Starfield:Companion - Sarah Morgan/Custom Topics

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Abandoned Ships[edit]

  • Perhaps we should find out why this ship was hastily evacuated?
  • What do you think happened aboard this ship?
  • From the look of things, I doubt this vessel is spaceworthy.
  • This derelict could be highly unstable. We should limit our time aboard to only as long as it's necessary.
  • Whatever's happened here, the story's been lost with the crew.
  • I wonder how long this wreck has been drifting through space?
  • Just as I thought. Looks like nobody's aboard.
  • I'm sure the crew did everything they could to save this ship.
  • Think there might be some salvageable parts aboard this hulk?
  • Main power source appears to be knocked out on this ship. It's probably only running on emergency power, if there's any left at all.
  • I hope at least some of the crew managed to escape.
  • There must be literally thousands of these derelict ships drifting through the void.
  • It's a miracle this ship is still in one piece.
  • I doubt we're the first ones to visit this wreck.
  • We owe it to the crew of this vessel to find out what happened.

Abandoned Sites[edit]

  • Looks like there hasn't been anyone here for some time.
  • We could be the first people setting foot here in quite a long while.
  • This place appears to be abandoned.
  • The people that inhabited this location left it in quite a state.
  • There are far too many of these abandoned locations littering the galaxy.
  • No one's home, eh? That's not necessarily a bad thing.
  • I trust that there's a good reason the previous owners abandoned this place.
  • Well, looks like we have this place all to ourselves.
  • It's clear that there were people here at one time. Where they went is anyone's guess.
  • I don't know about you, but I'd like to find out why this area was abandoned.
  • If everyone's gone, something's probably gone horribly wrong.
  • Nobody's here? This is not a good sign.
  • Either this place was evacuated or something's gone horribly wrong.
  • There's something very unsettling about this place...
  • If all of these people evacuated, where the hell did they go?
  • I'm sure the previous owners of this place has an excellent reason for leaving this facility behind.
  • You know, I really don't like walking into deserted locations like this...
  • Either everyone here is missing... or hiding.
  • Looks like this installation was deserted quite a long time ago.
  • I don't mind exploring this place, but what worries me is that we don't know who was here, and why they left.

Abandoned UC Facilities[edit]

  • Is this a United Colonies installation? Excellent. It's comforting to be back in familiar territory.
  • This is UC property. Hopefully, we'll be welcome here.
  • The United Colonies seems to own this place. That's a good sign.
  • If this place is maintained by the United Colonies, they shouldn't give us any trouble. I hope.
  • The United Colonies maintains places like this all across the Settled Systems.
  • This place certainly has all the hallmarks of a UC facility.
  • I've never realized how much I miss New Atlantis until we found this UC facility and it reminded me of home.
  • Well, this might be United Colonies territory, but it certainly isn't the Lodge.
  • I wonder how many personnel were assigned to this UC facility?
  • I have to be honest, no matter how far from Jemison we travel, stepping into a United Colonies installation gives me a strange sense of comfort.

Cargo Facilities[edit]

  • There's bound to be something useful here. Let's have a look around.
  • Boxes, crates and barrels. Can't get enough of them. Sigh.
  • Odds are there's something useful at this facility.
  • Looks like a cargo facility. Question is, who owns the contents?
  • If we're lucky, there might be some Helium-3 stashed somewhere in this facility.
  • I certainly hope the owner of this facility doesn't mind us poking through their inventory.
  • We should be careful, there might be security on the premesis.
  • Before we help ourselves, we should make sure nobody owns this cargo.
  • Who do you think owns all of this cargo?
  • Are you sure we're allowed to be here? All this cargo could be off limits.
  • A cargo facility. Very nice. I suppose I could be persuaded into rummaging through a few crates.
  • Perhaps we can find an inventory of everything that's stored here?
  • Now that we're here, I suppose we should start looking through this cargo.
  • Perhaps it would be smarter to leave this cargo alone. Don't want to antagonize the owner.
  • It would save us a lot of time if we could find this facility's manifests.

