StarfieldWiki:Traits

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Traits are special characteristics about your character that provide a variety of modifiers to gameplay. You can take up to three traits.

List of Traits[edit]

Name Description
Alien DNA You volunteered for a controversial experiment that combines alien and human DNA. As a result, you start with a higher health pool and greater endurance, but healing items aren't as effective.
Dream Home You own a luxurious, customizable house on a peaceful planet! Unfortunately it comes with a 50,000 credit mortgage with GalBank that has to be paid weekly.
Empath You are deeply connected to the feelings of others. Performing actions your companion likes will result in a temporary increase in combat effectiveness. But, performing actions they don't like will have the precise opposite effect.
Extrovert You're a people person. Exerting yourself uses less oxygen when adventuring with human companions, but more when adventuring alone. (Can't be combined with introvert.)
Freestar Collective Settler You gain access to special Freestar Collective dialogue options, and better rewards from some missions given by the faction. But, crime bounty towards other factions is greatly increased. (Can't be combined with any other faction allegiance trait.)
Hero Worshipped You've earned the attention of an annoying "Adoring Fan" who will show up randomly and jabber at you incessantly. On the plus side, he'll give you gifts...
Introvert You really need your alone time. You have more endurance when adventuring alone, but less when adventuring with other human companions. (Can't be combined with Extrovert.)
Kid Stuff Your parents are alive and well, and you can visit them at their home. But you will automatically send 2% of your credits home to them every week.
Neon Street Rat You grew up on the mean streets of Neon. You gain access to special dialogue options, and better rewards from some missions on Neon. Crime bounty by other factions is greatly increased. (Can't be combined with any other faction allegiance trait.)
Raised Enlightened You grew up as a member of the Enlightened. You gain access to a special chest full of items in thee House of the Enlightened in New Atlantis, but lose access to the Sanctum Universum chest. (Can't be combined with any other religion trait.)
Raised Universal You grew up as a member of the Sanctum Universum. You gain access to a special chest full of items in the Sanctum Universum in New Atlantis, but lose access to the House of the Enlightened chest. (Can't be combined with any other religion trait.)
Serpent's Embrace You grew up worshiping the Great Serpent. Grav jumping provides a temporary boost to health and endurance, but health and endurance are lowered if you don't continue jumping regularly - like an addiction. (Can't be combined with any other religion trait.)
Spaced Your body has become acclimated to space. Health and endurance are increased when in space, but decreased when on the surface. (Can't be combined with Terra Firma.)
Taskmaster Unknown
Terra Firma Unknown
United Colonies Native Unknown
Unwanted Hero Unknown
Wanted Unknown