StarfieldWiki:Backgrounds
Backgrounds allows you to decide what your character did before you controlled them. There are around 20 different backgrounds, and they affect starting Skills and some dialogue options in the game.
Known Backgrounds[edit]
- Beast Hunter
- Bouncer
- Bounty Hunter
- Chef
- Combat Medic
- Cyber Runner
- Cyberneticist
- Diplomat
- Explorer
- Gangster
- Homesteader
- Industrialist
- Long Hauler
- Pilgrim
- Professor
- Ronin
Chef[edit]
While the unrefined masses scarfed down Chunks by the shipload, you catered to those with a more... discerning palate. In your kitchen, countless alien species became true culinary masterpieces.
Starting Skills[edit]
- Gastronomy: You can craft specialty food and drinks, and research additional recipes at a Research Lab.
- Dueling: Melee weapons do 10% more damage.
- Wellness: Immediately gain 30 points of health.
Combat Medic[edit]
Leave it to human beings to fight over something as infinite as outer space. That's where you come in. You've never been afraid to take on the enemy... but you'd much rather take care of your friends.
Starting Skills[edit]
- Pistol Certification: Pistols do 10% more damage.
- Medicine: Med Packs heal 10% more.
- Weight Lifting: Increase total carrying capacity by 10 kilograms.
Cyber Runner[edit]
From Neon to New Atlantis, the megacorps stand as monuments to power, prestige and profit. You've worked both for and against them, on the inside and out, often sacrificing conscience for credits.
Starting Skills[edit]
- Pistol Certification: Pistols do 10% more damage.
- Security: You can attempt to hack Advanced locks, and 2 auto attempts can be banked.
- Persuasion: Gain an increased chance of success on speech challenges.
Cyberneticist[edit]
Robots? Mere toys. Neuroamps? Good for parlor tricks. The Colony War may have made implants and upgrades available to veterans, but you once saw a greater future. Humans and machines, as one.
Starting Skills[edit]
- Medicine: Med Packs heal 10% more
- Robotics: You deal 10% more damage to Robots and Turrets.
- Lasers: Laser weapons do 10% more damage.
Diplomat[edit]
The wars are over. Peace now reigns over the Settled Systems. But only because there are those quietly fighting to keep it. Because of you, agreements were signed, words were heeded... lives were spared.
Starting Skills[edit]
- Persuasion: Gain an increased chance of success on speech challenges.
- Diplomacy: You can force a target NPC at or below your level to stop fighting for a while.
- Bargaining: Buy items for 5% less and sell for 10% more.