Caves[edit]

  • I wonder if this is a man-made cave, or a natural formation?
  • If something's living in here, I doubt it wants us to intrude.
  • Geologically, this place is quite interesting.
  • This cave would be an excellent place for someone to hide.
  • Might want to check your power packs. Wouldn't want to be caught in these caves in the dark.
  • Might as well explore this cave. With any luck, we'll stumble across a mineral deposit or two.
  • I've visited planets with cave systems so extensive, you could get lost within them for years.
  • UC survival training taught me that caves are actually quite a good way to avoid cosmic radiation or inhospitable weather.
  • This cave would make an adequete shelter.
  • Should we search for mineral deposits while we're down here?
  • Ah, fancy a bit of spelunking, do we?
  • I certainly hope there's no seismic activity while we're in this cave.
  • This reminds me of a book I read as a child. It was about an expedition to the center of the Earth. One of my favorites.
  • This cave reminds me of the first one I ever explored near Pavonis Mons, on Mars.
  • When I was living on Mars, I'd spend the weekends exploring caves just like this one.

Crimson Fleet Sites[edit]

  • The Crimson Fleet leaves very little of value in its wake.
  • I think it's ironic that UC SysDef hunts the Crimson Fleet, when it was the UC that gave rise to the pirates in the first place.
  • The Crimson Fleet's recently bunked here. Not sure why though.
  • I suppose it's possible the Crimson Fleet has left something valuable behind... though I doubt it.
  • The Crimson Fleet is just a bunch of pirates that masquerades as a navy.
  • Keep your eyes open, we're in the Crimson Fleet's territory.
  • I hope we don't run into too many of the Crimson Fleet around here.
  • I'm going to watch our six. Last thing we want is to be ambushed by pirates while we're here.
  • To be honest, If I had to pick something positive to say about the Crimson Fleet, I'd be at a loss.
  • If the Crimson Fleet's been here, they might have stashed some loot for safe keeping.
  • Crimson Fleet, eh? We're a long way from the Key.
  • Ah, lovely. Crimson Fleet. I'd forgotten I hadn't had my weekly fill of pirates just yet.
  • Don't bother searching this area for survivors. I heard the Crimson Fleet rarely takes prisoners.
  • Oh look, some of your lovely pirate friends have been here. You must feel right at home.
  • I still say you made an awful choice when you gave Kryx's Legacy to the Crimson Fleet, but your life is your own.

Ecliptic Sites[edit]

  • Ecliptic is filled with a bunch of disgruntled hooligans who couldn't make it in the military.
  • I'm willing to bet that if you paid Ecliptic enough credits, they'd take out their own people. No morals whatsoever.
  • Ecliptic is well-funded, so if we're looking for some decent gear, this might be the place.
  • Constellation has never consorted with Ecliptic, and never will. Not on my watch.
  • Scum. Every last one of these Ecliptic bastards are scum.
  • The Settled Systems would be better without Ecliptic infesting the place like vermin.
  • Be careful, no telling what types of hazards Ecliptic may have left behind.
  • After rummaging through this place, you be sure to wash your hands. Don't want to get any of Ecliptic's slime on your skin.
  • I wonder how long Ecliptic has had a foothold here?
  • Hm. Can't tell if Ecliptic set up here for a temporary job or this is more of an operations point.
  • I wonder if Ecliptic has any sort of organized hierarchy, or are they more like a bunch of rabid dogs fighting over scraps?
  • Ecliptic's left their mark here, that's for certain.
  • If Ecliptic's been here, I don't want to stay any longer than necessary.
  • Let's strip this place of supplies. Depriving Ecliptic of anything useful is a step in the right direction.
  • I hope these Ecliptic bastards rot in hell.

