted from the table: 0, 70.
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage OE_KT_EmergencyRepairs stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest OE_KT_EmergencyRepairs.
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