Freestar Sites[edit]

  • Sam's told me so much about the Freestar Collective, I could almost write a book on the subject.
  • It's unbelievable to think that we were at war with the FC less than two decades ago.
  • At one time, I considered the Freestar Collective my enemy. Things certainly have changed.
  • When I think of my experiences with the Freestar Collective, very few pleasant memories bubble to the surface.
  • I used to hate the Freestar Collective with ever fiber of my being... until spending time with Sam changed my mind.
  • This isn't exactly Akila City, but the Freestar Collective definitely runs the place.
  • Well, this is undoubtedly Freestar Collective territory.
  • I have to admit, the post war strides the Freestar Collective has taken to better themselves is quite impressive.
  • Did you know the FC doesn't require any type of service to become one of their citizens? Strange, isn't it?
  • Looks like it's all Freestar around here.
  • I wonder if there are any Freestar Rangers nearby?
  • Ah, it appears this area's claimed by the Freestar Collective.
  • Freestar Collective? If there's anyone else here, chances are that they'll be friendly.
  • If this is Freestar territory, we probably shouldn't take anything that doesn't belong to us. We don't want the Rangers to mistake us for common thieves.
  • If anyone's from the Freestar Collective is still here, I hope they don't mind a visit from a former UC Navy officer.

Industrial Facilities[edit]

  • There's bound to be plenty of raw materials at this facility.
  • I wonder which corporation is pulling the strings at this site?
  • Mm. Smell those lovely industrial fumes. Disgusting.
  • We should find out what's being manufactured at this facility.
  • This type of industrial operation is the backbone of the Settled Systems' economy.
  • We should keep in mind that the owner of this factory might not appreciate trespassers.
  • Caustic chemicals, sharp-edged raw materials... this facility is an accident just waiting to happen.
  • At an operation of this magnitude, there's a fair chance we'll run into some sort of security forces.
  • I wonder if Vasco was assembled in a place like this?
  • I've never had the stomach for big industry. All they care about is making money.
  • If this factory is producing anything useful, hopefully there's someone here we can trade with.
  • This is exactly why I adore traveling together. You take me to the loveliest places.
  • Please tell me this place isn't producing anything meant for human consumption.
  • Looks like a pretty standard industrial facility. I presume there's a reason that you've brought us here?
  • Well, this place isn't exactly Paradiso, but I suppose we can visit for a while.

Military Facilities[edit]

  • This was undoubtedly left behind by military forces.
  • It's quite likely everyone that was here was killed during some sort of past conflict.
  • As far as military installations go, I've seen worse.
  • I wonder what caused these military forces to abandon this installation.
  • The military forces that were occupying this place certainly seems to have left in a hurry.
  • If the military evacuated this location, I'm certain it was for a good reason.
  • This military installation may have been evacuated, but that doesn't mean that they've deactivated all of their automated security.
  • These poor soldiers. I hope they made it out of here alive.
  • The soldiers that were here must have seen their share of hell. Poor souls.
  • If this was a military installation, there's likely to be spare ammunition or weapons that were left behind.
  • I'm curious to know if the commanding officer of this military installation left behind any records of what transpired.
  • Well, this place was hit pretty hard. Must have been a hell of a battle.
  • An abandoned military installation means abandoned military supplies. Let's take a look.
  • Hm. The military wouldn't abandon an installation without good reason.
  • Hm. The military would abandon an installation with good reason.

Mines[edit]

  • You started out cracking rocks at a mining facility like this, isn't that right "dusty?"
  • It appears we've found some type of mining operation.
  • Before you start stuffing your pockets with ore, you might want to check who owns this mining facility.
  • Mining operations can make or break an entire company. Dig in the wrong place, and that's millions of credits down the drain.
  • I've heard asteroid mining is some of the most dangerous work in the Settled Systems.
  • This is an impressive mining operation.
  • The mining corp must be extracting something valuable to fund an operation of this size.
  • Let's just hope the ore in these mines isn't highly radioactive.
  • Even with advanced robotics, companies still risk human lives to mine for ore. You know why? Because it's cheaper.
  • Starting a mining operation like this takes time, patience and a hell of a lot of credits.
  • Watch your footing around here. These types of mines can be frighteningly unstable.
  • Mining can be extremely dangerous, as I'm sure you know very well from personal experience.
  • Mining operations like this can last for decades if the company bothered to perform the proper geological surveys.
  • With any luck, maybe we can find a vein of platinum or neodymium. Anything to make this trip worthwhile.
  • This mining facility looks stable, but at the first sign of seismic activity, we should get out of here.

Research Facilities[edit]

  • I hope the research staff at this facility knows what they're doing.
  • Whatever the staff here is experimenting with, I doubt they'll be willing to explain it to us.
  • Without proper controls, experimentation can be extremely dangerous.
  • I hope you know what you're doing at this laboratory. I don't want to end up growing a third arm or something...
  • There's no reason for concern, I'm almost certain nothing terrible has ever originated from a secure laboratory.
  • I'm going to go out on a limb and guess that we're not supposed to be trespassing in this laboratory.
  • This laboratory might prove to be quite fascinating.
  • This could be the perfect place to catch up on some scientific journals I've been meaning to read.
  • There's some seriously high-tech equipment at this laboratory.
  • I wonder how many scientific breakthroughs have been made at places like this?
  • Some of the things in this laboratory aren't exactly bulletproof, so take it easy in here, okay?
  • I was hoping to establish a laboratory like this at the Lodge, but I just haven't found the time.
  • If this laboratory is run by the military, they're not going let us tour the place without an escort.
  • I'd love to get a look at the notes on this facility's experiments.
  • Any data we recover from this laboratory could be valuable. Provided we're allowed to take it, of course.

Robot Sites[edit]

  • Might be some useful spare parts around here.
  • Vasco would feel right at home with these robots.
  • Do you think these robots were fully automated or were they being coordinated on site?
  • It's unfortunate that we've become so dependant on robots to do the majority of our heavy lifting.
  • Robots have come along way since Devol pioneered the technology. It's exciting to think how they'll evolve in the future.
  • Perhaps Constellation should consider adding more robots to our roster. Would certainly make deep space expeditions a bit safer.
  • You know, my parents used to have a robot with a bad internal gyro-motivator. Poor thing tipped itself over all the time.
  • If you're looking for a present for Vasco, this could be the place.
  • I'm pleased no one has innovated the appearance of these types of robots. Last thing we want is for them to start to look too human.
  • I've served on many vessels, and not one of them would have remained space-worthy if it wasn't for the robots we had aboard.
  • These robots left a lot of scrap behind.
  • If there are any robots ahead, I hope they're equipped with passive programming.
  • If the robots around here are still in operation, there could be a chance to turn them to our advantage.
  • I'd rather deal with robots than try and tangle with a war mech.
  • This was definitely a robotics area.

Seokguh Sites[edit]

  • Haven't had much experience dealing with Seokguh. From what I hear, that's a good thing.
  • Seokguh treats itself like a legitimate corporation. Nothing could be further from the truth.
  • We should give Seokguh a wide berth.
  • Look around. This is definitely the mark of Seokguh.
  • They call Seokguh "organized crime." Just a fancy term for a bunch of no-good criminals who flaunt their illicit activities.
  • If this is Seokguh property, we shouldn't stay long. I'd prefer to stay off of their radar.
  • If the authorities on Neon weren't so corrupt, they would have ended the Seokguh threat long ago.
  • Seokguh? Here? I thought they only operated on Neon.
  • If Seokguh's influence has spread from Volii, the Settled Systems are in trouble.
  • I think we're in Seokguh's domain. I don't like this one bit.
  • I know they're criminals, but Seokguh is suspiciously well-funded. I wonder how they got way?
  • We should proceed very cautiously, Seokguh territory is usually well defended.
  • Seokguh is a very unusual name. I hear it's from Korean mythology, but that's not exactly my area of expertise.
  • Seokguh are well-armed. Maybe we'll get lucky and find some choice weapons around this place.
  • Damn. If Seokguh's here, we could be in big trouble.

Smuggler Sites[edit]

  • If smugglers set up here, there might be something valuable they've left behind.
  • Smugglers, eh? Could be contraband nearby.
  • Looks like we've stumbled across some sort of a smuggling operation.
  • This looks like the perfect place to stash some contraband.
  • Perhaps we should unburden these smugglers of their ill-gotten gains. Wouldn't you agree?
  • Smugglers are a bit like bounty hunters. No one wants to associate with them, yet their services are strangely in demand.
  • I'd rather find an independent smuggling operation than a base crawling with the Crimson Fleet.
  • If there's Aurora stashed at this smuggling site, we should leave it alone.
  • I've run across a smuggling operation or two in my travels.
  • Smugglers? I wonder why they've set up shop at this location in particular?
  • Smugglers like these use all sorts of clever cargo hold enhancements to bypass security scans. They're frighteningly resourceful.
  • Watch what you take. Smugglers have been known to defend their contraband to the death.
  • I haven't run across smugglers much in my time with Constellation. I leave that sort of work to Barrett and Sam.
  • I'd be surprised if these smugglers left anything of value in plain sight.
  • Another smuggling operation. Can't say that I'm surprised.

Spacer Sites[edit]

  • Only Spacers would inhabit a place like this.
  • Looks like Spacers have dug in around here.
  • Well, well. It seems we've found where the local Spacers have decided to nest.
  • Spacers are the scavengers of space. Like maggots feeding off of dead carcasses left in the sun.
  • You can sift through this place, but Spacers rarely leave behind anything that holds value.
  • Ah, I see Spacers are infesting this place. Lovely.
  • More Spacer territory. No surprise there.
  • I've never had a run-in with the Spacers that ended well, and I suspect I never will.
  • I've seen ships stripped down to the hull after being ambushed by Spacers.
  • If there's one thing Spacers are good at, it's removing valuable components from all the trash that people leave behind.
  • Make sure you're locked and loaded. Spacers don't like people invading their junk piles.
  • Thank goodness UC Security keeps these Spacers off of Jemison.
  • As far as vermin goes, I'd slot Spacers right in between rats and cockroaches.
  • Barrett once told me that he watched Spacers strip an entire abandoned starstation down to the deck plating. In a day.
  • Good thing Vasco isn't here. Spacers would be his worst nightmare.

Starborn Sites[edit]

  • I wonder how long ago this place was built?
  • These ruins are fascinating. I could spend years studying this location.
  • These ruins have certainly stood the test of time.
  • We still have so much to learn from the Starborn.
  • I know a few archeologists back in New Atlantis that would give their left arm to be here right now.
  • These ruins are incredible. They're like nothing else in the Settled Systems.
  • Can you imagine the technology the Starborn must possess to build something like this?
  • Exploring ruins, uncovering the mysteries of the universe. This is exactly what Constellation is all about.
  • This place. Is it thousands of years old? Millions?
  • Coming here is the sort of thing I dreamed of when I was a child.

Zealots[edit]

  • I suppose we should be thankful the Zealots are all we have to deal with. If the Serpent's Crusade had gone differently, we wouldn't be here at all.
  • Unless you've converted recently and didn't tell me, you might want to watch your back.
  • You think if we tell them we've spoken to the Great Serpent, they'll give us a pass?
  • If only we knew where these Zealots were based... Could've wiped them all out at once.
  • I'm all for religious tolerance, right up until the point where your religion requires killing me.
  • When even House Va'ruun disavows your views, you know you've gone too far.
  • Ever been on the business end of one of those Va'ruun pain blades? They have definitely earned the name.
  • I heard they sent a delegation once to negotiate with the Zealots, the way they did with House Va'ruun after the Serpent's Crusade. It did not end well.
  • Zealots are quite the dilemma for the Settled Systems. They refuse to negotiate, technologically advanced and fanatical to the death.
  • If there are any Zealots here, we'd better be prepared to fight.
  • Earth history has had its share of radical religions, but the Va'ruun Zealot makes them look tame by comparison.
  • If you don't want to pick a fight with any more Zealots, we should turn back right now.
  • There's no reasoning with these Zealots. They leave nothing but death and destruction in their wake.
  • Barrett and Sam have had run-ins with the Zealots. On both occasions, they barely escaped with their lives.
  • It's a shame the Va'ruun Embassy in New Atlantis was shut down. Perhaps if we had worked together, we could have found a solution to this Zealot problem.